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Topics - God

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Modding / Enable Adventures for Females
« on: May 26, 2018, 08:50:45 PM »
Does anyone know how to mod the game so that maidens / women can join you as companions?

...Asking for a friend.

Not bugs / [not a bug] Quest Deletes NPCs from Village
« on: May 29, 2017, 08:01:27 AM »
I completed the quest where I had to make a new punt for an old man.

Upon completion of the quest, the old man is now gone forever.

General Discussion / Quest Frequency and Eligibility
« on: May 29, 2017, 02:00:18 AM »
What can i do to get quests more frequently and how do I become eligible for certain quests?

Broad question, but I think you guys know what I mean.

Not bugs / [not a bug] Milking with a Full Container
« on: May 28, 2017, 08:43:16 PM »
Allows milking, but does not award any additional milk and restarts the milking cooldown.

Suggestions / Quality of Life (for the Player) Improvements
« on: May 27, 2017, 05:14:41 AM »
I would like to suggest the following, in order to make the gameplay less tedious:

1. Player not awaking from their sleep due to rain or snow.

2. Rowing a punt or a raft into a tile of weak ice (ice that cannot be walked on) will automatically break the ice and move to the tile.

3. Player being able to notice the taste different (delicious, tasty, plain, bland, etc.) of food before eating them.

--- other edits

4. Player should always get up from "fallen" state to walking on the world map, unless an injury to the leg prevents it.

After an escort quest, I am given a location to a treasure.

It is at the same area as the treasure I dug up on my prior (another) escort quest.

I did not fill the pit after I dug up the treasure last time.

Therefore, I cannot retrieve the new treasure, even after re-filling the hole and digging the hole again.

General Discussion / Unique Player Portrait
« on: May 26, 2017, 04:16:24 AM »
Is there any way to modify the game files so that I can have a unique portrait?

I know of a way to add in portraits (Northx, Westx, Eastx, etc.) but NPCs also use the same portraits.

Suggestions / Focus on Endgame Content
« on: May 23, 2017, 07:34:22 PM »
Once players supersede  the struggles for survival, the game starts to lack depth.
The progression of "quality of life" in game seems to end when players amass food, masterwork tools, and construct a settlement.

I would like to suggest more focus on the endgame content, such as marriages, starting your own "family", and acquiring higher-tier valuables.
I know that this has already been stashed on the huge backlog of developer goals, but I would like to emphasize on the importance of endgame content.

Suggestions / Increased and Expanded Valuables
« on: May 23, 2017, 07:27:29 PM »
I would like to suggest the addition of the following:

Valuables made from Gold
Coins made from metals (Copper, Silver, Gold)
Other items (Precious gemstones, religious relics, ornamented weapons and armor, etc.)

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