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Re: Focus on Endgame Content
... but I would like to emphasize on the importance of endgame content.

URW is a survival sim or an environmental sim, not a lifetime sim.
Amassing treasure and comparing your greatness to others in some measurable way is not part of this game.
No one cares if you amass a huge trove of plunder, no one cares how strong, powerful or clever you are, but you.

URW is about imagination and survival.. and surviving your imagination.

URW is about what you make it about. Getting a bit condescending, are we?

Nevertheless, I agree with the suggestion. Once you have basic survival set down it'd be nice to have something to keep striving for.

Myself I have a woodland full of traps, sheep and cows in a pen, two fields about to be burned and a few nets stored away for when needed. The point is, once food and general survival isn't really an issue anymore, the sense of fullfillment really should have something to strive towards (i.e, marriage or w/e else suggested). The best for this might be to have something that's a constant struggle yet offers a chance for improvement.

May 23, 2017, 09:33:18 PM
Re: Unique Player Portrait This thread in the old forums should hold the answer  :) :

May 26, 2017, 10:16:51 PM
Re: Quest Frequency and Eligibility When it's been 15 days since your last quest, go to a village.
Stay in the village for a full day. Try to talk to everybody but also hang out doing some crafting (making boards or whatever) because there are some quests that only one person in the village knows about and you won't get the quest unless you talk to that one person but if you stick around long enough, they'll come up to you and start talking.
Sleep in the village and then journey on to the next village, staying a full day in that village, etc.
I think, but am not sure, that you have to enter the village from the zoomed out map by walking into it; ifyou zoom in early and walk in on the zoomed in map then I think it doesn't work (but maybe that was fixed?)

If you miss a quest in a village you could go to dozens of villages without ever finding a quest because you have to wait until that one you didn't find expires, so make sure you stay in each village long enough to be sure that you didn't miss anything.

(and sometimes it takes even longer than that; i've got a character right now who has been a whole month without finding anything and spent most of the last few weeks sleeping in villages to no avail, so there might be something else i'm missing or just might be having bad luck. But usually these tips work!

May 29, 2017, 05:44:17 PM
Re: Can you be a Bandit?     Even if you cannot be a Njerpz by culture, eat human flesh while not starving and take someone's possessions before kill them I think you can still be quite "a bad guy" and laugh in a crazy insanely way.

  To name some of the things i do remember of reading in the old forum, perhaps it can inspire you:

 This traveller entered a city and as their not-hostile inhabitants welcomed him, he started killing them all for fun. Obviusly, this heavy armoured character was getting bored of this easy bloody task, and after killing a little child he used him as a throwing weapon. The message console displayed something like this: "You throw the grisly child corpse".
But the fun was just beginning, and for his surprise, this "new discovered weapon" made a house-wife get killed by a neck facture as the heavy weapon landed over her head.

So, perhaps it doesn't seem so maniac or psycho or devilish or whatsoever. But if you place yourself in that scenario you can get the picture, the feelings, what an spectator (her husband... the children's granpa).

Let's make shorter the next example, it's getting long:

This player (youtube video, older version) was the kind of "maximize your oportunities at any rate". He's chosen the scenario of Unfortunately hunting trip, where his dad was killed by some dangerous animal.
 A 16 years old boy going hunting to learn with his father. The beast attack and finally kill the parent. But the child just butcher the corpse, laughing cause he got some nice slices of meat.

As long as you connect with the game, you can picture really complex scenarios. Where you can act in several ways. Cowardly,  "heriocal", cold-hearted, benevolent, etc.

Lastly, i agree with the srukle 100%, That dichotomy perhaps could apply "Vietcom" or any war game. Where you can be the Freedom's soldier or the opposite (A.K.A. Vietnam, Nazi, CCCP, etc, etc). But of course, not only limitated to those.
UrW is not made to taste blood, to do GTA stuff, to be an hero or to be the bad guy.
Eventhough, perhaps you could be a really bad ass, bloody psycho in there.

June 23, 2017, 12:55:46 AM
Re: Adding marriage - poll about how you find its priority Really want it badly : ;D so we can protect someone from danger especially njerpezit. (And robbers)..
Have been waiting this for a long long time.Really I love this game  ;D

February 08, 2018, 12:30:18 AM
Re: Adding marriage - poll about how you find its priority Prefer slavery better than marriage feature. At least I can sell the slave if he/she does not perform well.  :P
June 18, 2018, 12:15:35 PM