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Suggestions / Re: Tying equipment focus in URW needs to be reasoned somehow
« on: November 30, 2025, 12:38:15 PM »
I don't mind it, but I have played every version between 2.92 and now so for me the changes came on slowly and there's not much new at once, so take that perspective with a grain of salt.
The reason I don't mind it is because the game tells you what you need when you try to craft something. If I try to make a fishing rod, it says "You need 6.7 m water-use yarn. Any yarn other than sinew yarn. You can make yarn from plant fibres using textilecraft skill." I don't have to remember it, because the game tells me.
I think a strategy of "try to make the thing with the tying equipment that you have" works most of the time, the game will tell you if you guessed wrong, and it tells you what to do instead.
Water safe is new in 3.87 and I haven't encountered it much yet, but as far as i read from the changelog, it's just sinews that aren't water safe, and probably just fishing rods where you need to worry about it.
You can think of a withe as being a cheap and freely available kind of rope, because it's craftable.
The reason I don't mind it is because the game tells you what you need when you try to craft something. If I try to make a fishing rod, it says "You need 6.7 m water-use yarn. Any yarn other than sinew yarn. You can make yarn from plant fibres using textilecraft skill." I don't have to remember it, because the game tells me.
I think a strategy of "try to make the thing with the tying equipment that you have" works most of the time, the game will tell you if you guessed wrong, and it tells you what to do instead.
Water safe is new in 3.87 and I haven't encountered it much yet, but as far as i read from the changelog, it's just sinews that aren't water safe, and probably just fishing rods where you need to worry about it.
You can think of a withe as being a cheap and freely available kind of rope, because it's craftable.

