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Topics - Plotinus

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1
Bug reports / [Fixed - 3.86] water lily flour spoils after5 days
« on: April 30, 2025, 11:10:13 AM »
i'm not sure if this is a bug or not. The water lily  has to be boiled before being ground into flour so maybe it was damp and that's why it spoiled so soon. Other flours last a lot longer though so I thought I'd report it.

Code: [Select]
(008000):t7kl:[=]{01B706FE}      | Ok. Some water lily-flour has been ground into the wooden tub.
[...]
(3C5A98):38ke:[:]{01B706FE}      | You pick up the wooden tub of stale water lily-flour.
[...]
(3C5A98):48k9:[:]{01B706FE}      | You pick up the wooden tub of spoiled water lily-flour.

2
In msglog.txt it appears as
Quote
That's bland but you�ve got quite the appetite.

In the game, it looks like the attached image.

3
Antton is just starting out and is still underdressed and cold. He has 114 spruce twigs and when he sleeps on them, he wakes up warm. He also has 7 superior lynx furs, a quest reward, and a harsh squirrel fur. Since he acquired the lynx furs, when he drops his inventory and sleeps on it, he gets the message that he lays on the fur and goes to sleep, and he wakes up cold. If he picks up the lynx furs and goes back to sleep on just the spruce twigs, he wakes up warm again.

I can believe that the spruce twigs are warmer individually than the lynx furs, but i'd expect them to be warmer combined or for the game to choose the warmer option.

Antton is wearing leather boots, fine linen trousers, fine woolen socks, masterwork fur coat (quest reward), and it's swidden month. I have a save available for Antton, but it's already late swidden so the weather might warm up at any time

4
I deconstructed a wall section from the lonely settler start up and got plain logs.

Also my lonely settler  is in a spruce mire, and there are no pine forests for kilometers around, but the logs that are lying around are all pine.

5
Bug reports / [3.11-3.86] never seen a natural hole in the ground
« on: April 17, 2025, 11:31:53 AM »
When trapping was overhauled in 2008, the news.txt said:

Quote from: news.txt
- added: natural holes in the ground as a zoom map terrain feature

        You can occasionally find naturally formed holes in the ground
        on the zoomed in maps. The holes can be utilized in building
        a trap-pit at the location if one finds it reasonable.

I have never seen such a hole. You do of course see some sharp changes in elevation near cliffs and mountains but you can't build a trap pit there without digging a hole first.

6
The first recipe produces a poor aspen pointed log. But the next recipe can't use this, it doesn't recognise it as a Pointed log.

I first noticed this with another recipe but I wasn't sure if i'd messed something up or not, but it's happening again with this one, and this one is a more minimal example than that one was.

This recipe worked in 3.85 without the <Aspen> and without the [masterwoodtype] parts.

Code: [Select]

[SUBMENU_START:transport]

.Pointed log. "Log" *TIMBERCRAFT* [effort:4] [phys:arms legs stance] /2.5h/ [assist:3]
{Log} <Aspen>           [remove] [ground] [noquality] [masterwoodtype]  '+as a log smoothed on sides'
{Axe}<Broad axe>        [wearpct:20]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:350]
[TILEGFX:bc-trunkhalf]

.Shallow dug hull. "Log" *CARPENTRY* [effort:4] [phys:arms legs stance] /6h/ \4h\ [assist:3]
{Pointed log} <Aspen> (1) [ground] [remove] [masterwoodtype]
{Axe} <Hand axe>        [wearpct:20]
{Fire} '+to start a burn'
{Firewood} (12) [remove] '+to put in area to weaken'
[TYPE:timber]
[PRICE:3]
[MATERIAL:wood]
[WEIGHT:200]
[TILEGFX:bc-trunkhalf]

[SUBMENU_END:transport]

7
The diy_glossary has noquality for the board, so that part makes some sense, but still I was expecting to get a poor paddle with such poor tools. I have 60 carpentry, so probably i got a good roll.

In this case, I think probably the game code is interpreting the diy_glossary correctly -- it doesn't specify a kind of axe or knife and the game interprets that to mean stone axes and stone knives are ok.

Code: [Select]
.Paddle. [effort:2] [phys:arms,one-armed] *CARPENTRY*           /3h/                    %30%
{Board} <Spruce, Aspen> [remove] [noquality]
{Axe} [wearpct:80]
{Knife}

8
I tried to craft a club with a new character. It didn't find the slender alder trunk at my feet and wanted me to pick it from my inventory. I picked it up and then successfully crafted the club.

9
update: I'm resolving this by downgrading sdl2-compat to sdl2; sdl2-compat seems to not be compatible enough with urw.

I upgraded sdl yesterday.

- sdl3 -> 3.2.2-1
- sld2 2.30.7-1 -> sdl2-compat 2.30.52-1
- sdl2_image 2.8.2-4 -> 2.8.4-1

Since then, I'm having trouble using skills with alt. pressing alt-t doesn't do tracking, it suggests throw/shoot, as if i haven't pressed alt. I have tried both alt-keys. I also have trouble zooming in and out with ctrl+ and ctrl-, it acts like I haven't pressed ctrl and gives me the make menu for + and starts waiting for -.

As a work around, I'm using s for skills and using ctrl+mouse-wheel for zooming in and out, which works fine.

I'm also noticing a minor display issue with the highlighted item in my inventory, the highlight deoesn't go all the way to the edge of the square. it is hardly worth mentioning, but it is on the sdl topic. i've attached a screenshot.


I'll look up what this sdl2 -> sdl2-compat change is about.  I'm using Manjaro but it is likely the change came from upstream (Arch Linux)

10
Suggestions / tree specific firewood
« on: January 23, 2025, 10:08:38 PM »
Firewood is currently generic. The salami I had with my dinner says it was smoked on beech wood. I don't know whether beech wood is better or worse for smoking meat, but maybe there's some traditions in Finland about which kinds of firewood are better or hotter or smells nicer.

11
Bug reports / [3.85] rock being prepared
« on: January 12, 2025, 04:45:02 PM »
Yrkki is a migrated character but he is visiting the archipelago for the first time, so this is a new village to him.

He's approaching by punt, and sees a slender trunk



But one step later it looks like a stone



If he goes back and forth, it goes back and forth between being a slender trunk and a stone

When he looks at it, it says that it's a rock (being prepared)



I have a save of Yrkki

12
Not bugs / [Not a bug - but restriction 3.85] sucmodqty and patch
« on: January 04, 2025, 05:41:44 PM »
I have this charcoal recipe with[patch:5] and [sucmodqty]. When you make the full 5 batches of charcoal, it makes about 250 (but less, because of sucmodqty), and it requires 1000 firewoods. But it doesn't use all 1000 firewoods. It uses 232 of them! Which happens to be the number of charcoals that sucmodqty randomised for me to create this time. I had exactly 1000 firewoods before and now I have 768 firewoods.

This is from BAC but I'd edited it some to make it harder.

Code: [Select]
.Charcoal.  (50) "Firewood" [effort:3] [phys:arms,hands,stance] *WEATHERLORE* /2h/ \5d\ |-1| [patch:5]   [sucmodqty]
{Slender trunk} (3)  [noquality]        [remove]                        '+for bracing a chimney hole'
{Firewood}  (200) [noquality]   [remove] [ground][patchwise]    '+to piled around it'
{Shovel}<Shovel>        [wearpct:5]                                     '+to cover it all in soil'
{Fire}                                                  '+lit nearby'
{Torch} [remove]                                                '+to transfer the flame'
[WEIGHT:1]
[TILEGFX:bc-coal]
// From Rain's Ironworking mod v0.91


I think that I'll get rid of the [patch:5] and have it make about 50 out of 200 firewoods, because amassing 1000 firewood feels a bit extreme, but I think this is a sucmodqty bug

13
Suggestions / sucmodqty and patch
« on: December 28, 2024, 05:11:09 PM »
Right now, sucmodqty works with (10), as seen in the news.txt
Code: [Select]
.Club. (10) /5h/ *COMMON* [sucmodqty]

I tried using it with [patch:10] to see what would happen:

Code: [Select]
.Harvest mountain bog ore. "Hunting Horn" [effort:2] [phys:arms,hands,stance] *WEATHERLORE* /1h/ [noquality] [patch:10] [assist:1] [sucmodqty]

When I select 10, it always produces exactly 9 (across 4 trials, so not very scientific) but my weatherlore is 35 so i would expect some more variation.

To test it further, I changed it to use the CROSSBOW skill instead, bcause I have only 12 CROSSBOW skill, but I still always get 9, across 4 more trials.


I put this as as suggestion  and not a bug report because I suspect it is just unimplemented, though it feels buggy that I get 9 instead of 10.

In the meantime I'll change it to use (10) and take /10h/ and not have patch

14
Solved'n'fixed bug reports / [Fixed - 3.15-3.85] never seen a wolf pipe
« on: December 28, 2024, 03:09:26 PM »
It's been 12 years since the new herbs were added, and I've lived in all the regions of URW since then, but I've never seen a wolf pipe.

15
Not bugs / [Not a bug - 3.85] robbers didn't dump me somewhere else
« on: December 26, 2024, 07:07:30 PM »
Jerkko is heading home from a village and encounters some robbers. He tries to sneak away but they wake up and he winds up fighting them. The fight doesn't go well and Jerkko loses consciousness. He wakes up in the same place, the robbers are still there, everything is still going on. Jerkko continues fighting, losing consciousness again, wakes up still in the same tile as the robbers. I stop playing and save the game.

Code: [Select]
(000000):b6jn:[T]{06C1022C}      | The Owl-tribe robber tries to kick you.
(143270):b6jn:[#]{06C1022C}      | Defense Maneuver: Dodge
(000000):b6jn:[H]{06C1022C}      | He executes a skilled kick and your attempt to dodge is clumsy and late.
(000000):b6jn:[H]{06C1022C}      | His kick glances off of your thorax still hurting you.
(AB5700):b6jn:[+]{06C1022C}      | The impact doesn't penetrate your armour.
(A80000):b6jn:[!]{06C1022C}      | You've been attacked from out of sight!
(143270):b6jn:[#]{06C1022C}      | The attack properties of the woodsman's axe add a slight bonus to the success of his attack.
(000000):b6jn:[H]{06C1022C}      | His woodsman's axe strikes hard to your abdomen!
(3C5A98):b6jn:[:]{06C1022C}      | The world turns black and you fall unconscious.
(3C5A98):b6jn:[:]{06C1022C}      | You regain consciousness...
(3C5A98):b6jn:[:]{06C1022C}      | You pick up the fine northern spear.
(000000):b6jn:[T]{06C1022C}      | The Owl-tribe robber tries to kick you.
(143270):b6jn:[#]{06C1022C}      | Defense Maneuver: Dodge
(000000):b6jn:[H]{06C1022C}      | He executes a skilled kick and your attempt to dodge is clumsy and late.
(000000):b6jn:[H]{06C1022C}      | His kick glances off of your shoulder still hurting you.
(AB5700):b6jn:[+]{06C1022C}      | The impact doesn't penetrate your armour.
(A80000):b6jn:[!]{06C1022C}      | You've been attacked from out of sight!
(143270):b6jn:[#]{06C1022C}      | The attack properties of the woodsman's axe add a slight bonus to the success of his attack.
(000000):b6jn:[H]{06C1022C}      | His woodsman's axe strikes hard to your abdomen!
(A80000):b6jn:[!]{06C1022C}      | The blood pours out of your abdomen.
(3C5A98):b6jn:[:]{06C1022C}      | The world turns black and you fall unconscious.
(3C5A98):b6jn:[:]{06C1022C}      | You regain consciousness...

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