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Messages - Plotinus

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General Discussion / Re: Ask about character's fatigue
« on: January 27, 2022, 07:43:36 AM »
also make sure you're standing up with the u key. if you had a disturbed sleep and didnt wake up all the way you might be crawling

Gameplay questions / Re: Is injury >100% supposed to guarantee death?
« on: January 15, 2022, 09:08:18 AM »
Injuries over 100% normally guarantee death but the robbers thing is designed to always be nonfatal, so your injuries are reduced before you wake up.

Gameplay questions / Re: How to check if item limit is reached?
« on: January 04, 2022, 08:04:54 AM »
The message in the game is unmistakeable, it requires you to press space and it appears every few seconds. It starts appearing long before the items actually disappear.

The message to look for is:
"Whoa, items all over the place! Hoard wisely and spread your stuff over a larger area."

If you are within 3 worldmap tiles of a village, it's possible that people are picking up your stuff or that they are being incorrectly marked as village property. This isn't supposed to happen, and it doesn't if you just leave a few items near a village, but if you have a lot of stuff then I guess the game can get confused about it.

There could also be robbers, but you'd see footpritns and they'll approached you and start a fight.

Suggestions / Re: Rites of Passage
« on: November 09, 2021, 09:07:46 AM »
Interesting. How do you complete the quest to visit every culture before you are allowed to use punts and rafts? Sometimes the archipelago doesn't have any territory on the mainland at all.

Gameplay questions / Re: Angry villagers
« on: November 05, 2021, 10:00:51 PM »
the only thing they'll never forgive is murder

Gameplay questions / Re: Angry villagers
« on: November 05, 2021, 09:59:57 PM »
I'd visit them once a month to see if they're still mad. They'll calm down after a while, especially since you didn't actually steal anything.

This has happened to me before, too. It taught me to take a nap before picking up anything in villages. :)

Gameplay questions / Re: Is trading for food the easy way out?
« on: October 30, 2021, 06:26:51 PM »
I think you should do whatever makes the game more fun for you. If the game starts feeling too easy, you can add restrictions like no trading for food. If struggling to find food isn't fun and you want to get it over with and get on to some other part of the game that you like better (fighting, house building, exploring, etc) then it's fine to start the game with some trading.

Personally, I like to visit a village once a week and I like doing some of the quests. If it's been more than 2 weeks since you've done a quest then you can get a new one. Early on, I might spend the reward on food or i might save up for an axe or a knife or a net or something else i might want.

It's good to start some traps up early. Bait them with berries if you can, and raw meat once you have it. spoiled raw meat is fine too. It can be a while till they pay off but it's worth it when they do

Suggestions / Re: Advanced game course - Archery
« on: October 26, 2021, 08:34:31 AM »
This is a good suggestion.

In the meantime, increasing your crossbow skill also works for this task, and you might have a lower skill in it

So does spoiled meat/fish work as a bait, or does it have to be fresh?
Uncooked / non-cured spoiled meat, fish, and fat all work as bait. Spoiled roasted/boiled/cured meat, fish or fat won’t work as bait.

i haven't branched away from uncooked meat and fish in my spreadsheet yet but I plan to. However this information from news.txt makes me think the cooked/cured meat should work as bait:

- fixed: dried cuts as fishing baits got used up in one single fishing attempt

         Now a single dried cut lasts for a couple of fishing attempts.

Though I don't know how much the fish will like it compared to other baits.

I also want to test out bread.


I've been keeping a spread sheet, and I've had luck using berries, leaves, roots, and mushrooms, in addition to the more obvious baits of meat and fish.

meat and fish make the best baits, then leaves and roots are about half as good as those, berries are a big worse than leaves and roots but still all right, and mushrooms are a lot better than nothing, but not as good as berries.

Even with nothing you will sometimes get a roach or a perch and then you should use that as a bait for another fishing round

Trapping: I like to put all kinds of traps in the same general area, with a fence, and bait them with berries, roots, and eventually meat too (spoiled raw meat works fine, cooked or dried or smoked meat doesnt work so well). Each day I reset the traps to train up my skill and eventually it pays off.

Active hunting: this gets less annoying once you have a dog to tire the prey out, before that you want to be good with a bow and arrows or very patient or stick to pine mires.

If it's the time of the year when the ice is thin, wander around along the edge of lakes looking for animals that got overconfident and fell through the ice

Bug reports / Re: Game window odd behaviour if resized (in Linux)
« on: October 16, 2021, 01:21:47 PM »
The default window sizing works for me. In my window manager, that means it takes up the full screen, except for my panel, so it's not in full screen mode, though I think full screen mode is worth a try, it might fix it for you.

It's if I try to watch a video at the same time so i try to have a youtube video floating over the corner that I start having trouble. But if I don't touch the sizing at all from the time i open the program then it works okay for me.

There's a file in you're ~/.config/urw3-Linux/ directory called winpos.dat which stores the window position from last time; you could try deleting it instead of reinstalling, maybe it's getting corrupted.

The file isn't human readable but here's what mine says in case that helps the devs with debugging
Code: [Select]
$ hexdump winpos.dat
0000000 0002 0000 0031 0000 04fc 0000 03cd 0000

Bug reports / Re: 3.50 villagers dying in wells (again)
« on: October 16, 2021, 01:12:59 PM »
persis in 3.70 stable too.

I have a save available if needed

Bug reports / Re: Game window odd behaviour if resized (in Linux)
« on: October 16, 2021, 07:27:44 AM »
I've been noticing that too, also on Linux (Manjaro, using the Arch package, with i3 window manager). The resizing thing happens every time that it's doing map loading, for example when wandering around in the zoomed in map and going between tiles, and I think I saw it happen while I was doing some crafting too.

Once the elements start overlappnig, I resize the window a tiny bit and that resets it, but a few minutes later it's started again.

can you cook these branches? can you eat them? :)

General Discussion / Re: How to avoid boredom
« on: September 26, 2021, 10:17:33 PM »
I've taken to moving to a new region every center month, taking with me what I can carry, leaving much behind.

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