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Messages - Plotinus

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Gameplay questions / Re: Winter Fur
« on: June 02, 2023, 07:47:01 AM »
Yes, clothes made from winter fur is warmer. You'll notice it more with bigger animals like bear or elk. I don't remember if the effect is visible for squirrel fur, but it might be. You can examine clothes in your inventory individually to see how warm they are.

Nice! Thanks for explaining what caused it

Gameplay questions / Re: *DAMNED* Meeting with water spirits quest
« on: May 31, 2023, 09:54:44 PM »
 the tile if you look at it with F3 should say base rock, not crag.

It doesn't work every time but if you try a few different ones, you should be able to get it in a few nights.

You can also ignore it if you find it annoying, this is the kind of game where you can do whatever you want and skip the parts you don't like.

I made my first new character of 3.80b, Not All Who Wander Are Lost. Got a ram and it hasn't pooped yet that I've noticed after 4 days of life.  Update: Day 5, it's produced a little manure now.

So possibly things are different for rams, but more likely things are different for new characters created in 3.80b. None of my older characters has a ram. I noticed it with a pig, a reindeer, a cow, and a bull so far.

I'll send Jerkko too, you can see all the manure he's collected to distribute to his plants walking back and forth since r5ii - it's t5ig now, so almost 2 days.

I've noticed it with all of my characters. These are all characters that were migrated from earlier versions, I didn't try with a new one. I'll send over Aaro, the one I did the trials with, it has an old reindeer from 3.72 and a new reindeer from a village I had previously visited -- not sure if that counts as a new reindeer or not, since it would have been generated in 3.72 or earlier but it became mine in 3.80 beta. I haven't repeated the trials since I got the new reindeer, so I couldn't say whether it poops less.

Leashed animals generate a lot of poop. It's not just that they don't sleep: Cut down a tree with an animal on a leash and it'll poop a few times. Walk 100 paces with a leashed reindeer and it will probably poop a couple times. Leashed animals generate so much poop that I built a pen to put the animals in so that the poop would be contained to one place.

The pen has a lot of room for the reindeer to move around in, 94 tiles (30 × 4 but there are some trees and fences inside where the reindeer can't move to).

If I leave the reindeer in the pen, it poops only once a day, 200g, even though I'm at home with the reindeer and not leaving the tile.

If I tie the reindeer to a tree in its pen, it pooped 0 times in over 24 hours (afternoon 1 day until late afternon the next day), even though I was nearby the whole time. I have seen other animals poop while tied to trees sometimes, though.

If I have the reindeer leashed and with me then between late afternoon in one day and early evening the next day: 7 poops, 1.6 kg total.

In the previous 3 trials, i spent the entire time setting and resetting a trap, except for when I was asleep. Next trial: walking back and forth across a tile with a leashed reindeer from early evening one day until evening the next day: 19 reindeer droppings (4.3 kg)

My guess is that when the reindeer is not on a leash, it's pooping at the rate of a wild animal, and wild animals generate less poop because it would make hunting too easy.

My guess is that domestic animals should poop more often when unleashed. The amount of poop they produce while leashed seems like a lot - especially when moving around and not doing time consuming tasks like building but I would not be surprised to learn that cows, bulls, and reindeer really do produce that much poop.

Suggestions / Re: Make nettle seeds a thing
« on: May 17, 2023, 08:06:53 AM »
Nettles do produce seeds if you harvest them once they're fully ripe instead of picking them early

before i save the game, i hit [v] and make a note to myself about what i'm in the middle of, and if i'm leaving an area then i make a note on the F6 map like "meat drying, ready mid center month" or "come back on the 5th of the 7th" but i agree it'd be good to have some automated way of remembering these things.

if you set a net and then leave the area, the F6 map will show when the net was last visited, but if you set them at your homestead like i do then the F6 map will show that you were there today even if you havent physically pulled them out of the water for 3 days because it tracks when you last entered the tile.

for nets i just have a habit that i always check them every in the morning, or if i sleep past morning then as soon as i wake up. morning isn't special here anymore, any time of the day will do.

General Discussion / Re: Thoughts on All Crops
« on: May 10, 2023, 07:26:05 PM »
if you thresh 1 barley plant, you get 2 grains, but if you thresh 1 rye plant, you get 3 grains, so the yield is quite a bit better, balancing out the longer growing time

Bug reports / Re: Crash to desktop
« on: April 12, 2023, 07:20:13 AM »
But the milkweed problem is from game recipes, I have no mod that alters milkweed plants, apart from one I added to convert plants to roots and leaves if I pick up a plant.
Can you show the code for this mod?

Bug reports / Re: [3.72.2 linux] hill replaced with empty tile
« on: April 02, 2023, 08:09:20 PM »
 I would have guessed ice but it's "more than waist deep snow with thin crust"

Bug reports / [3.72.2 linux] hill replaced with empty tile
« on: April 02, 2023, 03:05:07 PM »
A hill tile has been replaced with emptiness and too steep borders in a square all around it. It's just the single tile; I tried approaching it from all sides.

I had not visited this tile before, but I have some hardware issue with my computer (probably the PSU) that causes it to turn off now and then, so possibly I was in a nearby tile and some data was corrupted -- the hardware issue has happened a few times while i was searching for this ram and I didn't note down the locations I was in when it happened.

I have a save available in case this is an actual bug and unrelated to my hardware problem.

NPCs prefer to relight fires where there's still ash, so they won't light a fire once the ash is gone and the tile has been planted.

I agree it would be good for them to leave agriculture tiles alone, though.

Development News / Re: Blacksmith NPCs and ordering their products
« on: March 04, 2023, 07:59:47 AM »
Wow! That's great!

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