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Messages - JP_Finn

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1
Suggestions / Re: Add hotkey for switching traditional movement on/off
« on: November 28, 2025, 09:19:54 PM »
Not a bad suggestion, holding down Alt key does that, but not as a toggle.

… I use it mostly traversing spruce mires.

2
Bug reports / Re: 210 northern bows in Reemi village
« on: November 10, 2025, 07:54:09 AM »
Did you happen to save at that very moment?

3
General Discussion / Re: Personal House-Rules?
« on: November 08, 2025, 05:47:10 AM »
I also prepare post-spruce, but only light campfire fall through spring. Summer only small fire to prepare meal.
Any village I spend more than a night at, I tend to give them food, birchbark shoes for shoeless, birchbark hats for those without. Any poor quality crafting of fishing rods, lippo, loop snares, paw-boards, clubs, or javelins, I always donate to the first kids I see. When you got none, even poor quality is great.

Most characters won’t hunt any water fowl, as they were messengers to the dead Tuonenjoki(Deaths’ river) separating dead from living. If one is found dead in a trap, it will be burned on small pyre.

In wintertime first thing in the morning is to light a fire, usually 6 firewood. Last thing before bed, is to light fire again, with 6 firewoood. Still low end of wood burn, but I grew up with wood stove in the kitchen and remember mom heating it up every morning during winter.

4
This seems somewhat similar to the bug I encountered with modded hot smoker, which doesn’t consume 20 firewood from the ground, only from inventory.

5
Development News / Re: From tendons to sinew yarn
« on: November 08, 2025, 05:14:52 AM »
Are we expecting tendons as additional drop when butchering? Presumably only larger game; seals, pigs, reindeer, elk bear?

6
It would seem that Galgana got this underway.
If you still want this moved mention me and I'll move it to Bugs, and add to Sami's to-do pile.

7
Suggestions / Re: Directions to water when there's no water in village
« on: October 02, 2025, 06:10:28 PM »
If the villagers’ script could check the 8 surrounding wilderness map tiles for water, be it spring, river, lake or sea; that’d do the trick.

Bonus points if they’d say, “there’s a river east of the village”, “there’s a spring south of the village” and so on. Rather than the x distance to cardinal/intermediate direction. Better immersion.

8
Gameplay questions / Re: Villagers Stealing Food?
« on: September 23, 2025, 08:35:29 PM »
Food left on village property will be picked up and eaten over time.
I often gift birchbark shoes for shoeless and about 1/8-1/2 of the meat to the villagers when picking up as the payment for their labor. (Any poor quality weapons, trapping or fishing gear I gift to the kids in the villages I visit)

Use a map to mark you smoking meats with estimated completion date, be there 1 day prior or at least 2-3 after.

9
Suggestions / Re: Strenght 0 problem
« on: September 12, 2025, 11:24:39 PM »
If you “l”ook at the smith, is he carrying the soup still, or is it in any building?

10
Modding / Re: Is it possible to create recipes that create 2 objects?
« on: September 10, 2025, 03:59:33 AM »
Modding doesn’t allow for that, only hardcoded recipes (cutting a log of trunk and so on) have multiple outputs.

For your Njerpez skull recipe, you could do same as most carcass handling ones do: don’t remove the carcass/remains. Don’t run the recipe more than once per remains.

11
Bug reports / Pausable craft canceled with animal interrupt [3.86.1]
« on: September 08, 2025, 07:56:18 PM »
When processing hide* and an animal comes in to view, the game prompts to cancel the task, not to pause it. if the prompt is answered "yes, cancel task" it does that. if answered "no", task continues and can then be interrupted manually and paused.

I feel that the animal spotted/interrupt should also pause the task, not abort.

Reproducible easily by finding a village/settlement, turn back to a dog and start crafting.

*also happens when making traps, fishing gear, et cetera.

12
Gameplay questions / Re: Cellars?
« on: September 02, 2025, 07:46:27 AM »
Any food on the cellar tile is considered inside cellar. If you’re efficient/lazy/have multiple sites (cabins/kotas/shelters) with cellars; you can during appropriate season dry meat&fish on the cellar tile with proper placement. No need to manually pickup and move to cellar.

Once you get to the cellar, you’ll want to pickup the stacks and start eating, then cancel, to get the foods’ quality identified. Repay for all stacks. Then drop back in the cellar. Or take for trading/dog food/use.

13
Suggestions / Re: Strenght 0 problem
« on: June 19, 2025, 07:04:32 PM »
Moonless night in Dead MOnth, Njerpez camp, dozen cups of "meat stew", left behind. Just don't bring a dog with you...  ;D

14
Off-topic / Re: Be ready
« on: June 10, 2025, 04:07:25 PM »
Move. Or start a referendum for separation; don’t go calling/supporting forceful takeover/occupation/invasion.

15
Off-topic / Re: Be ready
« on: June 10, 2025, 05:09:30 AM »

That's a fair point, but it changes nothing.  Historic transfers of populations have happened, and you either reverse them or you deal with the situation as it exists now.

If the residents in the contested areas want to Russian nationals, they should move to Russia. I wasn’t happy in Finland so I emigrated. I didn’t tell everyone else around me that my yard should be UK, later US. That’s just insanely selfish attitude.

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