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Messages - JP_Finn

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I believe the boards traded to village will pretty much stay in the “village stock” forever. As there is no consumption for the boards. And you can see the board pile being dropped once the barter is approved , exactly where the bartering villager stands. Too heavy to carry.
You can see months, years, later exactly same number of boards in the pile when looked at.

Sometimes village has boards available, same as with stakes and slender trunks. If they have more than few, they likely “have already enough” and won’t take anymore in barter.

Maybe the villagers could construct a new building if they have enough stocked lumber to trigger the build?

General Discussion / Re: Travelling adventurer: A new discovery?
« on: October 15, 2020, 06:21:41 AM »
Miriel, that looks like same bug/glitch as with “unfortunate hunting trip”; where a person gets labeled according to the region they’re at, rather than the actual cultural origin.

General Discussion / Re: I found a trove of old/lost mods from old forum
« on: October 15, 2020, 06:18:28 AM »
I voted “don’t care”

But what it’s worth the ‘no’ options reasoning is bit off; if mod (or anything) is posted online, the creator/poster should be aware that it’ll be available, forever.
Not that it makes a difference here, all voting parties seem to be mature enough.

Suggestions / Re: Finding my arrows
« on: October 14, 2020, 07:50:01 AM »
Maybe Sami could code in Njerpez knocking out the character instead of always going for the kill. And unlike robbers, character would wake up in far south east of the game world map with all (carried) belongings missing and wearing poor condition ragged clothes only.

(additional voluntary challenge: how many times can one get enslaved by Njerpez AND raze their camp?)

What would be an appropriate amount to get each time, though? Remember, you need #5# to make the pitch glue. Would a tapping mechanism as an alternative but more complex method
—snip— selective quote

Tapping a pine wouldn’t work: The resin isn’t pine tree’s sap.
To increase pitch yield on a living pine, one needs to peel section of the bark off. Not a ring around the tree, but maybe 120 degree wide section on easily reachable area. And score multiple trees for more.

I’ve not researched when “tervahauta” (tar grave) were established as tar producing system, but it produces more than bleeding the trees. Of course, you’ll need to cut the trees into firewood’s with that method.

Tervahauta consists generally of a sizable earthen mound with a concave pit atop, with a drain in the middle, stacked with several cords of split pine firewood on the concave section. All but bottom foot (12” / 30cm) is covered with swamp peat/moss.
The exposed pine splits are lit up, all around the mound. Once they’re burning on their own, the bottom also gets covered with swamp peat/moss. Burning the tar out is not a quick job; decent tar grave takes 2-4days to “burn out”. And it needs to be monitored for any flare ups, and they need to be put out fast, or all remaining tar will burn up with the remaining wood.
For flare ups, plenty of wet peat is shoveled on it. Water from pails/buckets only screws up the tar extraction.

Suggestions / Re: Finding my arrows
« on: October 12, 2020, 08:04:44 AM »
Loosing arrows is one of things that make UrW feel so realistic to me. After all, feeling pain is an important part of playing roguelikes.

And that’s why I fletch mine with bright red hens and white cock. Wooden shafts.
Or blaze orange hens and bright pink cock feather on the aluminum ones. Never got into carbon-fiber ones.

Almost any grass is a black hole for arrows.

One way to get decent supply of cord for new characters is to build light lever traps. 10 or so in the area where your shelter is.

FWIW: I always start in spring, even with the change of spring having still a deep snow. Just be sure to make withes of some saplings. One might get lucky and kill a deer or moose, then get the meat to dry, as backup food, should last to late summer, by that time should have steady supply of smoked meat and fish as daily nutrition

So the first few days is getting some fish to stay alive, build some traps, fish more, check traps. Make some boards or bowls for trade, javelins for trade or use. Repeat.
Checking those traps will yield decent amount of bird leather, once tanned, make them into bandages if they’re below decent. Then cut a cord of each bandage.
You can also micromanage those 1/2 bandages to even lighter, with meticulous use of tanned bird hide, and then a half bandage to make a cord. Bandage at full weight or 0.05lbs has same wound treating ability...

Trapping birds with light lever traps has the extra benefit of giving great supply of feathers for fletching arrows both for use and trade! (Carpentry is the skill that pays massive dividends here, aim for 50+)

Off-topic / Re: Why I carry a rock in real life
« on: October 10, 2020, 04:56:20 PM »
I cheat. I carry a knife. Usually a small folding knife (3” or 7-8cm blade)
Sometimes just a tiny 1.5-2” 3.5-5cm folding knife.
Other times it’s a small fixed blade knife and other times medium sized knife (4” 10cm blade)

And for backwoods camping and large game hunting, I also carry an axe.

Suggestions / Re: Torch Holder
« on: October 10, 2020, 04:36:39 PM »
Autoloading pärepihti (pihti : pliers, tongs, clamp) is not historically accurate, neither can I envision the technology to exist 1000+ years ago.

I think we’ll be better to wait until pausable crafting is implemented, then like with a torch light; prompt “light is fading”.
And please, allow it to pause prompt us, or only notify and not pause about light fading.
See below a traditional wooden/root/burl made clamp and a fancy and expensive steel holder.

I like it. Even the Latin name for linden (lehmus in Finnish) is tilia cordata

IMO, we need more varied trees and their non-lumber uses.

Bug reports / Re: [3.63] Items disappear off an unconscious enemy.
« on: October 08, 2020, 04:20:49 PM »
Indeed as Privateer mentioned, any pending chances to the items (wear, carrying, wielding etc) won’t get written in the open files on crash. Also worth note is that map load (zoom in/out) does not do 100% save. Creature statuses can go haywire. Dog can end up dead, opponents can be alive, even killed before. Items go missing or get duplicated... entire inventories and creatures met can chance too.

Clean save&exit for the win!

I’ve had silver ring not wear down from sacrifices as well. But since 3.61 they’ve shown wear.
Necklaces have always worn considerably faster. (4 uses from necklace, 12+ from ring)

If you have a save of the non-wearing ring right after sacrifice; I guess Sami could see if it did cause wear and not show it, or not even consume part of the ring.

General Discussion / Re: Travelling adventurer: A new discovery?
« on: October 05, 2020, 06:29:08 AM »
I often avoid Adventurer types. (Robber chance)

But playing vagabond/traveler types, I’ve met Koivula, Sarto, Kuikka, Kaumo, Reemi and Driik adventurers away from their cultural areas.

(If you spot adventurer types on Wilderness map out of Freezing season, drop all your belongings and go say “hi” nothing to lose; if they’re robbers, there’s commentary to leave before getting beat up. And you can always go fetch your stuff and return if honest adventurer)

Gameplay questions / Re: How do I put on more Weight
« on: October 05, 2020, 06:21:54 AM »
What Galgana wrote. Distributed weight before hitting encumbrance penalty is likely (99.999% chance) the reason for “perceived higher carry weight”.

I like to pick Sartolainen as my character when I want to play armor wearing warrior. Easy to get 200lbs+ character. And not as boringly easy/OP as Kaumolaiset are.

Suggestions / Re: Location, Location, Location
« on: October 02, 2020, 06:40:42 PM »
As an alternative, I would feel like a characters could remember where their traps are.
Just like other fixed world structures: log buildings, shelters, etc are remembered and shown in the grayed out area of the screen; display set&found traps in the grayed out, memorized areas.
Only show them in set mode, don’t show them triggered, don’t show any animals on them. Until seen again.
“I remember setting a trap behind those spruces”

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