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Messages - JP_Finn

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1
Will building prefer pine logs and is it in the possibilities for pines to produce more than a single log? As currently one needs 6 logs to build 2m/6’  long section of wooden wall. Even if log was less than 30cm/1’ in diameter, one would think a single log would produce more wall. And trunk could produce 3-4 logs.

2
Guides and tutorials / Re: Carrying Penatly and fatigue tested
« on: July 08, 2024, 05:18:50 PM »
For faster drop, you can press: d + Spacebar (then Escape to skip the printout of dropped items, if multiple pages)
And to pickup: , + Spacebar (and Escape to skip again)

+ is “select all, within the current category”. You can combine it with Tab, and individual categories for little better inventory management.

3
Suggestions / Re: New Hotkeys/Controls PLEASE! Grid?
« on: July 01, 2024, 07:41:44 AM »
With the game’s visual detection mechanism: I don’t think wasd can ever cater to the numpad.
E.g. numpad1 turns your character 180 degrees to the left. If there’s hostile in the “rear right quarter: you won’t detect him/her/it. Numpad3 turns 180 to the right. You won’t detect rear left quarter. WASD can’t cater to that.

I’m all for less key jockeying if possible. So I can see the fatigue where the suggestion stems from.

As for tracking, modified 10-finger typing layout has worked decently for my characters’ tracking needs. Left pinky on Alt, middle or index on “t”.
If anything, I feel like traversing spruce more in any way is aggravating. I might need to write suggestion on movement speed deduction in exchange to pass spruce trees.

4
@McKwack, okies; I’ll check the functionality on my end in next few days (eye doc, prep for 4th of July, celebrate The  4th…)
I had some issues getting it work right, and pretty sure it can’t do what I meant it to do in diy_cookery. Don’t recall seeing anything on news.txt to change item creation/modding.

—— stand-by ——

5

I've been using your mod to craft/cut baits, Finn, ever since the change to the fishing mechanic.

I'd say I've been having various degrees of success with the baits - needs more testing. Even tried to use the cut fish baits to trap Lynxes, but no luck so far.. Not sure whether it's because those darn cats simply don't like raw fish, or because of something else..  :P

Curiously, once I accidentally eat one of the cut bait.. and my character just gobbled it down, noting that it's 'Delicious!!!', as though it's some sort of sushi..  ???

PS mod to cook bait is here, in case you already forgot about your own mod. Need a little bit of re-work to make it work with the latest version, but it's working as intended. ;)

I need to doublecheck, but pretty sure the fish bait mod generates the bait pieces as raw perch. Is the mod from my thread or from BAC? I think Brygun moved it from diy_glossary to cookery and that I believe makes the bait cooked.

6
Fishing was adjusted, not nerfed. You can still get excessive amount of fish from “Ahti”.
If you try to spear or club fish not during spawning season, you’re going to starve.
If you try to survive on rod fishing solely, with below expert mastery, you’ll be lean. Or starve.
If you’re master fisher, you’ll be well fed.
Even at 40+ fishing; using 2-3 nets: you’ll get more fish you and a dog can eat.

Some bait is useless (don’t waste time using cooked AND spoiled foods. I don’t have code access, but since fishing hooks and baiting were implemented: I don’t think any of my characters have ever caught a fish with that type of bait. Spoiled raw meat or fish, yes. Cooked, unspoiled meat and fish: yes. Raw vegetables: yes. Fresh bread: yes. Mushrooms: no. Berries: close to none, less than bare hook I feel like.

Trapping about your stomping grounds should bag plenty of birds. Just remember to sacrifice uncooked cut; that should keep the game birds coming.
Light lever traps, or loop snares: both work great for birds. If you don’t have berries, place traps close to bushes (or non-identified plants) you’ll catch some birds.
Once you get berries: use those to attract birds. Use turnips, broad beans, or bog beans to attract hares to those same traps.

“Tense fishing lines and busy game paths!”


7
Mod Releases / Re: No further updates planned
« on: June 26, 2024, 01:39:46 AM »
Beta in this case would work almost backwards? Unless you are thinking that Sami should set an arbitrary version as beta, folks mod to that version, and then non-modder people would be stuck on that with their mods?

Seems like additional work on juggling what version would be locked in beta(“mod safe”) version. And that would only be Steam specific, Lifetimers, Twitch* etc still would need to fine tune their version.

When pretty much any development branches; it’ll almost certainly increase workload, leaving less actual developer time for features, bugs, or community involvement.

* I have exactly zero(0) knowledge how Twitch works or doesn’t work.

8
Vanilla game: no for a yarn. And yes for cord.*
Modding a simple recipe to unravel some cloth to yarn shouldn’t be too tricky...


* or you could make a bowstring using cord, which is possible in vanilla. Just select cord when making bowstring instead of yarn, and you’re golden.

9
That’s funny Brygun. It almost reads like you do not want the game to be developed any further, just so the mod compilation stays functional.
If I understood your response correctly, that’s a peculiar approach to receiving updates to a longest in active development game in history of computer gaming. Maybe I truly misunderstood your response.

10
Mod Releases / Re: Vivi's Skill Training
« on: June 08, 2024, 07:05:07 AM »
I think this might be a bug in the game related to the pausable crafts. Mods work by pretending that the item you produce is a regular in game item, like a rock or a branch or a board. It was added recently that many of the lumber crafts can be paused and then continued later. So maybe the game is mistakenly applying this to the modded items when it shouldn't.

You should report it in the bug reports section

Yes, I agree with Plotinus 100%; if the game can’t delete partially crafted item: make a bug report. Please mention it is stemming from modded item. (Bonus if you can use an item like partially softened skin (last tanning step) partially completed, not able to delete.)

(I’d check it myself, but I’m  on a vacation at NYC)

11
General Discussion / Re: Had a dream about Unreal World
« on: June 04, 2024, 09:28:41 PM »
Subconscious problem solving.
Dreams, the (daily) brain reboot. Avoids glitches in buffer overflow. Hope you don’t ever have to go over 3days /72h with 0 sleep. (Hallucinations can start around 68-70h, thanks mil.fi)

12
Bug reports / Re: [3.84.2] crawling while skiing
« on: June 04, 2024, 09:24:32 PM »
I’m certain that either in the in-game encyclopedia or on these very forums, there’s been mention of seal skiing technique where the hunter lays down on an oversized ski, even bigger than Lyly (which is the larger of the ingame skis, at ~3m/10’) and crawls to the unsuspecting seal to get clubbed. 

As for the bug, I feel that the news.txt might be erroneous here. We’ll see what the Elks degree. ???

13
Development News / Re: Light my shingle
« on: June 04, 2024, 07:08:46 PM »
Shingles in roofing were lot later than iron-age /migration period in North. First record is from 1830. Article in Finnish: pärekatto

14
Mod Releases / Re: Vivi's Skill Training
« on: June 03, 2024, 08:16:28 PM »
Have you tried Discard?
As they’re your items, the command should work. Just be mindful that the prompt will go through every item on the tile with y/n to permanently remove the item(s) from existence.

15
Same here. You can break from the conversation, initiate chat again and he’ll still end in the endless loop.

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