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Topics - JP_Finn

Pages: [1] 2 3 ... 11
1
Few occasions "arctic fox" is entered as "artic fox" in the encyclopedia.

2
Code: [Select]
.Leather buckler. "Buckler" /2h/ *HIDEWORKING* %10% |-2|
{Leather} #3.5# [remove] [ask_num]
{Branch} (1) +'for the grip' [remove] [noquality]
{Knife}
{Fire}
{Pot}
{Water} #3# [remove]
{*fat} #0.25# 'fat' [remove] [noquality]
[ARMOUR_MATERIAL:leather]

Causes recipe to prompt for lbs lbs after wild card. Before the line in recipe with wild card is executing, it asks for lbs once.
Attached "lbs.jpg" before any selections. Attached "lbs lbs.jpg" is after wild card selection is made. While selecting 'rendered fat' from inventory, it still asks for "lbs" one time.

3
One loop snare shows triggered, but the graphic shows armed and trying to pick it up with ; says there's nothing to pick.
Saved and emailed.

Can kick the trap to actually trigger it, graphic resets to that of dropped loop snare and picking it up as usual.

4
Mod Releases / Baits for trappers and fisherfolks.
« on: September 14, 2023, 10:12:13 PM »
If you're annoyed by lack of bait day after you caught a pike and roasted it, here's some help, just cut some bait pieces first, then roast the rest.
Also lets you cut up vegetables for trapping bait, as you can use 1 turnip for multiple fishing attempts, but whole turnip is used when baiting a loop snare for hares. you can use other vegetables like lake reed roots and bog beans too.
3rd one is a bit a of a bonus from Suggestions thread where Ezhe had a valid concern not being able to use seeds from container as bird trap bait.

All baits have been tested and found to work as expected.

Copy the code and insert it in to a diy_xyz.txt of choice and copy jp-seed.png in to \truetile\ (or /truetile/ depending on O/S)

Code: [Select]
.Cut fish bait. (4) "Perch" [effort:1] [phys:hands,arms] *COOKERY* /5/ |-2| [noquality] [patch:5]
{Knife}
{Raw fish} #1# [remove] [ask_num] [name:%s chunk] [patchwise]
[WEIGHT:0.25]
[TYPE:food]
[PRICE:0.07]
[SPOILAGE_DAYS:14]

.Cut veg bait. (8) "Turnip" [effort:1] [phys:hands,arms] *COOKERY* /5/ |-2| [noquality] [patch:5]
{Knife}
{Vegetables} #0.7# [remove] [ask_num] [name:%s bait] [patchwise]
[WEIGHT:0.07]
[TYPE:food]
[PRICE:0.05]
[SPOILAGE_DAYS:0]

.Seed bait. (10) "Rye" [effort:0] [phys:hands] *COMMON* /1/ |-2| [noquality]
{Seeds} #0.25# [remove] [name:%s bait]
[WEIGHT:0.025]
[TYPE:food]
[PRICE:0.001]
[SPOILAGE_DAYS:0]
[tilegfx:jp_seed] // Graphic by Enormous Elk, originally sorrel seeds

5
Bug reports / Old man snow fatigue
« on: August 25, 2023, 12:47:28 AM »
I think it's due slight adjustment, as Long gray bearded old man should NOT get snow fatigue. FWIW, it's early Center month and snow is knee deep.

6
Bug reports / Weather/Ice anomaly?
« on: August 14, 2023, 01:40:29 AM »
Temperature has been solid 4-5 weeks in the blue. Somehow in the last 3-4 days, the ice has got weaker.
Can't walk on ice to go put nets down (153lbs character, 43lbs clothing&kit + 3x 12lbs nets).

FWIW, returned from trapping trip few days ago, lakes were solid to cross then, with heavier (100lbs+) traveling load.

Save sent.

7
General Discussion / Cords!
« on: August 11, 2023, 05:03:50 AM »
For few versions of the game, cords were actually pretty useless. That's funny coming from smoking&drying 19 cuts at a time. Yarn and withes took over.

Now with Netweaving, I find myself looking for woodsmen and hunters in settlements and villages, they might be carrying some cheap* to trade cords for nets' top and bottom lines  ;D

*smoked elk cut is close to nothing...


8
Bug reports / Building fence over a pit [3.81]
« on: August 09, 2023, 07:19:37 PM »
There's a bug that allows fence to be built over pit. And if deconstructed, the pit is filled up without effort, or a shovel.

9
Using fine and decent (bear) bone arrowheads, fine arrow shafts, and decent nettle yarn results in 2 separate stacks of fine bone tipped arrows.

If the arrow head quality is stored on the arrow now, it wasn't in 3.80, for arrowhead recovery later: can we overlook the head quality tag for inventory stacking please.

10
Bug reports / Switching projectiles on loaded crossbows
« on: August 03, 2023, 07:28:16 PM »
Switching from blunt arrow to regular arrow (or any other arrow) takes 30 seconds (or 60s on heavy) on already primed crossbow. Should take 1 turn.

11
Make lichen harvestable.

Preferably akin to harvesting bark from trees, but only every ~5 years per tile.

Boil it (or crush and then boil) for mediocre carbohydrate source. After boiling, allow it to be used as 'vegetable' in recipes.


Best I've seen mentioned 12 carb/100g, 0 fat, 0 protein. Lot of the sources say it has and can be used for making aquavit (alcohol). And Alaskan native use boiled reindeer lichen as medicine for diarrhea.
It's actually really hard to find any data on non-farmed plants for their nutritional values.
FWIW IRL, don't chew the stuff pre-boiled, doesn't taste great. And is really acidic. Hope you got lead-lined gut...

12
Bug reports / Bird thief, 2nd time round problem in quest structure.
« on: June 29, 2023, 09:36:49 PM »
My character was approached by another victim of fowl thievery. Found the trapping site, picked up snares and feathers, walked to the closest mountain, did the spell (that's listed in known spells from completing this quest once already). Went to tell the victim that the spell is completed. But I don't have that option.

I did speak to the 'informant' after the spell completion was not acknowledged. The sage wants me to bring him a bird, but I already know the spell.

13
Bug reports / Advanced game course, Foreign traders
« on: June 28, 2023, 07:01:41 AM »
The task has minor typo succesful vs correct form successful

Also, I believe the task is outdated as villagers do not share news about traders anymore.

14
Suggestions / Sightings
« on: June 23, 2023, 01:50:42 AM »
Now that we have a system in place for asking for blacksmiths that extends beyond connected villages, I suggest to add foreigner sightings.

Either villagers telling the character there's some foreign people sighted at X direction, Y distance away. Earlier in the day, yesterday, few days, week ago.
Or the character could ask if the folks have heard of or seen foreigners lately, same as for smiths and sages.

Extra bonus if we could get sightings of traders and invaders both.

15
Suggestions / Cookery without fire
« on: June 18, 2023, 11:24:57 PM »
Simple suggestion: implement [cut] as cooking method that retains nutritional values and inherits the name, while not requiring fire, or pot, nor reduce weight. And keep "raw" attribute on meats and fishes, mushrooms and vegetables.

Usable for piecing fish, salt curing proteins before drying or smoking, making farmers lunch (vegetables, berries, bread...) or simply slicing bread in half; some for fish bait, some to eat right now. Options with cookery would easily double.

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