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Development News / Re: Craftable birch-bark items and associated ponderings
« on: June 24, 2019, 08:16:38 PM »
What makes URW so great for me ist that its ideas and concepts are usually great. Ideas that are bad are usually not added to the gameplay and so I must say that I think some ideas for the clothing are just bad. In my opinion, if an idea is illogical or bad implemented it shouldn't be part of the core gameplay. It's true that there are two kinds of quality affecting clothes: the quality modifier and the durability. This means these are completely different things, the durabilty might influence the protection value but not the quality modifier which seems to represent if the clothes are fancy or not. If this is a problem that there are two kinds of quality, my suggestion is just to remove the quality modifier for clothes!
Another reason why I don't think the quality modifier should influence the protection value is as follows: 1 lbs of rough leather is just as protective as 1 lbs of fine leather. Why? Bad hides might have holes in it and this is represented by obtaining less hide when skinning. Holes weigh nothing! You only use the useful parts when making clothes so it doesn't matter if the fur/leather is fine (beautiful) or rough. This way it might take more time to make clothing though. If it is important to keep the quality modifier for clothes then there should be a skill associated with it. But that the quality fur/leather is the only thing that determines the quality of the clothes is just wrong and part of the problem.
As it might be that shoes wear out more quickly than others clothes, there should some kind benefit of wearing shoes and of spending ressources on shoes. Otherwise most people will cease wearing shoes when it is not necessary. The benefits could be a higher walking speed, more endurance or even the ability to run (just a few ideas).
Another reason why I don't think the quality modifier should influence the protection value is as follows: 1 lbs of rough leather is just as protective as 1 lbs of fine leather. Why? Bad hides might have holes in it and this is represented by obtaining less hide when skinning. Holes weigh nothing! You only use the useful parts when making clothes so it doesn't matter if the fur/leather is fine (beautiful) or rough. This way it might take more time to make clothing though. If it is important to keep the quality modifier for clothes then there should be a skill associated with it. But that the quality fur/leather is the only thing that determines the quality of the clothes is just wrong and part of the problem.
As it might be that shoes wear out more quickly than others clothes, there should some kind benefit of wearing shoes and of spending ressources on shoes. Otherwise most people will cease wearing shoes when it is not necessary. The benefits could be a higher walking speed, more endurance or even the ability to run (just a few ideas).

I appreciate his work very well. But I'm a busy man, too, and I know that this wish of mine might just only be work for half an hour for someone who knows what to do. Half an hour of work in trade for making many people happy then. That sounds good to me. This weekend I might have some spare time and I will probably try to do it and then I will share the result and add it to my suggestion. But since I don't know what to do, it will probably take hours for me to do.