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Topics - Bärentill

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Gameplay questions / Which one is the best flour?
« on: February 07, 2018, 02:49:39 PM »
Which plants give the best flour? The nutrition of barley is slightly higher than the nutrition of rye, but I guess that the nutrition value refers to the plant and that's why I am not sure which flour is the best. Each barley plant yields three fistful of grains while each rye plant yields only two fistful of grains. Thus, if the nutrition value refers to the plant then one fistful of rye grains has a higher nutrition than one fistful of barley grains which means rye flour is better than barley flour. But I am really not sure if this is true.

Suggestions / Poisonous berries
« on: February 07, 2018, 01:33:02 PM »
Since there are no poisonous berries in the game, it is just too safe to eat unknown berries. If there were a few poisonous berries in the game, the survival part of the game would be a little bit more interesting. It would also make the herblore skill a little bit more useful.

Suggestions / More knives!
« on: February 07, 2018, 01:32:20 PM »
Knives are rarely sold by the NPCs, since the NPCs seem to use them for themselves. This means for example that swords are easier to obtain by trading than knives which seems to be a little strange. I can easily find a battlesword but it seems almost impossible to find any small knives. As knives are needed for many daily tasks there should be a need of knives in the game world in such a way that the knives are more common than swords. Thus, I suggest to slightly increase the amount of knives in the game.

It might be also a nice idea to make different cultures offering different knives in the way they need them the most (small knives for carving, broad knives for skinning and so on).

Suggestions / Repairing nets
« on: November 05, 2017, 12:28:29 PM »
It should be possible to repair nets with tying equipment. I guess the reason why this isn't possible yet is just the fear that fishing might become to powerful, but this will not happen as I can explain.

Hunting, agriculture and fishing are the most important ways of acquiring food in the game, and while it is possible to play it mainly as a farmer or hunter, it is not possible to play it as a "real" longterm fisherman. For large-scale agriculture you can prepare more soil and plant more crops. For large-scale hunting you can place more traps. For large-scale fishing you can place more nets, but... the nets wear out. You are strongly dependent from the villages und have to stay near them, but at some point just all the nets will be consumed and you cannot keep up your playing style.

Even dairy farming is better than fishing this way.

It would be arguably okay if it took days to repair a single net, since fishing itself is a quite good source of food.

Suggestions / Improvement for cutting branches
« on: November 05, 2017, 12:24:36 PM »
When you use your timbercraft skill to fell a tree you don't necessarily have to choose the direction where the tree stands when the tree is right in front of you. This was a great addition making felling trees more efficient. If it was the same way with cutting branches, this would be just great.

Suggestions / Sleeping on spruce twigs
« on: November 05, 2017, 12:23:26 PM »
Sometimes it is winter and sometimes you don't have even fur to sleep on to protect yourself just a little bit from the cold. The worst idea is to sleep on the plain ground and thus, in a survival situation one will gather at least some spruce twigs to sleep on if there is nothing else.

It would be nice if this was possible, although this would be just a minor improvement.

Suggestions / Paddles as weapons
« on: November 05, 2017, 12:22:28 PM »
It is quite bad that you cannot use a paddle to defend yourself since the paddle is the weapon of choice for any fisherman. If the player's character is wielding a paddle it is even worse, because taking off the paddle to equip a weapon will waste a whole turn while the attacker can still go on. On the other hand you can fight with something like a rock which isn't exactly a weapon, but you cannot fight with a paddle which has a much longer range and tends to be a better club than a rock.

This seems to be quite irrealistic.

Bug reports / Impossible quest
« on: July 26, 2017, 01:24:08 PM »
Some old man in the village told me to gather 60 bunches of bear pipe leaves for him. The problem is that it was late seedtime month and that bear pipes sprouts in swidden month and need about 90 days to ripe and that I was given 30 days to complete the task. Well, this isn't possible to do at all. The old herbalist should have known that it isn't the right season for bear pipe and should not pretend to be disappointed then. Silly old man. I think I should get one punch for free.

Could you do something about this? It isn't nice when you get a quest which isn't feasible from the beginning.

Not bugs / [not a bug] Can't plant sorrel
« on: July 25, 2017, 11:06:34 PM »
The planting of sorrel seems to be broken. Whenever I plant some sorrel seeds the seeds are consumed but the corresponding patch of sorrel doesn't appear.

I had this issue in version 3.40 two times with two different characters so far. I planted the sorrel seeds in late seedtime month like I did with my clayweed seeds. The clayweed did appear, the sorrel did not.

Gameplay questions / Does fur spoil?
« on: July 25, 2017, 02:45:19 PM »
To find out how fast something spoils it is advisable to observe how many item stacks are formed out of the same kind of stuff. I did this and found out that meat and fish spoiled very fast and that turnips and broad beans (almost?) didn't spoil (surprise!).

But it was weird when I noticed that furs of the same kind regularly form new stacks. That's why I have to ask: Does fur spoil?

Suggestions / Birch bark for crafting
« on: July 25, 2017, 02:29:17 PM »
Basically, I like the fact that not everything in Unreal World is craftable by the player very much, for example, that there is no iron forging or the preparation of wool and plant fibers for clothing. It feels realistic in the way it is. On the other side I don't like the "magic" that too many items appear in shops which can't be crafted. For example, there is plenty much birch bark around in the form of trees and there is obviously an insanely large need of birch bark in the villages for boxes and containers and you can peel the bark from trees for hideworking, but there isn't any birch bark. In this special case the game feels quite incomplete.

Additionally the player's crafting skills rely much on woodworking and hideworking, but I feel like there should be a little bit more, at least concerning the basics. The player's character is capable of crafting leather shoes, but he/she cannot even make simple birch bark shoes out of some cord and some birch bark which feels quite unsatisfying especially when starting in winter without any shoes. I'd like to have self-made birch bark shoes so much. Please add them!  :)

Maybe it could also be possible to create the most simple container out of birch bark, the birch bark boxes, to give another use to it. And I guess it would be nice to have a birch bark related quest since there is really much demand in the villages for it.

Bug reports / Acquiring items without trading
« on: July 25, 2017, 01:36:56 PM »
It is occasionally possible to aquire items lying around in villages without trading. To make this happen you must take an item unseen by any villager from the ground, drop it again and then leave it alone. The item must have the property "taken" then. After this you could leave the village and revisit it much later. Then you might take the item as yours without any trading.

I think technically it is stealing but if the taken items remain in the village the villagers should reclaim them.

I've already found this issue in version 3.32. I'm sorry that I didn't report it earlier.

Bug reports / Turnips in traps around villages
« on: July 25, 2017, 12:38:08 PM »
I've set some light lever traps near villages (up to two tiles away, I think) and used a turnip as a bait for hares. My settlement was a little bit more distant to the village so I didn't check the traps regulary. But it happened twice so far that I suddenly found hundreds of turnips in a trap which I didn't place there. I could take and use the turnips as they were mine. I guess my traps are filled by the villagers at harvesting time. The Finns are very nice people, but I guess it's a bug.

I've already found this issue in version 3.32. I'm sorry that I didn't report it earlier.

Not bugs / [Not a bug] Skills are not improving
« on: July 25, 2017, 12:14:25 PM »
Despite surviving two winters and practising a lot my character didn't manage to improve his weatherlore and ritual skills. I guess this might be a bug.

I've already found this issue in version 3.32. I'm sorry that I didn't report it earlier.

Not bugs / [not a bug] Crafting staves and javelins
« on: July 25, 2017, 12:00:55 PM »
Due to a questionable quality cap it's almost impossible to craft anything better than decent staves or javelins. I always get the message "You could have done better but you can't make good out of bad". The problem seems to be that the slender tree trunks have an inherent quality modifier which is "decent".

The crafting of staves and javelins should be more the way like the crafting of boards and fox traps which are made out of tree trunks and which can be made "perfect". Since it works to make better boards out of tree trunks, there should be the possibility to make better staves out of slender tree trunks, too. It's also inadequate since sometimes there are better staves in the villages for trading although it is obviously not possible to craft these.

I've already found this issue in version 3.32. I'm sorry that I didn't report it earlier.

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