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Messages - Bert Preast

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121
Documentary on Karelia, showing much of the flora and fauna we see in the Unreal World.  48 minutes.

Karelia: Russia's Primeval Forests:

https://www.youtube.com/watch?v=7raq4I0r4XY

122
Suggestions / Re: Change message log text for eating
« on: January 06, 2023, 08:01:06 PM »
The point is to make it clear to the player whether you finished eating the cut or not, hence the suggestion to use "finish" in only one of the sentences.  I am not convinced that removing the word "finish" altogether would help!

123
Suggestions / Change message log text for eating
« on: January 06, 2023, 07:04:13 PM »
Very small and simple one.

Suggestion:  Change the message log text from "You finish eating some of that **** cut" to "You eat some of that **** cut".

Reason:  Make it clearer to the player that they still have something left to eat in their inventory, or that they do not.

124
Modding / Re: "RPG" stat mod
« on: January 06, 2023, 06:16:08 PM »
I like the sound of tokens for animal kills even if not to raise attributes, but rather just to keep count of my kills.  I currently use a boneyard, but sometimes I am too laden to carry the bones so the kill gets forgotten.

The thought also occurs that something like this could also be used to keep track of scars from serious wounds.  Perhaps a serious wound could also grant a few experience tokens anyway?  Simulating an increase in ability to push on while wounded rather than curling up and blubbing for one's mumsie?  The experience that while a wound may look grim, you can get through it?

126
Gameplay questions / Re: does shutter cause a heat loss?
« on: January 05, 2023, 06:30:44 PM »
I don't know about kotas, but shutters in wooden buildings don't seem to cause any loss of heat.

What they do do, however, is wake you up more often by hearing some rustle or thinking you caught some movement.  Shutters allow you to see and shoot out, but too many may not be a good idea.  I once had my cabin attacked by robbers, and they filled me with arrows on three sides while I was only shooting back out of one. 

127
Modding / Re: "RPG" stat mod
« on: January 04, 2023, 10:00:24 PM »
If the time is already invested then I waste my breath.  I was hoping to crush your hopes and dreams and thus nudge you back to working on the BAC mod  ;D

128
Modding / Re: "RPG" stat mod
« on: January 04, 2023, 07:35:57 PM »
It may be a better use of time to irritate Sami into giving us a third game course  :)

The mechanics are already there for pretty much everything you want to do, and a game course would keep everything in-game without requiring any bookkeeping from the player.  What would be really great would be a game course that could be modded, so stuff like "Looking Smooth in Snakeskin Shoes", or "Masterwork Axe Collection" or whatever could be a task.

129
Modding / Re: "RPG" stat mod
« on: January 04, 2023, 06:06:44 PM »
I don't wish to put a downer on anything, but this seems like a lot of work for what could be accomplished with a simple spreadsheet that people could download and fill out as they play. 

If you do want to make it, I suggest rarity should be a factor in assigning experience tokens to kills - a snake or polecat is a much harder kill to get than an elk, for example.  Not in the number of axe blows required of course, but in the time invested to find or trap one!

I would also add triple experience for killing anything for the first time.  Maybe replace "significant trade" for "traded masterwork item", too.

130
It does get irritating after a while, though.

Is there a list of the names that give sound effects?

131
Suggestions / Improve stone tools a little
« on: January 03, 2023, 07:45:01 PM »
I am currently playing as a neolithic hunter in the far north east, using only stone tools.  It looks like despite my 98% hideworking skill, the best I can get is a harsh fur or leather.

I understand that the stone knife and axe are supposed to be used in only the most desperate situations; but it would be nice to see them upgraded, or even a "knapped stone" version of each - much harder to make but almost as good as their metal counterparts.

Here's a recent paper on stone tools in neolithic Finland, if anyone is interested!

https://www.researchgate.net/publication/280568428_Subneolithic_bifaces_and_flint_assemblages_in_Finland_Outlining_the_history_of_research_and_future_questions_OPIA_33

EDIT:  I forgot to mention the enormous difference between butchering with a stone knife as opposed to any metal knife.  I admit to not having done the sums, but it seems a stone knife gets you less than a quarter of the yield you get with metal knives.  Make the stone knife butchery yield less and take longer, yes - but surely not by such a drastic amount?

EDIT 2:  The disparity is even more pronounced chopping firewood with a stone axe.  With Timbercraft skill at 92%, it takes over eight hours to make around 22 firewood from a block.

132
General Discussion / Re: What's Going On In Your Unreal World?
« on: January 01, 2023, 04:41:34 PM »
Welcome to the forum!  The chat's racy but never oversteps the mark.

I did enjoy how with your first post you tried to change the name of one of the oldest and most revered threads on the board  ;D

Keep us updated as to how your adolescent hermits get on in the Unreal World.  We especially like hearing about fails  :)

133
It is a rather endearing bug  :)

134
Bug reports / [3.72#1 Windows 10 Steam] Dog names causing sound effects?
« on: December 30, 2022, 07:35:36 PM »
I have a dog I called SNAPPER, and when I interact with him I get the twig snapping sound effect you get when you fail to sneak.

I have a dog I called GRUNT, and when I interact with him I get the wild boar grunting sound effect.

I am going to call my next dog FARTER, just to see what happens.

I think I may be losing my grip on reality...  becoming Unreal, if you will.

Note:  Dog names are in capitals in the game as that's how I roll, easier to see them in the combat text logs.

135
Mod Releases / Re: [Outdated][3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: December 27, 2022, 09:38:08 PM »
Night is still around now and then, so it can't hurt to give him a POKE.

If you don't want to wait though, Rudy has done a cheat engine for 3.72 here:

https://www.unrealworld.fi/forums/index.php?topic=5281.0

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