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Messages - Bert Preast

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1
I've noticed this as well, but I think it's working as intended.  Superior furs are perhaps the top 5%, fine furs the next 20%, decent the next 50%, so it is easy to drop from superior to decent but a larger drop is needed to go from fine to harsh.

2
General Discussion / Re: What's Going On In Your Unreal World?
« on: June 09, 2022, 03:54:06 PM »
I have set up home on a peninsula in the farthest reaches of the north east.  Spent a couple of weeks making a trap fence across the neck of the peninsula, to hopefully catch anything trying to get in or out.   Whilst revelling in a job well done, the fence claimed its first victim - me.  I fell in a pit and broke my leg, meaning I spent the next week crawling painfully about. 

When healed I set out to trade for a bag of salt from the coast.  I loaded up a raft and spent an epic month at sea, whimpering pitifully as the rain never stopped and I could hardly get an hour of sleep at a time.

I traded for a cow and walked all the way home.  Nothing is getting me back on a bloody raft!

Update:

My successes continue:

I walked a week to a river rapids for the "salmon and trout" part of the advanced game course, then found I had forgotten my fishing rod.  Had to walk a week back to get it, then a week back to go fishing.  I love how accurately this game simulates alcohol use!

Onto the "warfare" part of the course, and another week of footslogging into Njerp territory.  Scouting them out, I got frostbite in my foot and so another week to get back home and heal up.  I am going to be quite annoyed by the time I finally get back to Njerp lands again.

Yep, I arrived back in Njerp lands in an absolutely foul temper.  I scouted the villages, and saw they were filled with women and children - as well as a concerning number of warriors - and backed off for a rethink.  Thinking hard, I beheld a purple spot on the map screen, a camp! 

I approached it with my four dogs, and made a poorly planned and even more poorly executed attack.  I pinked a couple with my bow, then my dogs were blocking my shots.  The dogs dropped one warrior then got minced by the other six.  I beat a retreat, bestowing arrows into Njerp knees as I went.  When my arrows ran out I hid behind a bank and readied my battleaxe.  They came over the rise one by one, wounded and knackered, and I sent each to his maker. 

I was planning to use my dogs to help me haul my loot, but well...    So I had to walk fully loaded five days home, then all the way back again for the loot I couldn't carry in the first run.  Going to enjoy some well earned rest with my feet up for a while, I think! 


3
General Discussion / Re: Can you cover your eyes with Armor?
« on: June 02, 2022, 06:56:47 PM »
Link to the wiki page showing what bits are covered by armour and clothing types:

https://www.unrealworld.fi/wiki/index.php?title=Clothing

The face is the hardest part to armour, I'm not sure if I have ever managed to get it to green. 

EDIT:  It seems the iron spectacle helm makes face go happy shade of green  :)

Eyes still have no colour, though.

4
General Discussion / Re: Can you cover your eyes with Armor?
« on: June 02, 2022, 06:48:26 PM »
No, there is no armour to cover eyes.  And if there were, I reckon that the extra protection would not be compensated by being unable to see anything!

An iron spectacle helm is the best armour you can get as headwear, it partially covers the face.  But not the eyes.  Because that would be silly.

5
Suggestions / Re: Merge the axe and club skills
« on: May 31, 2022, 07:20:50 PM »
Lots of food for thought in the replies above. 

JP Finn:  I admit I forgot to consider that club includes chucking rocks, branches, kitchen sinks etc at the enemy.  A throwing skill is needed then!  Still, i disagree that experience in fighting with one weapon type does not confer a measure of skill when fighting with a differing weapon type.

Tinker:  Yes, a throwing skill should definitely be a thing.  I would love to hear the 20 skills you would like to add!

Palu:  I agree about there being many things common to fighting in general which will make the combatant more effective with any weapon.  However I do think it needs modelling.  Also an axe handle is shaped so the edgy bit is naturally what you strike with.  I chopped a fair few logs, and can remember sometimes missing altogether, but never having the axe spin in my hand!

6
Suggestions / Merge the axe and club skills
« on: May 31, 2022, 01:15:56 AM »
Club skill covers skill with maces, and is there really a difference in fighting style between a mace and axe?  Only that with the axe you want to hit your enemy with the sharp bit - but if you can't stop your weapon spinning in your grip when using it then frankly you should probably not be fighting anything.

I would propose that the combat skills axe and club be merged.

This would free up a slot for a skill I feel is lacking, a "Fighting" combat skill.  This should start at zero and tick up every time something hits or tries to hit the character.  The skill would have no effect in isolation, but every 4 or 5 points in it should add a point to all the other weapon skills, perhaps excluding bow and crossbow. 

The skill would simulate experience gained while being in an actual fight.  After all, if an expert swordsman and veteran of many battles has to make do with an axe for whatever reason, he is still going to be a much more fearsome foe than someone similar who has never been in a scrap before.

7
Bug reports / Re: [3.71] Elk Fat Disappeared
« on: May 29, 2022, 03:46:50 PM »
I used Night's excellent URW Character Menu to mod the missing fat back in. 

I duplicated the save when I spotted the bug, so I still have it handy if Sami wants to investigate.

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Gameplay questions / Re: How to burn down wooden buildings?
« on: May 29, 2022, 12:14:01 AM »
"I became unreasonable"   :D

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Bug reports / [3.71] Elk Fat Disappeared
« on: May 29, 2022, 12:07:04 AM »
Running 3.71 unmodded on Windows 10 via Steam.

I just started a new Finn and on my 3rd day got an elk.  I butchered it and saw the elk fat in my inventory.  I then went to break some nearby ice, and from looking over the message log, that's when the fat disappeared.  I can see it in the list of items I dropped -  but then when I picked them up I cannot see the fat because there were too many items, but where it says "+ 7 items" I see that is 1 fewer than I had dropped.  My fat was gone! 

I noticed a day later when I went to tan the skin, so recent save game available.

EDIT:  Any suggestions as to how to mod in a kilo of elk fat would be very gratefully received!

10
Off-topic / LARPing the Unreal World
« on: May 11, 2022, 11:32:32 PM »
I expect many of you have already heard of this guy (Erik Grankvist), but for those that haven't:

Young Swede decides that the world has become Unreal.  Does the obvious, and heads off into the woods to build a cabin. 

https://www.youtube.com/watch?v=v8FVVpRvWi4&t=1963s

11
Gameplay questions / Re: Deadly poisoned
« on: January 22, 2022, 03:44:28 PM »
This happened to me and I found good advice on the Wiki:

"In the case of deadly poisoning, asking a sage for healing is the only chance of survival. In such a situation, it is advised to beg the sage for healing multiple times, and to be awake 8 a.m. when the game's morning check happens. Even then, the odds of survival are only 1 in 3. One may try to improve these odds by praying to one's deity of choice.

Actually, it's possible to have much better survival odds than 1 in 3 - in fact, survival is almost guaranteed if treated correctly. If you get deadly poisoning, find a sage or shaman as soon as possible, and ask him three times to heal you (if the icon for deadly poisoning in the injury menu has not turned green after this, then ask again). Then, gather herbs that say in the description that they remove toxins from the body (Black Currants work as well). Until you recover, eat ONLY herbs with this effect. DO NOT eat anything else, as doing so will fill your hunger bar with foods that will not help, leaving less room for herbs that will heal you. If you do all this, you are almost guaranteed to be cured within a couple days as long as you do not have any significant injuries (deadly poisoning may raise your injury rating above 50% before it goes away)."

I would add that some herbs such as bear pipe increase appetite, allowing you to eat even more herbs that reduce toxins. 

Best advice is to neither eat, carry nor store any mushrooms unless you are 100% certain they are edible...  for what you get from them it's just not worth the risk of an accident!

12
Gameplay questions / Re: Antlers and bones
« on: November 20, 2021, 02:24:37 PM »
Without mods, bones serve as food for dogs and I think you can make fishing hooks from them.

As far as I know, antlers are just for decoration.

13
When I tried this starting scenario, the camp was just a shelter.  This shows on the zoomed-in map as a small dark green rectangle and can be hidden behind a tree.  It's probably worth finding as it may have some more items in!

14
Gameplay questions / Re: Angry villagers
« on: November 03, 2021, 11:27:19 PM »
It will take months for the villagers to forgive you enough to allow to begin to improve relations, maybe even years.

Seeing as they are Islanders, my preferred method of restoring relations is to annihilate the entire village and steal everything they own using my enormous canine army  :)

15
Gameplay questions / Raising Textilecraft Skill
« on: November 02, 2021, 12:20:40 AM »
Has anybody managed to skill up in textilecraft yet?

I started with 14%, and a year and a hundred poor cloth cords later I am still at 14%  ;D

It's irritating because when I try to make clothing the poor cords always drag the quality down and the best I can get is "rough".  I thought textilecraft would concern making yarn, and why bother when I can buy yarn so cheaply in the villages?  But it turns out that all my yarns become poor cords, because my skill is rubbish.  This is a problem because finding actual cords is like looking for rocking-horse poo. 

From my observations, making cords doesn't seem to gain textilecraft skill (I have 3 stars in the skill gain column), so does anyone know what does?  Should I carve a hundred spindles, or look to harvest the world's supply of nettles for retting and yarn?

EDIT - making cloth cords does raise textilecraft!  Just made another 4, all of the poor quality but got the skill up  8)

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