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Suggestions / Re: Too many Njerps?
« on: January 27, 2020, 07:17:00 PM »
Yes, when I said "combat orientated" I didn't mean I was rocking a battlesword and full mail - just furs, spear and some javelins as I do active hunting. Half my hunts turn into "stalk the Njerp", I give him a couple of javelins and if he survives that then chase him until he's breathless then finish the job. A couple of times a particularly handy Njerp has left me a bit sliced up, but mostly they are easy riches. It's a bit like living in a slum populated by largely inept muggers, where you end up stealing their watch.
On the other hand my hermit type characters are built around trapping, fishing and farming. A Njerp becomes a holy terror, and even in the remotest spots they are the most numerous thing I see aside from trees! It would be great if they were absent or at least very rare in the parts of the map where you would not expect to find them.
As Fenris says above, away from the Njerp areas robbers and wanderers should be more common. I like the frequency of robbers and wanderers, that seems about right.
On the other hand my hermit type characters are built around trapping, fishing and farming. A Njerp becomes a holy terror, and even in the remotest spots they are the most numerous thing I see aside from trees! It would be great if they were absent or at least very rare in the parts of the map where you would not expect to find them.
As Fenris says above, away from the Njerp areas robbers and wanderers should be more common. I like the frequency of robbers and wanderers, that seems about right.