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Messages - JP_Finn

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1
Bug reports / Re: Double fire
« on: Today at 06:50:51 AM »
Just emailed you the save game.
Happy bug hunting!

2
The hare was still unconscious as the character moved 2 more tiles and then killed the hare with the axe’s poll with a perfect hit to its skull.

3
Glad you figured it out!
I do detest any non-documented features/hijacking programs with a vengeance.

On that note, I tend to reinstall operating systems every 2 years after ensuring backup is current; repartition, format. 
Used to do clean re-install every year, but I don’t run too many odd projects these days.
Caveat: I have an old ‘08R2 server (installed 2015ish) SDRM recorder running in the laboratory (garage) still, without one re-install. 

4
Bug reports / Double fire
« on: May 16, 2024, 04:33:12 AM »
Visiting a nearby village ( to keep the sow cuts smoking nicely), pushed 3 branches and block in the fireplace, was surprised to get not "the fire is about to burn out soon"
Checking the fireplace, there's 2 separate fires.

Save available.

5
Bug reports / Spotting, getting noticed, by unconscious NPC
« on: May 15, 2024, 11:58:51 PM »
I would think unconscious NPC should not spot hiding character.
Noticed this with a hare, would be more dramatic if it were Njerpez.

6
Bug reports / [TYPO/GRAMMAR] Multiple item order from blacksmith
« on: May 12, 2024, 11:04:06 PM »
When inquiring if ordered fish hooks (or arrowheads) are ready, the response is formulated as it was a single item.

"How are those iron fishhooks coming along?"
"It will be ready shortly" << that should be "They will be ready shortly"

7
Bry, I think you missed the joke in the recipe. 5minutes with %50% skill boost and 0 effort too. I half expected it also to include [phys:stance]

8
Bug reports / Of Wolf and Woman
« on: May 10, 2024, 11:57:35 PM »
Not sure if intentional, but seems like the wolf spawned for the quest, might end up dying anyways... when it spawns on river, during Swidden's thinning ice.

Character got to the area, heard wolf howl NE, while on the wrong side of river. I waited for some days, and the river cleared. Went looking for the wolf for several days, but no tracks, no howls. Lo and behold, it'd gotten (or spawned) on thin ice and drowned.

I do not have a usable save to try and recreate this.
Animals tend to stay away of water, maybe have them stay off thin ice too? Very least don't have them spawn on thin ice.

Edit: Made it back to the village, there's no option to tell the woman that the wolf is dead.

9
Bug reports / Grinding flour
« on: May 09, 2024, 08:08:41 PM »
This one has been around for a while, finally decided to report it.

When you have a bag, or other container of grain/seeds/roots, with over ~4lbs of produce in it, and choose to grind in to a container that has less capacity than 4 lbs; you use 4 lbs of grain, and only get the maximum capacity's worth of flour.

e.g. grind barley from full bag, choose a birchbark box as target. 4lbs of barley will be used and yet you'll only get 2lbs of flour.

Choosing 2 or more stacked containers, with enough capacity to hold 4 lbs of flour; only one container will be used, the other(s) stay empty in the inventory.

Expectation here is that:
  • grinding would only use grain/seed/roots in the capacity the receiving container can hold.
  • Use multiple containers to receive the 4lbs grinding output.
  • Prompt for "How much grain/seed/roots to grind?"

10
Bug reports / Re: [3.84p1] duplicated stone axe
« on: May 09, 2024, 07:53:27 PM »
I manually paused the task, slept, and resumed crafting. No other items on the ground. No extra Slender Trunks in reach either.

11
Bug reports / Re: [3.84p1] duplicated stone axe
« on: May 09, 2024, 06:55:51 PM »
I have another save, not stone-axe, but 3 blunt arrows.

And not 6 completed blunts, but 3 complete and 3 largely crafted on the ground.


edit: Finished the duplicate crafting again and it only produced 1 decent blunt arrow.

12
Brygun, the preload of mods was in Sami’s post; response 7, to Galgana’s question about biy_glossary limitations I.e. returning original recipe ingredients, not the currently loaded recipes ingredients. Currently if you build vanilla shelter, then comment that out, enable punt shelter from BAC, deconstruct the shelter; you’ll get punt shelter ingredients, not 3 slender trunks and 20 spruce twigs that the shelter was originally built with.

13
Runaway slave starts in Njerpez camp. It makes perfect sense to have spring there too. For immersion, and eventual takeover of said camp.

14
Dedicated hotkey for mods would make sense.
But would that outrule current option to touch up/edit vanilla recipes?
I like that I don’t need to add new menudef to add say wooden mugs or making stakes from boards, just add those in the vanilla diy_glossary.

I would prefer the “easy editing” stay as is.

Also for reading all the recipes at game launch, it’d make testing mods a massive pain. Edit, save mod. Shutdown, start game. Find a need to edit further.  Repeat.
No thanks!

15
@Night account is active, so there’s a chance you’ll get a response from the creator.

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anything