.Baltic sword. [effort:3] [phys:arms,one-armed] *CARPENTERY* /60/ %30% |-1|
[TILEGFX:balticsword]
[TYPE:weapon]
[WEIGHT:3]
[PRICE:1000]
[POINT_ATTACK:2]
[EDGE_ATTACK:7]
[BLUNT_ATTACK:5]
[AD_CLASS:3/3]
[SKILL:sword]
.Viking sword. [effort:3] [phys:arms,one-armed] *CARPENTERY* /60/ %30% |-1|
[TILEGFX:vikingsword]
[TYPE:weapon]
[WEIGHT:3]
[PRICE:1000]
[POINT_ATTACK:4]
[EDGE_ATTACK:6]
[BLUNT_ATTACK:4]
[AD_CLASS:4/2]
[SKILL:sword]
.Rus saber. [effort:3] [phys:arms,one-armed] *CARPENTERY* /60/ %30% |-1|
[TILEGFX:vikingsword]
[TYPE:weapon]
[WEIGHT:1.6]
[PRICE:500]
[POINT_ATTACK:1]
[EDGE_ATTACK:5]
[BLUNT_ATTACK:2]
[AD_CLASS:1/3]
[SKILL:sword]
.Roundshield. [effort:2] [phys:arms,one-armed] *CARPENTERY* /60/ %30% |-1|
{Steel bar} (4) [remove]
{Board} (5) [remove]
{[NEARBY_TILE:Fireplace]} +'Heated fireplace for smelting'
{Hammer}
{Fire} [noquality]
{Charcoal} #20# [remove] [noquality] '+to keep hot the embers'
.Rus shield. "Roundshield" [effort:2] [phys:arms,one-armed] *CARPENTERY* /60/ %30% |-1|
[TILEGFX:rushield]
[TYPE:weapon]
[WEIGHT:1.6]
[PRICE:500]
[POINT_ATTACK:1]
[EDGE_ATTACK:-]
[BLUNT_ATTACK:1]
[AD_CLASS:2/5]
[SKILL:shield] #20# [remove] [noquality] '+to keep hot the embers'
.Braided wicker shield. "Roundshield" [effort:2] [phys:arms,one-armed] *CARPENTERY* /60/ %30% |-1|
{* sapling} (5) [remove]
{tying equipment} =10= [remove]
[TILEGFX:branchshield]
[TYPE:weapon]
[WEIGHT:1.6]
[PRICE:500]
[POINT_ATTACK:-]
[EDGE_ATTACK:-]
[BLUNT_ATTACK:1]
[AD_CLASS:0/4]
[SKILL:shield]