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Re: regular crash to desktop I did find an old post of a similar problem here, which suggests a problem with sdl, I did once get a message that sdl.config might be to old, but it was updated last 2 months ago and there is no newer version.

Just to be sure I reinstalled sdl and have been running urw with debug logs for 4 hours without problem, I will need to test longer before saying that was the problem.

April 07, 2019, 12:51:44 PM
Re: regular crash to desktop After a marathon of 14 hours playing I got another ctd. Looking at the debug logs there was not anything standout as an error in urw, apart from the odd mix of Norwegian and English in most entries.  ;)

The logs were by this time several hundred Mb, not practical for me to post with my 3rd world internet. I does however seem to be a system fault with my Linux, I will carry on testing after investigating my sdl setup.

April 08, 2019, 11:23:54 AM
Re: [Partly solved]regular crash to desktop Tok a bit of tracking down, but I did find there had been a firmware upgrade for the audio chip. It may have been due to support for very old audio systems getting dropped from Linux kernel or from sdl, in ant case there was an updated firmware in AUR which solved the problem of intermittent crashes after 5 hours, so urw is now playable.

There is still a small problem, when exiting urw there is an audio buffer underrun every time, but this does not seem to affect anything though it does seem to be a urw problem. I also have a different audio problem with widelands not exiting cleanly, it does not report the buffer underrun but does kill the unresponsive audio after 5 seconds, again it does not affect playing and currently there is a sdl audio code review occuring in widelands which may solve the solution.

April 13, 2019, 04:10:35 PM
Re: What's Going On In Your Unreal World? As a new player, new to urw that is, I made some rookie mistakes. First was not reading anything much before I started.

Just seeing permadeath and wilderness survival was enough to hook me. I started as an Islander as they sounded interesting and fit my mood at the time, and I started in the home culture as that sounds as if it might make life easier to learn. I started with the Unreal World as that sounded most like a tutorial.

I found what looked like a good site to start, on the banks of a lake with lots of conifer trees around and some heathland nearby with other trees. I quickly learnt to collect firewood, built a shelter and learnt to fish. I tried to do anything I could using skills lists, I made a cup and bowl and some planks and as my fishing skill increased I built a cellar for food storage, nothing I made was very good quality as I only had poor tools to use and was getting fed up with eating fish so I spent a few days exploring where I lived, it was moving into summer and ice was melting when I found I had chosen to live on a small island, the lake I had been using as a water source was in fact sea water, the only other fauna on the island was a grouse who could spot me hiding from 20 squares away, even the javelins I had made fell short if I could throw them straight. I did spot a village at the limit of my sight once, on the far side of an ever widening sea, but until I find a way to make ropes I might be stuck here until winter, eating fish and drinking sea water.

April 14, 2019, 10:50:08 AM
Re: Measurements for terrain map and wilderness. Unless I have totally misunderstood your question, the size of each tile is shown under the map, last line of the text box.
Terrain tiles are 2m and wilderness tiles are 100m.

On another subject why are measurements like distance in metric and other things not metric? It would make sense for all to be metric or all some other system.

September 30, 2019, 09:34:51 AM