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Plasmator Expanded mod
URW EXPANDED This mod was not meant to be 100% faithful to the historical reenactment, however I searched various sources about Iron Age foods in Finland, such as rose hips, wild apple trees, juniper, as well as sour milk and fermented beverages. In the future, I will release a completely realistic mod, to which I will also attach the sources. In this mode I've used some tiles from vanilla game, is forbidden to use them outside URW. about my own graphic and code, feel free to use it for your own projects and mods. This mod contain also the Bird Coop code and graphic by Privateer. HOW TO INSTALL Simply copy and paste all files in the URW directory Make a diy_glossary and diy_cookery backup first! ABOUT THE MOD Mining Pottery Forging Smithing Gathering Jewelry Rites Farming Fishing (improved) Cooking (improved) NEW PLANTS - Bugs: Bees and Snail - Wild fruit trees: Hazelnut and wild apple - plants and berries: Rose hip, lentils and ramsons. NEW SEA FAUNA (now living in the in islands will be much more easier and the sea will have a lot of food to give now, and exploring those rocks in the sea will give you a lot of mussels and clams, if you have the right climbing skill...) - Clams - Mussels - Crayfish - Prawns MINING - Look for open mire to dig ferrous stones - Look for caves to dig various ore like copper, silver and gold FORGING - Smelt bog ferrous stones into impure iron, smelt again for rough iron block and forge them into pure steel bars! - Smelt and forge precious metal ores for jewelry making, to barter on your trading routes SMITHING - Forge and shape rough blades, then bury them in a swamp to increase the carbon inside the steel and wait for some months. - Dig out your blades and forge them into valuable tools or weapons. - Craftable items: Knife, Seax (skramaseax), Handaxe, Carving Axe, Woodsman's axe, Battleaxe, Battlesword, Spear, Carving Knife, Small pot, Pot, Cauldron, Roundhield, Shovel. JEWELRY - Make rings, brooches, sun\moon symbol pendant and brachelet with copper, silver or gold metals. - Find and refine precious gems and put them on your ring, barter them to be a rich man, or give as a gift for your future wife\husband (if marriage will back one day ![]() POTTERY - Dig on the river\lake for clay, shape it and make your clay containers! Avaiable to craft: clay cup, clay bowl, clay pot, small clay pot and the huge amphora - Small pot and cauldron, a smaller and lighter version of the pot for your wandered characters, and a huge pot to cook great meals for your log-house guests. GATHERING - Harvest pine tar to varnish punts and rafts - Make Charcoal for pottery, smithing and jewelry crafting. - Look for baltic amber on the seashore and put them on your own jewelry - Dig for worms to use as baits - Build and place bird-houses for harvesting eggs after a while - Look for shells and baltic amber on the seashore - Dig for stones and rocks - Crush bones into powder to fertilize the soil TEXTILECRAFT - Craftable simple yarn clothes RITUALS (all this stuff is still very rough, and is meant more for roleplay than other stuff, but make a nice ritual will give you some reward at this moment) - Burial ritual - Cremation rite - Midsommer ritual - Midwinter ritual - Shaman-drum (will be used as part of ritual recipe) COOKERY - Dry mushrooms - Seal your berries making Berries Jam - Make butter and two kind of long lasting cheese - Huge meals to cook in the new outstanding cauldron - Harvest bee hives to get honey (extremely carb nutritional) or to get beeswax to seal food like Berry Jam, Cheese, and more to come, or use it as a tanning material - Harvest snails, a new bug food to find around. Purge them, and taste this delicious stew! - Harvest new plant like hazelnut (hight fats!), wild apple, rose hip, lentils and ramsons garlic. - Boil bones for marrow - Make beverage like Mead, fermented berries wine and sour milk to entertain your guests or to get drunk! - Modified fish soups to include also shellfishes, dedicated sea soup and freshwater soup! - Make sourdough for a lot of bread FISHING - Make net - Make and set crayfish\prawn traps (meaby I will remove the shrimp trap or modify a bit) BUILDINGS (codes take from fandom wiki, Idrk who writed them) - Dig a primitive well - Make roads FARMING - Bird coop (code and graphicby privateer) - Scarecrow (will be used for training recipes on future versions) GRAPHIC INCLUDED FOR: - All water fauna (crabs, crayfish, shrimps, clams, etc..) - Clay pot and amphora - Altar and grave - All flora (snail, beehive, wild fruit trees etc) - apple and hazelnut have still a very raw graphic, I will work on it soon as I can - Shellfish trap - Amber I hope I din't forget anythink ![]() PLANNED STUFF: - Addding 5lt water requirement for final forging process - One more process for the pottery crafting system - Waxed leather armors - Much more rituals and detailed recipes for officiate them Changelog Spoiler: show GUIDE TO THE MOD (to be finished) Spoiler: show March 07, 2023, 11:09:55 AM |
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Re: Plasmator Expanded mod
It looks very cool. I'm a graphics guy, and have a bit to point out. Hi Krutzelpuntz, thanks for your feedback! They just work fine on my pc when I run URW, I've used vanilla background-related object pictures and worken on them, meaby work fine just for me? I'm using latest URW version downloaded from Itch.io March 07, 2023, 02:01:18 PM |
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Re: Plasmator Expanded mod
Hi Krutzelpuntz, thanks for your feedback! Oh I see! Thanks you, I will fix it asap ![]() March 07, 2023, 02:25:45 PM |
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Re: Plasmator Expanded mod
![]() Looks like you discovered the philosopher's stone, you can make gold bars out of iron. OOOPS!! ![]() Feel free to add it on your BAC! And if you guys have suggestion and ideas just tell me ![]() March 08, 2023, 10:16:39 AM |
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Re: Plasmator Expanded mod
Hello everybody, from now I will add the dev on the original post and I will update via a post on this topic. I've just uploaded the new version 0.7, a lot of small fix done and added some stuff on rituals. Also added Farming crafting, with Bird coop (by Privateer) and a scarecrow (will be used for physicall training on future releases) I've also made dedicated submenus for cooking recipes, so now shoul be more compatible with other mods March 09, 2023, 05:02:48 PM |
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Re: Remove some armor and weapons.
Some of the items in the game seem far-fetched in the setting of URW, i think it would be more coherent if some armor and weapons were removed from the game. I completely agree. I think this topic need more space here! The weapons of URW is very wierd and far from historical accurate, as the game is set in Iron Age Finland, that mean nothing, but I suppose the game is setted in early medieval times \ late nordic iron age(roughly from 8th to 11h) Weapon i think shoul de changed or removed: - 2-handed swords: apperead in europe only around 15th-16th century - Bastardsword: another type of sword dated around 15th century - Scimitar: shoud be more accurate to use the name saber, used by eastern cultures like nomadic peoples of the steppes and by the Byzantines in later times. The scimitar was a more curved blade used moslty by arabs as an evolution of the saber, around 9th. The scimitar started to be know in europe from 14th-15th - Shortsword: is not that bad, but should make more sense to call it skramaseax and to remove the guard, since shortswrod where not used in northen europe until 15th century. Before we used sword (petersen type for example) with lenght roughly between 70 and 100 cm in length - The CROSSBOW?!? I don't have really sources about it, I know there where primitive crossbow in roman and greek armies in the past, but far as I know, in early medieval northen-central europe, crossbow didn't exist. - Battleaxe: it's just fine, even if I'm not sure that finnish used two-handed axe in battle. I know some rus and in general slavic cultures used two handed axe, as well romphaia as a two handed polearm to swing, but honestly i think was not a battle weapon, but just two handed axes for timberwork, trasfromed in war weapons. The only I'm sure were scandinavian population that used the famished dane axe, and some druzina. The use in battle was not that easy, and people usually prefer to use a shield with a shorter axe - shield: not an error, since roundshield made of boards where very common at the time, but would be nice to add more primitive shield, used also by a lot of slavic cultures. A roundshield is not such a cheap equipment as a lot of people can think: you need fine boards to make it, some leather to reinforce the border, and a steel shield boss. In the past, the poor warriors used braided wicker shields, that can be a nice addiction - Absolutely agree about kneekops, since first we see in europe are dated around 10th in byzantine cataphract, and later in almost all armies in europe around 14th - Leather lamellar cuirass, i think work just fine, even if there is no evidence for any lamellar being worn by Scandinavian and Baltic cultures during the early medieval period and iron age. But was already used but some eastern cultures (Njerpez), and it is easy to think that warriors who could not afford steel armor, would have used leather instead (boiled in beeswax), which was much cheaper March 10, 2023, 10:53:26 AM |
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Re: Remove some armor and weapons.
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Thanks you for these info! Very interesting... I will dig a bit ![]() Quote
yeah leather cuirass sound rough, sound like a thick leather apron. lamellar would me more accurate ![]() March 10, 2023, 12:29:46 PM |
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Re: Remove some armor and weapons.
Thanks Sami for your quick reply! I'm absolutely with you as for merchants bringing goods from distant places, that was the case. I completely disagree with those who say "if there is no historical evidence, it means that it never existed". People tried what they found, and I'm sure many in the Baltic too saw, and sometimes used, lamellar armour. I'm a little more hesitant about shin-cops, the very first ones I've seen I found them on Byzantine finds, around the year 1000. Perhaps for swords, you could think of a method like this: rather than dividing swords in terms of weight, length, type of guard etc, it could be done according to culture. The Baltic sword, while similar to the Viking sword, had a very different guard and pommel, with curled steel, instead of a single block of steel in the guard as in the Viking swords. Furthermore, the Baltic sword, in some cases, was found with a wider blade at the tip (we are talking about a single-edged sword and not a double-edged one like the Scandinavian one). It could translate into the game like this (plus slightly different graphics) Baltic sword Being monofilament and slightly unbalanced, it could therefore have a big disadvantage for point attacks, and a considerable bonus for edge attacks. The guard, being wider and curled than other swords, could give a small bonus in parrying Viking Sword Double-edge, also excellent for lunging blows (although it was used more for slashing, just seeing its weight to understand it). Thus a more balanced blade, which can only be found from foreign merchants. there are many different designs of swords, and many small regional differences in their manufacture and shape. NPC's blacksmits are planned to make different weapons based on their culture? A lovely baltic sword recostruction Spoiler: show March 10, 2023, 01:26:46 PM |
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Re: Some dumb modding questions
1) Flora_ created mod items could be set to be sold by NPCs thanks you very much! I didn't thought about flora_modded (you can not just set who cultivate that plant?), so I could hypothetically create an object (such as a precious mineral, cultural tool or whatever) that a population cultivates\sell, but which does not spawn by setting all spawn factors to 0 I will try some stuff with this idea in mind ![]() March 10, 2023, 07:29:30 PM |
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Re: Modded weapons and armours not appear in the menu
Every item you want to add needs to be based on something that already exists, you can overide parameters to make your item different as in Thanks you. I remember that for other items you're not forced to base your item on vanilla as long as you set up all parameters. Good to know, thanks you March 11, 2023, 11:37:51 AM |
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