Topic: Community mod BAC: Smith, Cooking, Punts, Survival, Carpentry, Sewing  (Read 13847 times)


Brygun

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« Reply #285 on: June 05, 2019, 09:06:47 PM »
 :o

We past 10,000 views for this thread. Almost 11,000.

Just another 6,000 to go to tie with the self sufficiency mod, which is a predecessor to this mod.

Brygun

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« Reply #286 on: June 12, 2019, 03:44:57 AM »
Routine visit by mod wrangler.

All appears well.

Thanks to all the content contributors, those making bug reports, suggestions and support. Glad to see, or rather I assume, things are running well.

popopop1279

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« Reply #287 on: June 14, 2019, 01:45:43 AM »
I absolutely love the mod, made the entirety of unreal world x100 better. But I seem to be having a issue with Lamellar rerebraces. All the other Lamellar armor crafts fine, but for Lamellar rerebraces it doesn't recognize that the steel Lamellar pieces are for crafting it.

https://imgur.com/gallery/FtMdViX

Edit: I put the wrong imgur link
« Last Edit: June 14, 2019, 03:25:48 PM by popopop1279 »

Brygun

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« Reply #288 on: June 15, 2019, 03:59:29 AM »
Update minor

Fix to Lamellar Rerebrace

Recipe was missing the * at the start of the Lamellar line

Ukhata

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« Reply #289 on: June 27, 2019, 10:28:38 AM »
hello, is there a complete list of things added or new possibilities for this mod?
or a wiki for this mod?

thanks in advance!

Brygun

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« Reply #290 on: June 27, 2019, 03:56:55 PM »
hello, is there a complete list of things added or new possibilities for this mod?
or a wiki for this mod?

thanks in advance!

Not at this time.

It does add a lot (tm). This being that it draws in the work of several major and several minor modder's works as well as my own. Hence "Brygun and Community" = BAC mod.

As the focus was crafting things like the Shaman mod weren't included though on the forums someone has mentioned achieving a merge. A few (3 IIRC) first menu slots were left available for including other mods for those wanting to customize things.

If you download and unzip to an alternate directory you can browse through the mod recipes as Unreal World does those all in text files. A look of the .diy file names gives a list of topics which is pretty extensive.



Bard of Prey

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« Reply #291 on: June 27, 2019, 11:24:54 PM »
Hey there.  I made this by re-colouring your bloomery, so it seemed only fair to share it in case you have a use for it...

Brygun

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« Reply #292 on: July 02, 2019, 04:33:58 PM »
Update

Minor

Switches new kiln builds to use Bard of Prey's graphic submission.

Note with how UrW manages builds existing kilns will still see the old graphic. The file pointer is assigned to the item instance at the time of creation.


Privateer

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« Reply #293 on: July 03, 2019, 06:48:13 AM »
Shutter on north wall by the NE corner was fine (running east to west) until I built a regular North Wall right beside it, now it's turned north to south

 @MattHatter42 Not sure why you posted that here, but;
This is a known 'feature' of a shutter wall. The wall does not know which way to face. Once you build floor/ceiling it will snap to the correct orientation.

MattHatter42

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« Reply #294 on: July 03, 2019, 10:56:10 AM »
Sorry about that, I'm a newb
BTW, you have a duplicate of ROAD building, one in biy_glossary, the other in biy_BAC_Standard

Brygun

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« Reply #295 on: July 05, 2019, 06:11:42 PM »
Thanks Privateer

Obligatory please post base game bugs in the other places where Saami will see.

MadHatter42 observations are correct. Extra road recipe commented out.

Bard of Prey added to contributor's list