Recent Posts

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Modding / Re: Mod with more character portraits from IRL photos, can I post it?
« Last post by Bedlam on December 01, 2025, 04:21:39 PM »
If you feel bummed out, having done all that work curating the photos, and not being able to post them as your own mod due to legal concerns, then as I see it there are two things you can do:

- You can just post your pic mod, and take the "legal risk", which all it amounts to is that someone in those photos may email you and ask you to take their photo down since they don't want to be a URW character and get killed by Lynxes in horrible ways. Honestly, what's the real likelyhood of that happening or anyone caring enough, considering you got the photos from openly available public sources? From a legal POV, it would be different if URW creators themselves included other people's photos without permission - they would never do that - because it makes them theoretically liable to owing money compensation to the people in said photos. Since you're just a modder and you make zero income from your mod, nobody cares.

- You could experiment with NanoBanana2, promising and powerful image AI google recently put out. You can find places that let you use it for free (https://aistudio.google.com/), and the idea would be to get this AI to make your own iron age stylizations of the photos you selected for your mod. That way it's no longer even the original people pictured, but AI stylizations of something that vaguelly looks like them.

Don't be disheartened and don't let legal concerns choke out that creative spark to see your selections actually come to life in URW!
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I made some 8-directional sprites for the blacksmiths, which can be found here: https://www.unrealworld.fi/forums/index.php?topic=7584.0

Please feel free to add them to the main mod. ;D

You are awesome! I'll try to get it done, not sure when I'll have the energy :)
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Bug reports / Re: LoydettiTarvike() bug, unknown what it does
« Last post by Bedlam on December 01, 2025, 12:13:59 AM »
This bug just happened also when crafting bandages - no clothes were involved.  < :-[ That sounded more risqué than it actually was.>

Thanks a lot Caius, that information helped me feel a lot better about that big red letters error. Was actually playing less URW because of it, hoping it's not progressively messing up my save. Knowing it's just an annoyance at this point is heartwarming and helpful.
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Bug reports / Re: LoydettiTarvike() bug, unknown what it does
« Last post by caius on November 30, 2025, 11:55:26 PM »
This bug just happened also when crafting bandages - no clothes were involved.  < :-[ That sounded more risqué than it actually was.>

I saw the reply in another post...
It seems this error note was a false alarm and triggered when crafting clothes that don't require actual sewing, and regardless of the materials/tools used.
It's an annoyance, but luckily doesn't have any effect on the crafting process.

Fixed - persists in 3.87
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Bug reports / Re: Poop deliveries to villagers
« Last post by Matti-patti on November 30, 2025, 08:57:26 PM »
So you say, but I often go to village with animal pen and steal their poop when it's time to make new fields (it doesn't actually count as stealing). They work as fertilizer, and are supposed to most effective if you drop them on tile before you start preparing it.
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Bug reports / Poop deliveries to villagers
« Last post by Bedlam on November 30, 2025, 07:53:39 PM »
Minor tweak needed, when handing animal poops to villagers using the "Delivery" option, it feels like their reaction should definitely not be how it is now:

"Thank you for that, Bedlam Kaumolainen, that's going to be very useful."

 8)  :P :P
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Suggestions / Re: Tying equipment focus in URW needs to be reasoned somehow
« Last post by Matti-patti on November 30, 2025, 06:22:39 PM »
You can actually get by with just yarn and withes for practically everything. Ropes are only needed for leashing animals (use multiple withes if item calls for more than 4ft), cords for making nets (you can use yarn instead elsewhere, net is special hardcoded case).
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Stories / Re: The best shot I'll probably never do again
« Last post by Bert Preast on November 30, 2025, 01:39:14 PM »
Good, but not as good as the guy who pulled off a similar shot, then after the "Elk drops dead" message, the game told him "You feel a bit cool".  Yep, I bet he did  8) :D
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Suggestions / Re: Tying equipment focus in URW needs to be reasoned somehow
« Last post by Bert Preast on November 30, 2025, 01:36:30 PM »
I enjoy the variety of tying equipment, as it is a large part of survival.  If I don't know what something is, I look it up and learn something new, which is nice.

However, you're right that what's required could be better displayed.  Often, the tying equipment is not among the first couple of items in the recipe, so until you have those items you can't be sure what type of tying equipment you're going to need.

There's also a minor bug in I think the recipe for making skis, where it tells you withes will work but then calls for 4 or 5 metres, and it's not possible to make a withe that long.

I'd like to see an option to view a recipe in a full screen pop-up, instead of having to squint at the message box.  That way the whole process and ingredients could be clearly shown, rather than having to rely on memory or guesswork.
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Suggestions / Re: Tying equipment focus in URW needs to be reasoned somehow
« Last post by Plotinus on November 30, 2025, 12:38:15 PM »
I don't mind it, but I have played every version between 2.92 and now so for me the changes came on slowly and there's not much new at once, so take that perspective with a grain of salt.

The reason I don't mind it is because the game tells you what you need when you try to craft something. If I try to make a fishing rod, it says "You need 6.7 m water-use yarn. Any yarn other than sinew yarn. You can make yarn from plant fibres using textilecraft skill." I don't have to remember it, because the game tells me.

I think a strategy of "try to make the thing with the tying equipment that you have" works most of the time, the game will tell you if you guessed wrong, and it tells you what to do instead.

Water safe is new in 3.87 and I haven't encountered it much yet, but as far as i read from the changelog, it's just sinews that aren't water safe, and probably just fishing rods where you need to worry about it.

You can think of a withe as being a cheap and freely available kind of rope, because it's craftable.
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