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Re: Fur protection/warmth values I've been keeping this table for ages waiting for this very moment!

Jokes aside, this is from the ancient wiki and probably outdated, but you can get an idea easily.

September 20, 2017, 09:37:07 PM
Re: Version 3.60 beta [for Windows] released on Steam, and for Lifetime members I'm very happy to see UrW in good shape and growing, but sad to hear that the donations dried. I guess it was to expect when the game lanched into Steam...

I'll do my part and spread word of the awesomeness of UrW in every forum I stumble upon, as I usually do ;)

September 27, 2019, 12:26:16 PM
Animals helping the player [P] and [M] stuff Good day everyone.

It's been a looong time since my last UrW game. I'm currently immersed in a runaway slave run and having a blast. My former masters camp has already been burnt to the ground with only two casualties in my warband, and the remaining companions are currently helping me build a small cottage to pass the winter in the cold Owl-tribe lands.

I forgot how time consuming it was, just moving the logs around is extremelly annoing. The help from my unoccupied companions is invaluable, but I came with a little idea that would make it even easier: What if animals could help [M]Move (draft) stuff around too? Only reindeers or bigger, and only if equipped with a harness made from ropes and slender trunks or planks. My guess that a regular reindeer could pull three or four times as much as a human, and a bull or cow maybe ten or twelve time more.

The sled from the BAC mod is a really cool idea, but once we have companions help the player, why not extend that behaviour to animals? I think it would be a first step on having proper vehicles and such.

September 09, 2022, 06:44:09 PM
*David Attenborough narrating*

September 12, 2022, 02:55:53 PM
Re: NPC archery AI tuning Awesome! Guess that combined arms war parties will be viable soon.
November 20, 2022, 09:25:01 PM