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Buoidda's Crafts reworked (balancing?)  Okay, so...

 This is just simple fine tunning on Buoidda's Crafts mod, there probably are a few mispelled items, and some itens without description (am quite sure), mostly because there had a blackout at my home and am quite sure something went unchanged. Yet, the changes are all functional (should).

 I'll try to list the changes I've made:

 Northern bow now needs new craftings.
 Hardwood bows now are easier to make, but need situational luck. Made from hardwood (not hard staff)
 Primitive/Shortbows have a new step in crafting.
 Added bark pelling. (from sufficiency mod)
 Used the already in mod fibres and added a drying recipe before you can make a cord with those, that's because cords made from wet fibres normally break once they dry.
 Dry fibers are used to make an cord.
 Cords are used to make bowstrings.
 Added sinew, sinew fibres, and sinew bowstring. (best quality bowstring)
 Lowered coal yeld ammount to realistic levels. (8%-12% efficiency)
 No more lake scopping ore.
 Lowered ore yeld and increased time to dig the peach up.
 Bog ore yeld roughly 1/5 iron ore. Bog ore is very impure.
 Iron ore yelds roughly 1/3 of Iron. That's due to the impurities the smith (you) will remove from the ore when smelting.
 Iron yelds roughly 1/2 of Wrought Iron. Balance purporse (you're not very experienced, lets alot of metal go to waste)
 Wrought Iron yelds 1/2 of Steel. Balance purporses again
 Steel and Wrought iron are worked into an "unfinished metal piece". BALANCEEE!
 Unfinished Iron pieces are smithed into the various tools head and blades.
 Unfinished Steel pieces are smithed into blades. BALANCE! BALANCE! BALANCE!
 Steel blades are used to make swords and a other weapons.

 I think that's most of it. Please, give feedback on bugs and other stuff that are missing and I will gladly fix.

 
 Edit: 1.1 Fixed the cloned items in some menus.



 

August 08, 2018, 02:59:17 AM
2
Re: this game in unplayable and i'm triggered  Everyone came and said something, gave a tip, and advice.

 I will stick with Koteko, look at the game controls, find them, even if you dont have the itens to craft them.
 Get used with the controls on the help page ingame (? button, shift matters)
 
 After you get a glimpse on the controls, start your game on custom - too easy, select summer month and go with the "I want to be a fisherman" start-up scenario and "Living in the wild" game course.

 I thinks that would be the best way to start the game out and learn the basics

August 08, 2018, 03:38:15 AM
1
Re: befriend wild animals  Am not sure if this is implemented yet, but my last char is seeing some strange stuff. Now he as a Mallard friend, cuz the Mallard seems to stay near him always. It's been around 2 months ingame since I started making my house, and this Mallard is been around since then, at the start he started fleeing as soon has he noticed me, but look at him now...
Spoiler: show

August 11, 2018, 04:55:58 AM
3
Hurt, helpless and winter! (Challenge) The rules
https://www.unrealworld.fi/forums/index.php?topic=901.0

Background




 Kaitto Koivulainen, a farmer from Koivula was tending to the village crops during the Fallow month, as any Koivula usually do. It was peacefull, so peacefull it was boring, he looked over the skies and saw a Goshawk flying about, hunting the pests and vermin that plague the crops every year and started to wonder. "How would it be, to be a Goshawk, free to fly to wherever it feels like?".
Spoiler: show

 His daydream was broken has a small group of Kaumolaiset travellers entered the village lands and went foward to talk with the sage, one of their companions was hurt pretty badly during their travel, it seemed like he had a bad encounter with a bear. The village sage treated his wounds and they departed.
 The vision of the brave Kaumolaiset hunters clicked in the young boy's mind, and shortly he departed from his home to seek for adventure, he had some seeds to trade along the north-eastern tribes, also got a few tools from his father.
Spoiler: show

 After many days of travel, he was lost. Not knowing where to go or how to go back, but, he continued fowards anyways.
 Not long after getting lost he saw the figure of persons on the distance and ran their way, what a stupidity I say, they were robbers, they beat him up and took everything he had, even his body clothes. It was the Winter start and Kaitto had no clothes, no food, not even a knife.
Spoiler: show

 
The Adventure

 "I am lost, every inch of my body hurts and I have serious wounds over all my body, It was foolish of me to depart from the village. What do I have now? No food, no clothes and no water... On top of that am wounded, lost on this unknown place and the Winter is starting!... Think Kaitto, think, what should you do now? Koivula is to the south-east... Yes, south-east is where I should head to. But first I need to find some food, water and wood."

Spoiler: show





 And the young boy departed heading south-east, looking at every place for wood, food and water. Not long after heading south he found some berries and a water pound, so he got the berries even not knowing which berries were those, he drank some water and cleaned his wounds the best of his ability and continued travelling south-east.

Spoiler: show


 As he travelled, he saw in the distance a mountain growing ontop of the pines and spruces that dotted the land and decided to head towards it.
 "I will have better chances to know where I am if I head towards that mountain. Okay, let's go, fast and steady."
 Once reaching the mountain base he started climbing it until the top, just to find out he was nowhere he knew, the land was still strange, unknown and terrifying but he saw a mountain along the south and headed there.

Spoiler: show



 Once again he climbed the mountain only to find nothing.

Spoiler: show


 But he saw a mire that extended as long as his eyes could caught, mires are easier to travel and navigate, and he followed down the mire. It was the 5th day of travel already, Kaitto only had berries to eat and a stone knife, but wasn't going to give up, so he keept travelling.
 For three days more he travelled, roughly towards the south thru the mire until he saw the spirits had not forgotten him, he was not alone, the spirits had given him a way to survive.

Spoiler: show


 He couldn't believe it at the very first look, it was an elk, almost trapped in a bigger pound on the mire, he closed in, trying to mantain the elk at the pond untill he was exausth and then striked.

Spoiler: show


 But the elk ran away after getting slightly hurt by his stone knife. Mindlessly Kaitto started the long chase after the Elk thru the mires. His berries were about to end, he had no more food and the friggid winds already had started to blow.
 He chased the elk thru the mires for days, finally trapping him once again against another pond.
Spoiler: show


 But as it happened before, the Elk managed to run away, but not before some serious wounds were delivered. Kaitto ran after him, as the Elk slowly exhausted himself to the point he couldn't run anymore and so, he managed to kill the Elk, after god knows how many days after the animal.

Spoiler: show





(I will add to the story as it happens, now Kaitto is tanning and cooking the Elk. All hail Kaitto, the master hunter)

August 13, 2018, 01:40:30 AM
4
Re: (A bug, but a feature) The winter bug Sorry for not making it clear, the Mallard was on the fly sprite above the ice, but he didn't move for about 3 days ingame, I got puzzled because of that and so I moved and broke the ice tile below him, once I broke it he started moving again (fleeing from me) a day or so later, I saw him again frozen at the middle of the river, for a day he stayed there and then I broke the ice below him once again.
 What I said about he "trying to land" would be the AI trying to land and entering in a loop of sorts, that's what I think that happened since I broke the ice.
 Unfortunately, I don't think I have a save with the problem happening, but, if you want I can give you the save from the char with who it happened, maybe it will happen again in the near future, that save just entered winter.

August 20, 2018, 05:11:39 PM
1
Re: [Fixed - persists in 3.51] (A bug, but a feature) The winter bug Thanks for the fast fix, glad to help
August 21, 2018, 12:06:55 AM
1
Re: Buoidda's Crafts reworked (balancing?)
i've added roads in the building menu, that's all.

love the mod so far, even tough i've only tried out a fraction of it. even tough it was a day late it's one of the best birthday presents i've ever had :D


you'll find the adjusted file in the attachment on this comment, simply replace the file to add roads to the mod.

 Sorry, ain't supporting this one anymore besides bug fixes... You should check out my very own mod, which can be found in Mod Releases, it has all functions from here and alot more. There's still some stuff to do, like cooking and such, but it already is a giant mod.

September 05, 2018, 03:13:41 AM
1