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UnReal World Mod Experiment UnReal World Mod Loader

This is a modding tool which aims to extend the current game modding capabilities and make using and making mods easier, especially several mods at a time while leaving the game folder pristine which means no custom edits are lost when the game is updated.

Current stage is proof of concept however the tool is nearly fully featured and ready to be used.

Features for users
Simple installation of mods
Enable and disable mods quickly and easily
Set mods priority (load order)
Keep mods in separate folders
Mod files are cached and loaded faster
Changing mod configuration and editing mod files without restarting the game

Features for developers
Override parts of vanilla files or files from other mods
Add custom in game encyclopedia pages (automatically linked to the START page)
Automatic crafting menu shortcut key conflict resolution (coming soon)

Requirements
Windows 7 or newer
.NET Framework 4.5.2

Usage
It's recommended to make a new installation of the game so you can transfer your mods and saves. Then extract the zip file into your pristine game folder.

To add a mod create a subfolder in the mods folder, and in the subfolder create another folder called 'files'. Mods files go to the 'files' folder. The following directory tree  indicates an example mod structure.

Mods/
    My mod/
        files/
            truetile/
                some-tile.png
            messages/
                urw_chat.txt
            diy_mystuff.txt
            game.nfo
        readme.txt
        license.txt
    modlist.txt

For more information about the folder structure please see the mod examples.

Mod Loader ready mod should allow you to extract its content into the mods folder, or simply follow the instructions provided by the mod developer.

File modlist.txt indicates which mods are active and also the load order. First rename modlist-sample.txt to modlist.txt. To activate a mod add new line that begins with '+' followed by the mod folder name. Mods are loaded from top to bottom and because mods can override changes made by other mods the last mod change wins.

History
1.0 - Initial verison
1.1 - Support for Windows 10

Downloads
Loader 1.1 binaries
English Mod Names mod - translates month names to English

Screenshots
Spoiler: In Game Encyclopedia Start Page • show

May 31, 2017, 01:15:17 AM
1
Re: this game in unplayable and i'm triggered It's not intuitive at first, but everyone of us managed, and you will too - but you need to get in the right mindset ;)

The others have given you a lot of advice. I will only say this: learn the controls. Understand how to access all the menus.

- Have you found how to access all the recipes (even if you don't have the means to cook them yet)?
- Have you seen the traps menu, and tried to build a few?
- Have you noticed that in some menus you can craft weapons, or clothes from furs/leather?
- Can you start fires, move stuff without picking it up?
- Do you understand how the weight penalty affects your skills?

I would suggest you start a new character, pump your fishing skill and start as a fisherman. You can then survive on fish (and even barter it for clothes, or furs to make clothes) while you figure out the basics.

It WILL get much easier, eventually. So easy that we older players must gimp ourselves to make it harder. So keep at it and enjoy this weird wonderful game :)

July 31, 2018, 06:25:41 PM
1
Re: The winter bug (No priority) Though rare, or at least rare that it's caught on camera, water birds do get stuck/frozen into ice some times.
I've seen it happen to geese.

Goose frozen to ice on Smith Lake in Wash Park rescued by Denver Fire Department

August 11, 2018, 04:32:47 AM
1
Survived the summer The summer is passing, the holidays are mostly over, and the time has come for me to return to the development chambers and slowly start getting back on track with the coding chores. When leaving on holidays somebody said to expect to see at least one fishing holiday picture. Well, unfortunately I managed to be so very absent from the forums that I basically didn't post a thing, but as a substitute for the past silence here's half a dozen random summer pictures for you.

Now it's whole lotta e-mails and post to go through to get an idea of how the community and unreal world has survived the summer of 2018.
And then, some fresh lines of code... One at a time...








August 14, 2018, 01:38:07 PM
1
Re: Survived the summer Well, let's see how this measures up to the development of URW:

- punt, paddle and serv... companions; Check
- being woken up by strange sounds; Check
- feathers, eggs and bird meat; Check
- archery, and a favorite phobia of yore; Check
- err... rituals, I guess; Check
- a fistful of "I missed that deer again"; Check

Yep, still on track.  ;)

August 17, 2018, 08:02:01 PM
1
Re: (A bug, but a feature) The winter bug Reproduced, found, and fixed. Aquatic birds may (rarely) seem to get stuck flying still above the frozen waters. This is due to failure in their terrain exploration routines which do not find new meaningful locations to fly to and check if the waters at their habitat get completely frozen. So they are flying still because of zero/null/undefined destination.

Fixed - persists in 3.51

August 20, 2018, 07:54:50 PM
1
Paikku and the Robber's Cave (comic style adventure)
Let me present an adventure with bear caves, angry spirits and robbers!


NOTE: Click images for full resolution (forums wouldn't resize them if posted directly).




September 02, 2018, 04:52:21 PM
1
Re: Buoidda's Crafts reworked (balancing?) i've added roads in the building menu, that's all.

love the mod so far, even tough i've only tried out a fraction of it. even tough it was a day late it's one of the best birthday presents i've ever had :D


you'll find the adjusted file in the attachment on this comment, simply replace the file to add roads to the mod.

September 05, 2018, 02:54:06 AM
1