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Messages - Sami

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1261
Okay. Even though we can't be 100% sure I suppose this is due to that map maintenance related issue already found and fixed - but still persisting in 3.40.
We'll label this as [Fixed - persists in 3.40] - and meanwhile the next patch comes out it's best to try find treasures as soon as possible, before manual (or automatic) map maintenances may get in between. It's not always wiping out treasures, but there was potential it can do so.

1262
Bug reports / Re: A Very Strange Start
« on: June 02, 2017, 10:51:42 AM »
Well, it's kind of our bad that there's so much text in the game  ::)

But the latter glitchy part is to be fixed when time allows.

1263
Solved'n'fixed bug reports / Re: Treasure not spawning in a "Pit"
« on: May 31, 2017, 12:50:43 PM »
God, do you recall if there had been "map maintenance" somewhere during the gameplay, preferably after getting to know about the treasure?

We've recently fixed a bug where map maintenance can mistakenly clear treasure locations, and that's my most educated guess about the issue in question here.

1264
Ah, now I got it, kotas in the villages seem to get "inside of a building" tiles as their floor. 
Must have been like that since introduction of village kotas. Well, this legacy issue is fixed now.

Fixed - persists in 3.40.

1265
Bug reports / Re: A Very Strange Start
« on: May 31, 2017, 11:51:42 AM »
Quote
I see is a dead Kaumo hunter lying in a clearing where many different fires had apparently been set, but with no other NPC around. Thinking this a bit odd, but nothing to worry about.
Ooo, but did you ever read the scenario description? That explains a lot.

..."You returned home with one straggling animal to find your father dead in the dooryard surrounded by
the smoldering remains of everything you had managed to build. Your mother was gone, presumably taken."


Quote
After zooming out, I see a village only a tile away so I headed there. All of the buildings were  empty of items except for the sauna building which contained a single stack consisting of several dead villagers and their items.

Aha, here it gets glitchy. The game setting the initial scenario NPC dead must have set these too closely neighbouring NPCs dead as well. Well, we gotta adjust few conditions.


1266
Solved'n'fixed bug reports / Re: White screen? anyone?
« on: May 30, 2017, 02:54:11 PM »
I'd suggest to follow JEB's advice on this one. The computer (graphics card specirfically) in question probably doesn't support hardware rendering.

1267
Not bugs / Re: Milking with a Full Container
« on: May 30, 2017, 02:42:58 PM »
Not a bug. Intended. Been like that since 2001.
New forums, new reports :)

1268
Not bugs / Re: Quest Deletes NPCs from Village
« on: May 30, 2017, 02:40:22 PM »
I completed the quest where I had to make a new punt for an old man.

Upon completion of the quest, the old man is now gone forever.

I wouldn't say forever, unless you've been in the village forever.
However, this old man leaving the village is not a bug.

1269
Development News / Re: Hello world, hello forums
« on: May 24, 2017, 07:53:21 AM »
mellon... or is it ystävä

Reference spotted - nice. Ystävä it is.

1270
Ooh, that's quite cool! Thanks for sharing.
And it's been more like a heaven than hell :D

1271
General Discussion / General welcome
« on: May 21, 2017, 05:20:46 PM »
Yeah, people, welcome!

Though of posting general welcome message in this section as well, and you can find a bit more detailed post at the dev.news section.

My point is that even though it's still quite empty here don't let the echo from the forum walls prevent you from posting. :)
Don't be shy, this is your playground, thoughts and words are welcome and we're as kind as we always have been.
Place your posts where you find them fit the best. If need be new sub-boards will be opened and posts moved accordingly.
I guess talks (and suggestions?) about forums itself can be placed for example here in the general section.

At the new forums we shall take you...

1272
Development News / Hello world, hello forums
« on: May 21, 2017, 04:39:50 PM »
Look at that! We do have new UnReal World forums now. Welcome!

We'll have a completely fresh start with these forums. Old post or users won't be migrated, but you may want (and are encouraged) to copy&paste your greatest/selected posts from the old forums. Now create an account, feel like at home and carry on posting and discussion as usual.
You can still find the old forums here.

Based on the community needs forum functionalities and boards will be expanded and tweaked along the way.
SMF engine is nicely moddable and hosting the forums of our own gives us all the control -- and zero ads.

Credits for forums background image edit goes to Simon "KillerFRIEND", and credits for early forum testing goes to bunch of trusted lifetime members.

We do have lifetime membership badges and section on these forums as well, and accounts lifetimers are upgraded with delay of few days from the registration.
If you are a lifetimer and don't seem to receive your badge, you may want to notify me by e-mail.  Do that especially if register on these forums with a completely different account.

We're quite busy with many different things, so don't expect quick replies to anything these days, but we'll try to keep the forum launch as smooth and painless as possible.
Things may still a bit under construction here and there, but the boards we've got here are familiar and playable already. :)

Now let's get these forums started. Be nice, be polite, and have fun with the power of the brave new boards. Speak, friend, and enter.

1274
Off-topic / Re: What do you like to cook in real life?
« on: May 10, 2017, 06:15:07 PM »
I'm delighted to see a living thread, and apologize for an off-topic intervention. However, we're moving this thread to off-topic (and hope it will flourish there) as the "General Discussion" is best to reserve mostly for game related talks -- and the board description got updated accordingly today.

1275
General Discussion / Re: Migration?
« on: May 07, 2017, 10:12:38 AM »
So ad free from here on out? I do like the sound of that. Isn't that likely to be some sort of a financial burden though?

In an unrelated note, how much do forums like this cost to run anyway? Is there a ballpark figure?

Yes, ad free we'll be. It's not super expensive. The forums engine itself is free and unrealworld.fi web services all together (including databases and stuff for forums) are
currently around 150 USD per year.

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anything