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Messages - Sami

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In cases like this it's really hard to get a good picture of what happened there. A gameplay footage would be the only way to break things down properly.

But somebody might see you even if you don't see yourself that this somebody notices you.
I mean, if NPC spots you from behind, out of your sight, you are not told of being noticed and may think that you are succesfully hiding from everybody - although, in reality you are succefully hiding only from those in sight.

Bug reports / Re: berries "picked" bug
« on: April 08, 2018, 11:42:37 AM »
Yes, if animals have been eaten the berries they appear as picked, so I don't suspect a bug here.

demol, where all of the berries at the area picked? If not, then it pretty much confirms this being animals eating them.

Bug reports / Re: Spoiled spoils?
« on: April 08, 2018, 11:40:04 AM »
3.50: I took up a wounded adventurer quest in the morning and was lucky enough to find the shelter by the afternoon. However, both sets of smoked meat that were there were spoiled, which I don't think is supposed to happen. I destroyed the garbage (literally) immediately, so it's no longer available for examination.

It doesn't matter for my character, as abundant food is available, but I report it as it's odd.

The date is day 5 of the 5:th week before "midsummer" point, if timing might be involved.

Smoked meat doesn't last forever, if I recall correctly it stays good maybe for few months... (I can check it later)
So in that sense this is something that can happen and not a bug per se. But still something that triggers curiosity, verify if there's been something hasty with item generation could you find msglog entry which shows the possible other items that were there?

Development News / Re: February life
« on: April 07, 2018, 03:31:00 PM »
Hi there, this is my annual visit. I'd like to request an update to 2017's development history before you forget any details, because this diary is really entertaining.

Hello, an interesting and noble tradition you've got there ;)
And that is a fair reminder as well. I always have to read late release news and ponder for days to come up with those annual summaries, so not to worry about forgetting things. Update to the diary has been on my mind as well.

Also I hope you record more videos about bows, they are quite comfy.

Now I'm not sure if this references to archery stuff on Enormous Elk YouTube channel?
If so, then I should let you all know that archery videos can be found at my new designated Ugri Archer channel here:

..but if you already knew that then I'll just say that stay tuned, subscribe, follow the news, as more content on all fronts is what we keep on doing :)

Bug reports / Re: Former hirelings not available for rehire
« on: April 02, 2018, 06:06:45 PM »
I wonder how many hirelings your characters has had? Approximately, at least?
Villages are so numerous that it's hard (for me) to think of running out of hirelings - but then again my playstyle can be a bit different ;)

Bug reports / Re: Extreme Slowdowns
« on: April 02, 2018, 06:04:24 PM »
It's not an AV and there is no reason it would be windows indexing. Everything else on the system runs fine.

Quite very odd. And you've tried with new characters, and outside Steam client as well. Some issues with Win10 and Steam in general are known.
And if you don't have UnReal World installed on some completely different disk or storage than everything else in your system then it can't be about the dying/laggy storage either.

Could there be any critical OS or video card drivers pending that would be good to install?
Just out of curiosity you could try running urw.exe in Compatibility mode. (Right click for settings and set compatibility check box on)

Bug reports / Re: Extreme Slowdowns
« on: March 28, 2018, 09:20:53 PM »

there you are, yes it happens every time I zoom in or out.

Tried it quickly and no slowdowns on my end. The trial differences are that I'm not using any mods and tried this outside of Steam client. However, mods can't interfere to mere zooming in out speed so that can be ignored. Maybe you could also try running the game executable outside Steam client to make sure is not about that. Otherwise, I can't think of anything else than some crazy hard disk / storage space problems/lagging here.

(Maybe somebody else can also like to double check?)

Bug reports / Re: Extreme Slowdowns
« on: March 27, 2018, 08:21:07 PM »
Yes, it's the character folder that contains/is the save, so that's what needs to be zipped up.

Alright, so zip it up and e-mail over to me, or provide a download link, and I'll test. Also is it so that it slows down pretty much every time you zoom in / out, or go to sleep? Just figuring out how easy it might be to reproduce.

Bug reports / Re: Extreme Slowdowns
« on: March 25, 2018, 08:33:21 PM »
Thanks for the reply. I am away from my PC for the next day or so. But I will get back to you with answers soon.

Okay, take your time, no hurries on my end ;)

After quite a long period of balancing and wrestling with glitches in the preceeding beta versions we are now ready to tag version 3.50 stable and...
Version 3.50 (stable) is now released on Steam and for Lifetime members.
Here you can find UnReal World Steam page, and the version is also available for lifetimer members at the designated forums section.
Standalone installer versions at the homepage will be put available some days later.

Here are the fixes/additions since 3.50 beta 2:
Version: 3.50 (stable) changelog

- added: treat bleeding wounds of your pets and companions

It is now possible to try to stop bleeding of the wounds of your pets and companions. The attempt is started by using physician skill, or opening [F7] wounds screen, when facing a bleeding pet or companion. If bleeding wounds are found you'll be asked whether you wish to try to treat them.
The actual wound to treat is then auto selected based on its severity.

The actual game mechanics of applying physician skills to your pets and companions are the same as treating your own wounds. Herbs can be used in the process, the success or failure messages are the familiar ones, and so on.

- added: crash security to overcome creature and item losses when travelling with companions and watercrafts

There's now extra data save added upon each map load to provide crash security and to minimize certain creature and item loss potential. Previously it was quite often the case that the pets and companions you were travelling with would disappear upon a crash. The same sort of crash related disappearence might also happen to the items you were transporting with a watercraft - including the watercraft. This sort of losses should be history now.
Crashes may naturally lose some progress in the game world, but all the creatures and items should stay intact and be available upon returning to post-crash UnReal World.
Finally, let us remind that force quitting seems to be the most usual type of unexpected UnReal World termination and this addition should not in the least to be taken as an encouragement for safer force quitting.

- balanced & fixed: weight of some clothes

Some were found too heavy, and a few were found too light.
The corrections go as follows (with old weight in parenthesis):

* Woollen tunic - now weighs 4.6 lbs (was 5)

* Nettle cloak - now weighs 2.6 lbs (was 6)
* Woollen cloak - now weighs 5.3 lbs (was 6.5)
* Fur cloak - now weighs 11.5 lbs (was 14)

* Woollen overcoat - now weighs 6.3 lbs (was 5.5)
* Fur overcoat - now weighs 13.5 lbs (was 15)

* Leather leggings - now weighs 6.3 lbs (was 2.9)
* Fur leggings - now weighs 7.4 lbs (was 3.5)

- fixed [rare condition]: all too frequent map maintenance with some old characters

- fixed [rare condition]: sages offering the old style teaching of new ritual for some migrated characters

- fixed: triggered traps sometimes appearing as readied and erect

- fixed [rare condition]: too fast melting of ice in the spring

- fixed: animals tied in place with a rope remaining tied even if the rope was destroyed (eg. by a fire)

- fixed [rare condition]: spiritworld related entries cluttering the data stack and causing misleading hoarding warnings

- fixed: animal pens in the villages appearing too close to the western border

The problem was that your dog might end up located in the village animal pen when entering the village from the west.

- fixed: BUTCHER_CONFIRMATION setup option not checking whether the carcass actually could be skinned

Now the confirmation, if enabled, is asked when applicable only if the carcass actually can be skinned.

- fixed: wounded adventurer quest sometimes generating too lightly wounded adventurers

This made the intended quest giver adventurers not speak about their hardships at all even though
the villagers would hint about it.

- fixed: milk from rams and bulls


Development News / Re: February life
« on: March 25, 2018, 07:51:24 PM »

The first, i want to say URW is the best game i was ever played :)
Thanks for development.

it would be cool it was possible to plant trees. What do You think about this in next update? :)

Thanks for the compilemt, masif.
I don't feel tree planting really suiting the nature of the game, it feels something more modern in the world where trees are scarce.
Also, a planted tree would practically never grow big enough to be used for example as a good construction log during a lifetime of a character.

Bug reports / Re: Extreme Slowdowns
« on: March 25, 2018, 07:47:36 PM »
Dying hard disk is something that might cause slowdowns, or getting low on disk space. In any case these are most often system related things, but we can confirm that pretty easily if you just send the savegame (or download link to) so that I can try it out on my end.

Did it start just recently? Does it happen with only one character, or all of them?
You could also try running urw.exe outside of Steam client to rule it if it's the Windows<>Steam Client interaction slowing things down.

I haven't played him since I zipped that folder, and thank you kindly for the help.  I switched to playing another character in the mean time, but it would be great to have Mainio back, as he's the guy that can really hit targets with the bow.

Alright @MrMotorhead, here comes maintenanced Mainio back to you:

(That is WeTransfer link)

I hope he will be doing better with the maps now, abd should there be further maintenance problems with this character feel free to e-mail me directly.

Bug reports / Re: Frequent Map Maintenance
« on: March 18, 2018, 06:16:27 PM »
I compressed the folder (with contents) bearing the character's name, hopefully this is everything that's needed.

Thanks, Motorhead. Everything needed was in there, and issue was found and is fixed now. This is Maintenance routines considered too many old maps important because of number of explored tiles, and thus didn't remove any of these unnecessary maps. This seems like rare occurrence, and mostly a result of playstyle, and fixed now making the maintenance routines a bit more eager to remove very old maps.

To allow you continue playing smoothly I'd be happy to manually maintenance your MAINIO savegame at it's current state. Zip it up once again, e-mail me the download link, and seize playing until I send  the fixed/maintenance savegame back to you.

@Leonidas - I can do the same kind of check/maintenance to your savegame as well. Drop an e-mail.

Fixed - persists in 3.50b2

That's great, Sami! Thanks for looking into this.

Regarding undergarment, my laziness won and I trusted the wiki: there, undergarment covers as much as tunic, and both are smaller than overcoat (that covers exactly like undershirt).

Maybe it's old information.. I shall double check on my 3.5b2 data.

Undergarment coverages were bugged prior to 3.40b3 so the Wiki probably refers to those. So it's old/bugged information.

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