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Messages - Sami

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I believe the building issue was a player error, failing to actually build the last section of the wall and getting confused by the visuals. That issue was resolved, eventually.
Yep. That's what I thought as well.

As I'm using a mod, I can't comment on the arrow issue.

Ok. I think we would have heard of this many times earlier if there was a real problem. Misclick might explain.

Well, the topic stays open for a while for possible follow-ups...

When I go to weapon creation I find that the two arrow types have the required components list reversed. Thus, I had to choose 'Arrow' which had the Blunt arrow ingredients. Alas, after I used blunt arrow material, I still only got regular arrows.

Do you use vanilla files or are there some mods?
I can't reproduce (nor understand) this. Any other players noticing the same?

After building the wood structure I found I could not smoke meat. I get a message saying my building is not complete. Upon inspection I noticed there is a gap between the NE corner and the east wall. I REBUILT the structure and noticed that the NW corner is longer than the NE corner, hence there is a visible gap on the east side.

Hard to get a picture of this. Could you post a screenshot of the structure?

Bug reports / Re: Nameless Villager
« on: October 04, 2018, 01:14:07 PM »
Oh yes, accidental blank lines seemed to have ended up in the updated name lists.
Blanks removed, and tweakedthe code so that blank names aren't accepted as proper names.

Fixed - persists in 3.51

Bug reports / Re: Unpleasant noise during rain - on linux Kubuntu
« on: October 03, 2018, 06:58:01 PM »
What exactly should I do? Download source file and extract it to the folder?

I'm not familiar with Kubuntu but in case you want to try updating SDL libraries (or audio drivers) there must be update manager within Kubuntu, though I don't know what it's called.

But in case of trying manual audio hack, you can find all the game samples in folder called audio/ in your game's installation folder.
There you can find rain.ogg which is a sample for rain. Now if you have an audio editor (audacity for example) you could try to open rain.ogg and save it back with different parameters (if some are available). Or maybe just open it, crop it a bit, and save back with audio editors .ogg defaults.
There's no guarantee this will fix things, but the issue sounds like audio decoding problem.

Bug reports / Re: Unpleasant noise during rain - on linux Kubuntu
« on: September 12, 2018, 05:46:27 PM »
Hmm. This sounds like system / audio driver / SDL_sound specific. According to web searches at least Kubuntu & Pulse Audio noise failures seem to be common, but it could be audio decoding issue in SDL library on your end. SDL bugzilla has had some reports about .ogg decoding failures on Linux. For manual hack you could try to open audio/rain.ogg sample and save it again with different parameters and see if your system gets a proper grip of it then.

Bug reports / Re: 3.50 Njerpez Kid never regen/recover from injury
« on: September 12, 2018, 05:39:09 PM »
It seems that all kids cannot recover from any injuries. 3 kids in a driikilais village are still grievously wounded by a njerpez warrior after more than a month. All injuries are minor punctures.

Indeed that seems to be the case. Tested this on my end as well and kids never ever seem to recover.
I gotta help them kids then....

Bug reports / Re: [3.51] Cub furs are worth the same amount as adult furs.
« on: September 12, 2018, 05:28:37 PM »
Fixed - persists in 3.51.

Stories / Re: Paikku and the Robber's Cave (comic style adventure)
« on: September 12, 2018, 02:02:59 PM »
This is so great, Jakob!

Thanks for creating and sharing it.

Bug reports / Re: (A bug, but a feature) The winter bug
« on: August 20, 2018, 07:54:50 PM »
Reproduced, found, and fixed. Aquatic birds may (rarely) seem to get stuck flying still above the frozen waters. This is due to failure in their terrain exploration routines which do not find new meaningful locations to fly to and check if the waters at their habitat get completely frozen. So they are flying still because of zero/null/undefined destination.

Fixed - persists in 3.51

Bug reports / Re: (A bug, but a feature) The winter bug
« on: August 20, 2018, 07:27:51 PM »
Sorry for not making it clear, the Mallard was on the fly sprite above the ice, but he didn't move for about 3 days ingame, I got puzzled because of that and so I moved and broke the ice tile below him, once I broke it he started moving again (fleeing from me) a day or so later, I saw him again frozen at the middle of the river, for a day he stayed there and then I broke the ice below him once again.
 What I said about he "trying to land" would be the AI trying to land and entering in a loop of sorts, that's what I think that happened since I broke the ice.
 Unfortunately, I don't think I have a save with the problem happening, but, if you want I can give you the save from the char with who it happened, maybe it will happen again in the near future, that save just entered winter.

Ah, thanks for the follow-up, now I got it and this all sounds clearly bugged. I'll try to reproduce this on my own, no need for the save of your character specifically. I can't think of anything in the code actually preventing birds from landing on the ice as well, so at this point I'm clueless about what might have caused this. We'll see.

Bug reports / Re: 3.50 Njerpez Kid never regen/recover from injury
« on: August 20, 2018, 03:56:26 PM »
Notice 2 of my Njer kid slave never recover from their injury even after nearly 1 year.

As you can see in the picture, the woman heal just fine. This is same with all adult people.

Hmm. I don't remember for sure but there may be some mechanism that prevents serious non-treated fractures from ever healing completely. If this is still a thing, feel free to .zip and send me the savegame and I'll take a look.

Bug reports / Re: (A bug, but a feature) The winter bug
« on: August 20, 2018, 03:47:37 PM »
So... I have a mallard near my home, it doesn't run from me anymore, I think i've been around him for around 60 days now and the winter started to kick in, the problem is that he was on the water and the water tile froze with him on it, so he got bugged and couldn't move anymore. This is something strange for me, I doubt a bird would get caught by the ice like that and it could be somewhat exploited, I mean, I could simply kill it with one blunt hit since he was stuck.

Edit: Okay, he tried to "land" on the ice and is unable, that's what is causing the bug. I bet swans also suffer from this bug.

I have hard time following this report, or trying to pinpoint the bug suspicion. Could you clarify a bit... so I get there was a mallard that didn't move at all, right? But then it did move eventually, or what happened when he tried to land on the ice? If the weird condition is still on there, save the game and send it over to me. However, animals staying at the same area for a long time is not a bug. But if the bird was able to fly (not injured), it really shouldn't sit still for days on end.

Development News / Survived the summer
« on: August 14, 2018, 01:38:07 PM »
The summer is passing, the holidays are mostly over, and the time has come for me to return to the development chambers and slowly start getting back on track with the coding chores. When leaving on holidays somebody said to expect to see at least one fishing holiday picture. Well, unfortunately I managed to be so very absent from the forums that I basically didn't post a thing, but as a substitute for the past silence here's half a dozen random summer pictures for you.

Now it's whole lotta e-mails and post to go through to get an idea of how the community and unreal world has survived the summer of 2018.
And then, some fresh lines of code... One at a time...

General Discussion / Re: Forum crash
« on: July 13, 2018, 08:38:56 PM »
Glad that you managed to get us back, Erkka. I also noticed the forum crash during the day, and now came to start working on recovery, but you already had done your magic.

This was an unpleasant discovery, to see forums fail like this, although web search results prove it's not a rare thing to happen.
Maybe spam bots did contribute to the issue to occur, as they aren't a rare thing either.

Bug reports / Re: [not a bug] 3.50 Aggressive Livestock
« on: July 05, 2018, 08:12:12 PM »
So you are referring to this same attacking sheep? Saving and reloading shouldn't automatically calm down any aggressive animal, but they can naturally calm down on their own.

Yes. I've done it to multiple aggressive livestock. Saving and reloading does calm the savage sheep (or cow as sometimes the case may be).

And it doesn't appear to ever be a kick or two, once the leash is on and if they become aggressive they desperately try to kill you without ceasing. At least, the ones from Njerpez Settlements. Saving and reloading seemed the only option at the time (and I've done it with mulitple sheep and multiple cows ). I haven't tried taking the leash off though. Maybe that would help.

Could you send me a savegame where this calming can be reproduced. I have tried and can't make it happen. It probably would need to be done so that you save the game prior to making the animal angry. Then backup it somewhere. Now try to make the animal angry, if it works, then save, and if it's calm again when reloading then the backup save is something that I can try out.

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