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Messages - Sami

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1
Encouraged by others succesful reproduction tries I gave it another go and yes, now I also managed to see the issue.
So no need for additional folders to be sent, Sproink, and thanks for the follow-up info. Will continue to investigate.

2
Started to add rudimentary (and probably the most important) stage of healing your pets and companions; trying to stop bleeding of their wounds.
More companion/pet healing methods may follow in the future, but we'll start with the most crucial one.

The mechanics of applying physical skill to your companions are the same as applying them to yourself. Herbs can be used in the process, the success or failure messages are the familiar ones, and so on.

How an attempt to heal your companion is started is to face them upon using physician skill. If treatable wounds are found (ie. bleeding wounds) you'll be asked whether you wish to try applying the physician skills to this companion or pet. The wound to treat is then auto selected based on its severity.

3
Bug reports / Re: Duplicating items by pushing them into water
« on: January 11, 2018, 07:44:15 PM »
I'm very much late to the party but this gotta be related to some specific character/situation you got there.

If you still can reproduce it feel free to send a savegame.

4
Bug reports / Re: Wounded adventurer quest - no quest
« on: January 11, 2018, 07:37:43 PM »
Now we know better, and bugged it was. This was a case where the adventurer hadn't gotten wounded enough not to be unable to walk, but the quest was still generated.
Fixed now, by adding a check that the quest generation gets cancelled if the adventurer doesn't get wounded enough.

Fixed - persists in 3.50b2

5
Bug reports / Re: 3.50(beta2) Linux startup problem
« on: January 11, 2018, 07:34:41 PM »
I've attached my current SDL versions.
I'll update everything and try again

Ok, try to update and let us know if it helped.
At least SDL2 itself is at version 2.0.7 - and you seem to have 2.0.6 there.


6
Bug reports / Re: Wounded adventurer 3.5b2
« on: January 09, 2018, 08:04:42 PM »
It's most likely the case of already recovered adventurer. NPCs just don't know he's healed and gone already.

7
Left my dog named "Moon Moon" at my settlement to gather some rocks for my fireplace, when I came back it was sleeping and moving around the tree it's tied to. I went inside and built my fireplace and it was still doing that.

Save file: https://drive.google.com/drive/folders/1A0VU07aUMXuLiHVBhPlAhd3EfPk1okQH?usp=sharing

When I load this save the dog is awake - should it be sleeping here?
Anyway, I waited for a day, observing the dog and couldn't reproduce the issue. The underlying conditions may be difficult to come across.

8
Bug reports / Re: 3.50(beta2) Linux startup problem
« on: January 09, 2018, 06:48:14 PM »
As we haven't had other 3.50b Linux crash reports I immediately get to think of good old SDL libraries. Are those up-to-date on your system?
New SDL2 version has been released between 3.40 and 3.50 so it can be one thing to interfere.

9
Bug reports / Re: Wounded adventurer quest - no quest
« on: January 03, 2018, 09:35:26 PM »
Hard to think of anything else that the adventurer had healed on his own, and quest expired for that reason.
There's indeed that quest interval which prevents them popping up too frequently. I might be confused with the wording used, but the quest performed is different to quest generated. However, I can check out the savegame to make things sure. However, there's nothing changed in quest generation, so this falls into low priority investigation.



10
Bug reports / Re: 3.50b2 ram milk + bull milk
« on: January 03, 2018, 09:24:37 PM »
Fixed now. Milking checks were still based old species properties and not the actual gender of an animal, which is in use now.

Fixed -- persists in 3.50 beta 2

11
Bug reports / Re: Reemi robbers in Reemi territory?
« on: January 03, 2018, 06:47:57 PM »
Not a bug. Robbers who rob their own people are very much historically correct :D

And even if these robbers would be met at territories of neighboring cultures there are odds that the game sets them moving through their own region at some point, for a reason or another.

12
Bug reports / Re: (3.40) drying of Tanned skin in rain
« on: January 03, 2018, 06:43:31 PM »
This is not a bug, but something not featured. Drying condition aren't really taken into account, but just assumed that the skin hung in some sort of cover from the elements - even in the wild.

13
Bug reports / Re: Triggered but erect traps. Bug?
« on: January 03, 2018, 06:40:14 PM »
There are no changes to trap code in 3.50beta, so all the triggered traps should appear collapsed like previously.
Hard to say what of the new changes might interfere here, but if people find this kind of odd behaviour (or even pattern) please join in this thread. Also, PALU, feel free to drop a savegame when you notice this again.

14
Bug reports / Re: water spirits won't come 3.50b2
« on: January 03, 2018, 06:36:26 PM »
It hasn't been changed, at least not deliberately. Feel free to send a savegame and I'll check it out.

How about others, can anyone testify of success or odd failures with meeting water spirits in 3.50beta?

15
Development News / 3.50 (beta 2) released for everyone
« on: January 01, 2018, 08:32:18 PM »
All the best to everyone for 2018!
We'll hereby start the year with release of 3.50 beta version for everyone.
You can grab it at homepage downloads section.
For those interested in venturing into the far north on Steam, notice that the x-mas there still continues, and you can find your way there from the above download page as well.


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