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Messages - Sami

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1
Development News / Limping and animal size tracking information
« on: December 07, 2019, 01:21:43 PM »
The last update of year 2019 is coming up, and so is this tracking related addition:

 - added: limping and animal size tracking information

          When examining tracks now you can also see if the creature is limping. This requires
          character's TRACKING skill to be 25% or more. Severity of the actual leg injury can't
          be interpreted so crippled animals also leave limping tracks.
               Animal size, big or small, can be also seen from their tracks now. This is so
          obvious that only absolutely untrained trackers will fail to notice it.
          Moreover, the actual track graphics are also shown smaller or larger depending on
          the creature size. Notice that as the young animals smaller in size their tracks pretty
          much always appear as small ones.
               The new information is displayed in tracking messages for example like this:
          "You see here fresh limping tracks of small elk..."

These are future additions, not yet functional in the current version 3.60.
The update featuring these additions - and more - is to be released still in 2019.

2
Bug reports / Re: [3.52 stable Windows] Raft disappeared with all its load
« on: December 07, 2019, 01:13:47 PM »
Greetings, and welcome aboard!

You've got a good report here, with the saves and essential information neatly available.
Luckily, there was no bug in question - you've been just searching the raft from wrong location. It's lies nearby in the north.
So, just stay on zoomed-in level, and walk the shoreline to north. You will find your raft there quite soon.

Feel free to make that Let's Play video anyway ;)

Thank you for your help!
How did you find the raft? Through its hex or did you just walk around? If I knew how tiles are identified, then maybe I could have found the raft without bothering you.
Anyway, I hope I won't make such dumb mistakes anymore, and the let's play should be underway in two months at most, hopefully much less.

As I can work with the code I naturally have all the magic one can imagine, but here I checked out the last "you go on shore." coordinates and found the raft there.
Happy to have solved this. It's something hard to draw a line between bugs and mistakes/confusions, and that's just natural.

3
Bug reports / Re: [3.60 stable linux] Everlasting dog bone
« on: December 07, 2019, 01:10:47 PM »
Gotta take a look at the save. Feel free to e-mail it.

4
Development News / A few selection related additions
« on: December 04, 2019, 05:04:13 PM »
The last update of year 2019 is coming up. Here's sneak peek of selection related additions to make your journeys in the far north a little more comfortable:

 - added: target selection if multiple creatures occupy the same location where an action is to be done

          If there are multiple creatures at the location where you proceed to execute certain actions
          you will be asked to select the target creature. This applies to following actions:

          - melee attack
          - packing and unpacking animals
          - looking at the location


 - added: when [C]ommanding animals the animal name is displayed in the menu title

          For example, if you would command a dog called Rekku the menu title appear as:
          "ANIMAL COMMANDS: REKKU"
          This helps owners of multiple animals to be sure they chose to command the desired one.


 - added: tree in front of the character automatically selected when cutting branches

          You don't have to specify a direction for cutting and peeling actions if there's a tree in
          front the character you. That tree is always automatically selected for these actions.


 - changed: need for heated room, fireplace or fire are checked first in cookery recipes

          It's more convenient that way as you aren't bothered with meaningless ingredient selections
          if these requirements aren't met.


These are future additions, not yet functional in the current version 3.60.
The update featuring these additions - and more - is to be released still in 2019.

5
Bug reports / Re: Impassable dogs
« on: December 04, 2019, 04:52:49 PM »
Village animals aren't intended to withdraw from character's way (like people and pets do) so it's not a bug per se.
Little waiting every now and then isn't a showstopper, but if people really feel it oughta be changed then lets open the topic up at suggestions.

6
Bug reports / Re: [3.52 stable Windows] Raft disappeared with all its load
« on: December 04, 2019, 04:47:00 PM »
Greetings, and welcome aboard!

You've got a good report here, with the saves and essential information neatly available.
Luckily, there was no bug in question - you've been just searching the raft from wrong location. It's lies nearby in the north.
So, just stay on zoomed-in level, and walk the shoreline to north. You will find your raft there quite soon.

Feel free to make that Let's Play video anyway ;)

7
Development News / Re: Winter Update, Steam Autumn Sale
« on: November 28, 2019, 08:03:05 PM »
Yay!

And please tell us about your cat. I like cats.


 Obviously Sami is showing a hint that "WE FINALLY GET CATS!"


This fluffy thing kind of reminds me of Sämpy, who is probably the most famous finnish fb/instagram cat. Search at will if interested.

8
Development News / Re: Winter Update, Steam Autumn Sale
« on: November 28, 2019, 07:59:56 PM »
Yay!

And please tell us about your cat. I like cats.

Heh. Well briefly, this is Alli. She is 13 years old, and one of the two cats in the house.
The both cats can be also spotted in this old Enormous Elk Thanks video:
https://www.youtube.com/watch?v=aQCprPtcB_M
They are ragdolls. And interestingly enough, they also have a little facebook page where occasional pics and videos about their life is shared.

9
Development News / Winter Update, Steam Autumn Sale
« on: November 27, 2019, 06:28:46 PM »
Firstly, Autumn Sale on Steam has started, so those who've been itching to enter the far north on Steam can now do it for discounted price.

Secondly, as mentioned earlier we're also planning a small patch update still this year. It's coming up nicely. News about some features will follow next week.

Thirdly, for those who are wondering when might 3.60 (and so on) to be released outside Steam, the answer is after the seasonal Steam sale periods for 2019 are over.

And lastly, here's some winter greetings to all of you!

10
Suggestions / Re: More Tracking info
« on: November 25, 2019, 10:36:04 AM »
This is coming up. Both limping and animal size info will be added to tracking description.

11
Just letting you all know that this feature is coming up.

12
Suggestions / Re: Name of animal on Animal commands
« on: November 25, 2019, 10:00:44 AM »
Can we get the name of the animal on the Animal commands.
I have attachted an example.

Yes, that would help owners of many animals to be sure the right one got commanded.
Simple addition, we'll put it to effect.

13
Bug reports / Re: [3.60] Typo in herb effect (?)
« on: November 25, 2019, 09:50:40 AM »
Yep, it should be coughing.

Typo corrected - persists in 3.60.

14
Development News / Towards end of the year, towards more updates
« on: November 19, 2019, 07:07:05 PM »
Let's drop a few lines about the near future stuff. Let there be discussion if you feel like it.
So, the calendar year is turning towards its end and I guess it's been pretty evident that we've mostly been fixing bugs during these ever darkening days.
Luckily the bug hunting has been so succesful that there's time to slowly start thinking of new features as well. Even a little patch update still during 2019 seems like a possibility.

This might make some of you think if and when might 3.60 (and so on) to be released outside Steam, at the game homepage. Now I can assure that it will happen still in 2019, after the seasonal Steam sale periods are over. If you've been itching to buy the game on Steam but have hesitations there's this forum thread which may help you out. In any case we'll inform about the upcoming 2019 sales loud and clear to make it more affordable for some.

On our way towards end of the year update the intention is to add fistful of features that are relatively small but significant for many. For this purpose we're also browsing the Suggestions section. I guess I've said it many times that everything there is always read, even though my time for actual discussion is unfortunately limited. Well, soon you'll see that something was not only read but also coded :)
(Maybe, just maybe, we could also try running the good old "replies to suggestions" marathon before the year is over. )

Well, maybe this is enough for now. Take care, fellow adventures, and if something is puzzling you feel free to ask.

15
This appeared to be a rare occurrence. If the hideworking process got cancelled, for a reason or another, at the very last minute it caused the carcass to be tagged "skinned" too early, which then resulted in this false outcome.

Fixed - persists in 3.60

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