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Messages - Sami

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1
Bug reports / Re: [not a bug] Sami- Blunt Arrow bug? Again?
« on: February 02, 2019, 03:06:51 PM »
Addendum: While it says it will use a rock, it actually just makes a regular arrow, so, I'm wrong. Sorry!

Yep, rock is needed for regular arrows, so still no bug and it works as it should.
(Your character message log also says constantly that you're going to make those regular arrows and their requirements seem normal.)

2
Bug reports / Re: sacrificing dried fish pleases the forest, not the water
« on: February 02, 2019, 02:53:53 PM »
Hmm. What can I say, except that after some considerations I don't find anything to fix at this point. Sacrifices are something that we don't have a definite rulebook to rely on, and actually trying to comprehend old finnish mythology ie. sacrifices often leaves me with a questions like "How come it's good to sacrifice that in this situation? I'm confused." :)

What I can say, though, is that freshness of the sacrifice is relevant in some cases - and in case of fishing sacrifices, that is pretty much a must. (Like speculated)

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So in this case the bug is the "you feel comfortable" message after sacrificing roast meat followed by "you feel unsteady" message after sacrificing raw meat.

I can't pinpoint a bug here either, although the exact order of the events is unknown. 
To mix you guys up even more I can also reveal that roasted meat can be a good and solid sacrifice sometimes, and if the (forest) spirit at the location felt you were in debt it could be happily accepted.

3
Bug reports / Re: Aptitude not updating
« on: February 02, 2019, 02:33:19 PM »
When completing a game course and choosing to raise the attributes the attributes raise but the skill aptitude stays the same. Skill aptitude is an average of attributes so if they all go up by one shouldn't the aptitude also increase by 1?

Thanks!
   - Shane

Nope, I don't consider that relevant (and I'm not sure if harnmaster original rules do that either) as the aptitude is "inborn", original quality for given skill.

4
Bug reports / Re: All forest reindeer are does, no stags
« on: February 02, 2019, 02:04:30 PM »
I have been noticing this for a while. Whenever you encounter forest reindeer, use F3 to look at them. There are does and calves but no stags. I haven't seen a single forest reindeer stag since gender was implemented. I have seen both reindeer stags  and does for sale in northern villages.

Also I have never seen a baby hare  but I haven't encountered enough hares to be sure that I just haven't got lucky yet; after all it took me many games to see a single bear cub and it may be the same with hares. But I have encountered hundreds of forest reindeer by now and all of them have been female.

Checking out the code, it seems like forest reindeer gender is never created anywhere, so they all are does - as default. So it's something I've forgot to add, or misplaced in the heat of coding. To be fixed...

Fixed - persists in 3.52

5
Bug reports / Re: Persistent injury effect on speed?
« on: February 02, 2019, 01:55:40 PM »
Nope, I have been walking back and forth naked in my cabin so that's not a factor.

I am also a save scummer ahem, archival saver...  but I only keep the one back-up and it was done while I was already injured.

Could you post a screenshot showing your current wounds screen (if any), and main game screen (showing the penalty/mobility stats).

6
Development News / Re: 2019, here we come, slowly but steadily.
« on: February 02, 2019, 01:53:02 PM »
Sami, it's great you are recovering well and could go out skiing  :)

Two questions:
1. What are the animal tracks?
That's hare tracks.

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2. What a beautiful setting, is that a cabin you use for fishing?
It's not my property, but a simple sauna cottage of neighbours. Surely been used for fishing back in the day, as there are old tridents hanging on the outside walls.

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In my part of the world (Michigan) it is -16F (-27C) and very windy.
Many folks were told to stay home from work today.  :)

Yeah, I've heard from the news that US seem to be freezing here and there. Take care, JEB.

7
Development News / 2019, here we come, slowly but steadily.
« on: January 28, 2019, 06:49:56 PM »
The time has come for me to start reaching back into the development chambers after the sick leave. My fractured shoulder is still far from fully healed, but computer work seems doable, so here we come development year 2019. Slowly but steadily that is, as the priority remains in exercising the injured arm a lot to increase mobility - rather than to get it stiff from the office work.

Oh boy, little did I know how slowly fractured shoulders heal. In the original injury topic somebody made a remark that this might be my hardcore first hand research on injuries and recovery. :) Well, yes, going through this actually got me thinking of going through game's recovery rules in case of fractured joints. I've been of the arm sling for five weeks now but it will still take months before I can shoot a bow again, and raising the injured arm above the shoulder level is a feat I have been doing reliably only for a week or two. And there's no way I can do it with carrying load of more than few pounds, so any hard work that requires both arms is out of the question.  It also takes time to learn to move the arm 'normally' again, as the early pain didn't allow all the proper muscles to be used with some arm trajectories. It is easy to understand how easily deformed body postures are born.

But here I am, dedicated to work on the arm and the game as much as possible during the 2019.
I've gone through the swamp of e-mails lately and hopefully answered to everything urgent - but if you miss a reply, please do re-send your e-mail.
Getting back on the track with the forums will take a bit longer, but soon enough you can expect replies to pop up here and there.

Luckily my physiotherapist has also given me permission to ski, just guaranteed that I do not fall on the injured arm in any circumstances.
2019, here we come.



8
Development News / Season's recovery greetings
« on: December 24, 2018, 12:34:53 PM »
There went the winter solstice here in the Northern Hemisphere, and we're heading towards the increasing daylight. I've also got my fractured shoulder off the sling by now, but the recovery continues. All the movements are painful, and I'm increasing the range of motion bit by bit. The official sick leave has been extended until January 2019, and my absence from the forums continues.
But you'll be fine, and I'll be back eventually. Thanks for all the warm words and understanding and wishes.

Winter Sale is going on at Steam so once again it's good time to grab UnReal World for yourself, or gift a friend into the Far North.

And lastly, huge big seasons greetings to each and everyone of you, from the tiny dev and the winter tree. Merry whatever, fellow adventurers!



9
Development News / Life hurts
« on: December 01, 2018, 06:15:00 PM »
You know what... During the past two decades it hasn't been too many times that I have been on a sick leave, or unable to work on the game due to medical condition, wounds or injuries. But now a week ago I fractured my shoulder when falling of the horse during horseback archery training. Doctors orders are to wear arm sling for the next two weeks. After that a new x-ray will reveal how the recovery goes. Luckily no operation was needed. I just have to rest and wait, and so do you. So, I'll enter on a sick leave now and report back after two weeks.

I am mostly unable to answer to emails or at forums, but we'll try to handle the urgent cases somehow.     
Not to worry, I will survive. Game development and archery endeavours to be continued when the doc says so.

My current wounds and injuries screen looks like this  ;)

10
Development News / Version 3.52 released on the homepage
« on: November 12, 2018, 11:16:47 AM »
Version 3.52 standalone installers have been now released on UnReal World  website, at Downloads section.
Additions foremostly bugfixes for smoother survival, but some balancing of exploitish issues is also featured.

Cheers!

Here's the changelog:

Code: [Select]
Version: 3.52 (stable)

** Saved characters from version 3.40-> are compatible with this version. **


 - balanced: villagers' interest to buy boards
 
         Previously trading boards could be used an exploit as villagers did buy them without any reasoning.
         Now there's a cap for villagers' interest in boards and they only buy the amount they want to
         have as a reserve. This varies from village to village, and some villages are not necessarily interested
         in player character's board trading attempts at all.

 - added: NPCs will store the obtained timber in the village

         NPCs may obtain timber (eg. boards) through trading. Previously NPCs just carried the heavy loads around
         causing unncessary burden for themselves. Now they eventually store the timber in the village.

 - added: roasting meat/fish decreases its weight

         We tought this was featured already, but no. Now roasted meat/fish loses about 25% its weight in the process.

 - updated: NORTHERN BOW game encyclopedia info + image added

 - added: new NPC kid portrait

          Still not much variety with kid portraits, but if you are into portrait customization more of them can be now
          added for kids as well -> truegfx/kid?.png

 - fixed [Linux]: redundant libcurl dependency removed

 - fixed: character creation extra skill point issue for 0% skills

          Increasing and then decreasing skill for 0% level skills mistakenly allowed two points then to be spent
          on the said skill.
 
 - fixed [rare condition]: quest generation and companion rehire delays

          Long lived migrated character might encounter extremely long intervals between new quest generation and
          earlier NPC companions willingness to be rehired.

 - fixed [rare condition]: bird thief quest sages forgetting about the quest

          This occurred only with long lived characters. Sages involved in the quest first talked about
          it normally, but might not recognize the quest anymore after a while.

 - fixed: kids not recovering from wounds and injuries

 - fixed: young animal skins were worth the same as adult animals skins

          Now the price is reasoned according to the skin size.

 - fixed: when trading with NPC the accepted items they couldn't carry just disappeared from their inventory after the trade

          Now the excess items NPCs can't properly carry are put on the ground as a common village property.

 - fixed [rare condition]: aquatic birds flying still above the frozen waters

          This was a result of aquatic birds terrain exploration routines failing to find them new meaningful areas to check if the waters at their habitat got completely frozen.

 - fixed [rare occasion]: irrelevant quest related persons appearing in chat dialog

          Sometimes you were given chat options to ask whereabouts of irrelevant quest related persons in the village.   

 - fixed: young animals giving as much fat as the adults

          Now the fat yield from young animals is more or less smaller depending on the cub/calf actual age and size.

 - fixed: nameless villagers ie. occasional blank NPC names


11
Bug reports / Re: Woodsman won't cut it!
« on: November 06, 2018, 04:57:43 PM »
It seems companions are a bit too afraid of bear skull pines and won't fell any trees if there's bear skull pine even relatively close by.
As a workaround you can take the bear skull(s) off the trees here at your homestead and bring them somewhere way further away.
Or then you just have to rely on companions tree felling assistance further away from the bear skulls.

Fixed - persists in 3.52

12
Not bugs / Re: Fur not recognized as fur
« on: November 06, 2018, 04:44:42 PM »
First, I tried to repair but the cloak was too damaged. I then tried to make a new item, a cap. It would use the damaged cap. Then I tried using it on the other damaged cap again and it no longer gave the 'wrong fur' message. The problem seems to have cleared itself. Thank you!

Could it also have been a mislick or misunderstanding on the first time...?
For verification, you could you post characters message log (msglog.txt) from the said troublesome situation so we can read what the game actually said.

13
Bug reports / Re: The song of robbers
« on: November 06, 2018, 04:41:21 PM »
Oh! To me this is such a moody line that I'd leave it be.

Maybe the lyrics reveals the singers identity  ::)

14
Bug reports / Re: Woodsman won't cut it!
« on: November 05, 2018, 11:36:50 AM »
Tom H, send or link a savegame with those companion who refuse to fell trees and I'll check.

15
Suggestions / Re: "Make" trees and animal kids
« on: November 01, 2018, 06:20:24 PM »
Create saplings (they could be available in autumn using timbercraft menu) which can be used for growing tree. A tree would grow in two game-years.

Do you mean saplings should grow to full size trees in two game-years? Why...
Conifers are still saplings even after a decade.

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