Difference between revisions of "Scenario"

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m (Runaway Slave: Fixed links to Njerpez)
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During [[character creation]], the player gets to choose a scenario that can make the early game easier or harder.
  
Below is the list of scenarios, their descriptions
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Below is a list of scenarios and their descriptions.
  
  
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'''Start playing at the middle of a wide, unfamiliar wilderness'''
 
'''Start playing at the middle of a wide, unfamiliar wilderness'''
  
You start on the wilderness map with nothing around you.  No distinct advantages or disadvantages, just a solid starting point.
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You start on the [[wilderness map]] with nothing around you.  No distinct advantages or disadvantages, just a solid starting point.
  
 
===The Village===
 
===The Village===
 
'''Start playing outside a strange but cosy-looking village'''
 
'''Start playing outside a strange but cosy-looking village'''
  
You start on wilderness map with a settlement directly in front of you.   
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You start on [[wilderness map]] with a [[settlement]] directly in front of you.   
  
 
===Runaway Slave===
 
===Runaway Slave===
 
'''Having been slave to [[Njerpez|Njerpezit]] for years you finally take a step to escape from your captors'''
 
'''Having been slave to [[Njerpez|Njerpezit]] for years you finally take a step to escape from your captors'''
  
Starting zoomed in, you start play immediately in a [[Njerpez|Njerpezit]] camp, with only a single weapon and the clothes on your back.  They are all immediately hostile to you, so will chase you down if you don't run quick, or are able to sneak/hide until you can escape.  As you have no protection, it is unlikely to survive a direct assault, especially with so many around, so tactics are important here.  Even running, you could still easily die as they have many ranged weapons.
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Starting [[map#Local terrain map|zoomed in]], you start play immediately in a [[Njerpez|Njerpezit]] camp, with only a single weapon and the [[clothes]] on your back.  They are all immediately hostile to you, so will chase you down if you don't run quick, or are able to sneak/hide until you can escape.  As you have no protection, it is unlikely to survive a direct assault, especially with so many around, so tactics are important here.  Even running, you could still easily die as they have many ranged [[weapons]].
  
 
===Unfortunate Hunting Trip===
 
===Unfortunate Hunting Trip===
 
'''Your father lies dead on the ground and the beast who killed him is still present'''
 
'''Your father lies dead on the ground and the beast who killed him is still present'''
  
Starting zoomed in, the dead body of your father is lying near by.  You can pick up numerous items from there to augment your standard pack items.  The beast that killed him is still around, and you are able to track it down if you so desire.
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Starting [[map#Local terrain map|zoomed in]], the dead body of your father is lying near by.  You can pick up numerous items from there to augment your standard pack items.  The beast that killed him is still around, and you are able to [[tracking|track]] it down if you so desire.
  
 
===Lonely Settler===
 
===Lonely Settler===
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'''Wounded and left for dead, you struggle to survive in the wilderness'''
 
'''Wounded and left for dead, you struggle to survive in the wilderness'''
  
Immediately zoomed into the map, your injuries are around 45% penalty, your inventory is only your clothes(partially worn down), and a knife.  You regain consciousness...
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Immediately [[map#Local terrain map|zoomed into the map]], your [[injury|injuries]] are around 45% [[status|penalty]], your inventory is only your clothes(partially worn down), and a knife.  You regain consciousness...
  
 
===Traps and Trapping===
 
===Traps and Trapping===
 
'''You start playing fully equipped with tools for passive hunting'''
 
'''You start playing fully equipped with tools for passive hunting'''
  
A couple of traps and a number of wooden stakes help you get started trapping.
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A couple of [[traps]] and a number of [[wooden stake]]s help you get started [[trapping]].
  
 
===I Want to be a Fisherman===
 
===I Want to be a Fisherman===
 
'''Carrying extensive fishing equipment you start to follow your path as a fisherman'''
 
'''Carrying extensive fishing equipment you start to follow your path as a fisherman'''
  
Starting with a fishing rod and 2 nets, you're ready to being eating.  If you can only find water...
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Starting with a [[fishing rod]] and 2 [[net]]s, you're ready to being eating.  If you can only find water...
  
 
===Abandoned Trap-Fence===
 
===Abandoned Trap-Fence===
 
'''You find an old trap-fence in the wilderness'''
 
'''You find an old trap-fence in the wilderness'''
  
Starting zoomed in, a trap-fence is setup and ready for you to take over.  The traps are sprung, and empty, but you'll learn to reset and maintain the trap-fence.
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Starting [[map#Local terrain map|zoomed in]], a [[trap-fence]] is setup and ready for you to take over.  The [[traps]] are sprung, and empty, but you'll learn to reset and maintain the trap-fence.
  
 
===Abandoned Camp===
 
===Abandoned Camp===
 
'''You find an old camp with a [[shelter]], [[firewood]] and useful items'''
 
'''You find an old camp with a [[shelter]], [[firewood]] and useful items'''
  
Starting zoomed in, you are in range of a [[shelter]], [[firewood]], and a couple other items that might be useful to immediate survival.
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Starting [[map#Local terrain map|zoomed in]], you are in range of a [[shelter]], [[firewood]], and a couple other items that might be useful to immediate survival.
  
 
===Agriculture===
 
===Agriculture===
 
'''You posses some valuable seeds and are ready to try out your agricultural skills'''
 
'''You posses some valuable seeds and are ready to try out your agricultural skills'''
  
You start with [[shovel]] plus a number of other random seeds of varied amounts included in your inventory.
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You start with [[shovel]] plus a number of other random [[plants|seeds]] of varied amounts included in your inventory.
  
 
===There be Robbers!===
 
===There be Robbers!===
 
'''You encounter a band of ruffians in the wilderness'''
 
'''You encounter a band of ruffians in the wilderness'''
  
Starting zoomed in, a robber catch up with you and try to hold you up.  You can choose to fight them off, or give them a number of your starting equipment.  If you choose to fight, he whistles, and a number of other robbers join in the fight.  If you fall in the fight(likely), you'll be heavily injured if not dead, and they will have taken a number of your starting equipment.  The items taken are random, so both those that they require and those taken if you fail will likely be different.   
+
Starting [[map#Local terrain map|zoomed in]], a robber catch up with you and try to hold you up.  You can choose to fight them off, or give them a number of your starting equipment.  If you choose to fight, he whistles, and a number of other robbers join in the fight.  If you fall in the fight(likely), you'll be heavily [[injury|injured]] if not dead, and they will have taken a number of your starting equipment.  The items taken are random, so both those that they require and those taken if you fail will likely be different.   
  
 
If you give them the items they ask for, they will take them and let you leave.  But be warned, if you stick around or come back, they will be aggressive and attack.
 
If you give them the items they ask for, they will take them and let you leave.  But be warned, if you stick around or come back, they will be aggressive and attack.
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'''You set out into the unforgiving wilderness with a four-legged companion'''
 
'''You set out into the unforgiving wilderness with a four-legged companion'''
  
Starting zoomed in, there is a dead body with a lot of equipment as a result of a forest fire that is burning out.  A pet animal(depends on starting culture) will be with you, attached to a leash.
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Starting [[map#Local terrain map|zoomed in]], there is a dead body with a lot of equipment as a result of a forest fire that is burning out.  A pet [[animal]] (depends on starting [[culture]]) will be with you, attached to a [[leash]].

Revision as of 02:27, 15 February 2017

During character creation, the player gets to choose a scenario that can make the early game easier or harder.

Below is a list of scenarios and their descriptions.


The Unreal World

Start playing at the middle of a wide, unfamiliar wilderness

You start on the wilderness map with nothing around you. No distinct advantages or disadvantages, just a solid starting point.

The Village

Start playing outside a strange but cosy-looking village

You start on wilderness map with a settlement directly in front of you.

Runaway Slave

Having been slave to Njerpezit for years you finally take a step to escape from your captors

Starting zoomed in, you start play immediately in a Njerpezit camp, with only a single weapon and the clothes on your back. They are all immediately hostile to you, so will chase you down if you don't run quick, or are able to sneak/hide until you can escape. As you have no protection, it is unlikely to survive a direct assault, especially with so many around, so tactics are important here. Even running, you could still easily die as they have many ranged weapons.

Unfortunate Hunting Trip

Your father lies dead on the ground and the beast who killed him is still present

Starting zoomed in, the dead body of your father is lying near by. You can pick up numerous items from there to augment your standard pack items. The beast that killed him is still around, and you are able to track it down if you so desire.

Lonely Settler

You find yourself alone on a foreign ground with two unfinished cottages

You start within visible range of a partially finished cottage(s). All of the materials and tools are available to immediately finish one of the cottages(including floor/ceilings), and make headway on the other without felling any more trees.

Hurt, Helpless, and Afraid

Wounded and left for dead, you struggle to survive in the wilderness

Immediately zoomed into the map, your injuries are around 45% penalty, your inventory is only your clothes(partially worn down), and a knife. You regain consciousness...

Traps and Trapping

You start playing fully equipped with tools for passive hunting

A couple of traps and a number of wooden stakes help you get started trapping.

I Want to be a Fisherman

Carrying extensive fishing equipment you start to follow your path as a fisherman

Starting with a fishing rod and 2 nets, you're ready to being eating. If you can only find water...

Abandoned Trap-Fence

You find an old trap-fence in the wilderness

Starting zoomed in, a trap-fence is setup and ready for you to take over. The traps are sprung, and empty, but you'll learn to reset and maintain the trap-fence.

Abandoned Camp

You find an old camp with a shelter, firewood and useful items

Starting zoomed in, you are in range of a shelter, firewood, and a couple other items that might be useful to immediate survival.

Agriculture

You posses some valuable seeds and are ready to try out your agricultural skills

You start with shovel plus a number of other random seeds of varied amounts included in your inventory.

There be Robbers!

You encounter a band of ruffians in the wilderness

Starting zoomed in, a robber catch up with you and try to hold you up. You can choose to fight them off, or give them a number of your starting equipment. If you choose to fight, he whistles, and a number of other robbers join in the fight. If you fall in the fight(likely), you'll be heavily injured if not dead, and they will have taken a number of your starting equipment. The items taken are random, so both those that they require and those taken if you fail will likely be different.

If you give them the items they ask for, they will take them and let you leave. But be warned, if you stick around or come back, they will be aggressive and attack.

Not All Who Wander are Lost

You set out into the unforgiving wilderness with a four-legged companion

Starting zoomed in, there is a dead body with a lot of equipment as a result of a forest fire that is burning out. A pet animal (depends on starting culture) will be with you, attached to a leash.