Difference between revisions of "Cultures"
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[[Category:Cultures]] | [[Category:Cultures]] | ||
− | There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western | + | There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western. |
Northern Cultures | Northern Cultures |
Revision as of 15:29, 29 August 2017
There are 10 different cultures in the Unreal World which can be divided into three categories: Northern, Eastern, and Western.
Northern Cultures
Eastern Cultures
Western Cultures
Contents
Skill bonus and malus by culture
This is (almost) directly taken from ini_skills.txt. The values are calculated as "tribe value minus default value" to get a relative view.
Update: game version 3.4
Driiki. | Island. | Kaumo. | Kiesse. | Koivu. | Kuikka. | Owl. | Reemi. | Sarto. | Seal. | |
---|---|---|---|---|---|---|---|---|---|---|
DODGE | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 |
UNARMED | -1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 |
KNIFE | -1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
SWORD | 1 | -2 | -1 | -1 | 0 | -2 | -2 | 0 | 0 | -2 |
AXE | 0 | 0 | 0 | 1 | 0 | -1 | -1 | 1 | 0 | -2 |
SPEAR | 0 | -1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
CLUB | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
BOW | -1 | 0 | 1 | 0 | 0 | 1 | 2 | 0 | 0 | 0 |
CROSSBOW | 1 | -1 | -1 | -1 | 0 | -2 | -2 | -1 | 0 | -2 |
FLAIL | 0 | -1 | -1 | 0 | 1 | -2 | -2 | 1 | 1 | -2 |
SHIELD | 1 | -1 | -1 | -1 | 0 | -2 | -2 | 0 | 0 | -2 |
AGRICULTURE | 1 | 0 | -1 | 1 | 2 | -1 | -2 | 1 | 2 | -2 |
HERBLORE | -1 | -1 | 0 | 0 | -1 | 1 | 2 | 1 | -1 | 0 |
FISHING | 1 | 2 | 1 | 1 | 0 | 2 | 0 | 0 | 0 | 2 |
TRACKING | -2 | -1 | 2 | 1 | 1 | 1 | 2 | 0 | 0 | 1 |
TRAPPING | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | -1 |
HIDEWORKING | -1 | -1 | 1 | 1 | 0 | 1 | 2 | 0 | 0 | 1 |
TIMBERCRAFT | -1 | 0 | 0 | 2 | 0 | -1 | -1 | 1 | 0 | -1 |
BUILDING | 1 | 0 | 0 | 1 | 0 | -1 | -2 | 1 | 1 | -2 |
CARPENTRY | 0 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
COOKERY | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
RITUAL | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 2 |
PHYSICIAN | -1 | 0 | 0 | 0 | -1 | 1 | 1 | 0 | 1 | 1 |
WEATHERLORE | -1 | 3 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 2 |
CLIMBING | -1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | -1 | 1 |
SKIING | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
SWIMMING | 0 | 1 | 0 | 0 | 0 | -1 | -2 | -1 | 0 | -2 |
STEALTH | -1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 |
TOTAL | -4 | -1 | 7 | 7 | 3 | 0 | 0 | 9 | 8 | -4 |
Cultures' average initial profile attributes
Update: game version 3.12b
Owl. |
Kaumo. |
Kuikka. |
Seal. |
Kiesse. |
Reemi. |
Island. |
Koivu. |
Sarto. |
Driiki. | |
Intelligence |
10,55 |
10,64 |
11,05 |
11,08 |
10,6 |
10,63 |
10,2 |
10,15 |
10,53 |
10,67 |
Will |
14,64 |
13,33 |
13,61 |
12,58 |
11,78 |
11,53 |
10,7 |
12,98 |
11 |
10,15 |
Strength |
8,09 |
16,09 |
8,98 |
8,68 |
10 |
14,43 |
10,85 |
11,38 |
13,8 |
9,98 |
Endurance |
10,96 |
14,56 |
10,30 |
9,83 |
11,85 |
13,25 |
11,05 |
14,65 |
10,3 |
10,63 |
Dexterity |
15,09 |
10,34 |
15,53 |
13,88 |
13,18 |
13,15 |
11,8 |
10,85 |
10,43 |
10,53 |
Agility |
15,34 |
14,09 |
14,28 |
15,63 |
11,08 |
10,03 |
11,7 |
9,95 |
10,45 |
8,92 |
Speed |
12,68 |
12,09 |
12,15 |
12,88 |
9,9 |
9,83 |
11,4 |
9,98 |
10,68 |
9,87 |
Eyesight |
15,19 |
12,51 |
13,94 |
14,35 |
11,38 |
10,58 |
12,63 |
10,85 |
10,08 |
9,68 |
Hearing |
14,08 |
12,93 |
12,98 |
13,83 |
12,9 |
9,9 |
9,9 |
10,13 |
10,48 |
7,93 |
Smell / Taste |
15,54 |
14,58 |
15,01 |
12,55 |
13,28 |
10,35 |
10,63 |
12 |
10,13 |
9,18 |
Touch |
14,39 |
12,63 |
13,46 |
12,45 |
13,78 |
10,73 |
12,63 |
10,43 |
10,78 |
9,17 |
AVERAGE |
13,32 |
13,07 |
12,84 |
12,52 |
11,79 |
11,31 |
11,23 |
11,21 |
10,78 |
9,7 |
X |
80 |
80 |
80 |
40 |
40 |
40 |
40 |
40 |
40 |
60 |
Update: June 2013 - game version 3.16
Max. attribute value is 18.
avg = average profile max = best profile
Pink cell color represents the culture which has the highest attribute value.
The way of getting these numbers
1. entering character's initial attribute values (i got exact numbers for attributes in Cheat Engine) to MS Excel
2. pressing "No - reroll" in the game,
3. repeating first 2. steps X times (numbers at the last table's row).
4. calculating average value from all entered attribute values in MS Excel for each attribute of each character.
Cultures' initial skills stats
Note: this doesn't take the initial skill multipliers into account, and it may not be accurate at all in 3.4 (or later) versions.
TSV |
Cultures which have top skill value | |||
agriculture |
28 |
Kaumolainen |
||
physician |
13 |
Kiesseläinen |
Owl-Tribe |
|
cookery |
42 |
Kaumolainen |
||
ritual |
52 |
Owl-Tribe |
||
survival |
55 |
Owl-Tribe |
||
timbercraft |
39 |
Kaumolainen |
||
fishing |
52 |
Seal-Tribe |
||
weatherlore |
60 |
Owl-Tribe |
||
foraging |
56 |
Owl-Tribe |
||
hideworking |
45 |
Owl-Tribe |
||
tracking |
39 |
Kaumolainen |
||
woodcarving |
20 |
Driikiläinen |
||
climbing |
52 |
Kaumolainen |
||
skiing |
26 |
Kaumolainen |
Seal-Tribe |
|
swimming |
44 |
Islander |
||
dodge |
78 |
Seal-Tribe |
||
shield |
39 |
Kaumolainen |
||
knife |
52 |
Kiesseläinen |
Seal-Tribe |
|
sword |
36 |
Kaumolainen |
Kiesseläinen |
|
club |
56 |
Kaumolainen |
||
axe |
36 |
Reemiläinen |
Owl-Tribe |
Seal-Tribe |
flail |
20 |
Koivulainen |
||
spear |
44 |
Koivulainen |
||
bow |
36 |
Owl-Tribe |
||
crossbow |
42 |
Owl-Tribe |
||
unarmed |
39 |
Kaumolainen |
Seal-Tribe |
|
TOP SUM |
801 |
Kaumolainen |
TSV = top skill value / top value in a list of cultures' skill values which are calculated on the basis of cultures' average profile stats (1st table)
TOP SUM = top value in a list of cultures' skills sums and a culture which has the top sum of skills values