As it is, I find it's relatively easy to ignore walking around in the pitch dark, given my permanently perfect memory of absolutely everything around me. by Pitch dark i mean the relatively rare state of total absolute darkness- in which case you are only able to see literally on your own square and nowhere else. in most cases, outside of caves, seeing outside
Now, naturally, the game is far better with that permanent memory in place, but especially now that we have our lovely little shingles, how about we make darkness slightly more troublesome?
Here is what I suggest: when walking around in pitch darkness the character has a 25% chance to be forced to take a step in a random direction- reduced by eyesight and touch stat, with a text description like "you stumble". for most purposes, stumbling around in the dark in places we remember well is perfectly fine but possibly a tiny bit annoying. however, stumbling into water, off cliffs, or into traps could be very troublesome or even downright dangerous at times. a careful finn will bring a torch or shingle when stumbling around the pitch blackness near cliffs, caves, and water in the winter.