Topic: [3_80] Arrow recipe is where?  (Read 6098 times)


Brygun

« on: June 09, 2023, 04:13:05 AM »
Im updating the BAC for the 3.80 changes.

The diy_glossary lists the arrow parts under [SUBMENU_START:arrow]

which has Blunt arrow; Arrow shaft; Stone arrowhead; Bone arrowhead

But... not the final Arrow  :o

Was that intenitonal?
Is it hidden somewhere else?

BAC has alternate arrow heads not covered by the new vanilla recipes and Id like to integrate them.

Also dont want to cut off the actual arrow making by mistake.


Tinker

« Reply #1 on: June 09, 2023, 09:30:19 AM »
I am fairly sure the arrow is hardcoded as is the Make A  menu.

If you delete the  [SUBMENU_START:arrow] entries on diy glossary then move the BAC fletching to the Arrow menu you will get two entries for arrow, the rather lame new vanilla one and the improved a long time ago BAC one.

Brygun

« Reply #2 on: June 09, 2023, 09:37:24 AM »
My diy_glossary is already emptied so its not that.

Running the BAC for 3.80 now. Im adapting it to the vanilla arrow recipe but not the unneeded use a menu letter.


Sami

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« Reply #3 on: June 09, 2023, 12:37:28 PM »
Im updating the BAC for the 3.80 changes.

The diy_glossary lists the arrow parts under [SUBMENU_START:arrow]

which has Blunt arrow; Arrow shaft; Stone arrowhead; Bone arrowhead

But... not the final Arrow  :o

Was that intenitonal?
Is it hidden somewhere else?

BAC has alternate arrow heads not covered by the new vanilla recipes and Id like to integrate them.

Also dont want to cut off the actual arrow making by mistake.

It's intentional that making an arrow is hardcoded in 3.80, and not to be found in diy_glossary.
The reason is that in-game arrowmaking now flexibly features producing the finished arrow item based on the heads used, and the kind of system isn't possible with diy_glossary modding script.
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