Topic: "Magic" audio trigger  (Read 5689 times)


« on: January 11, 2021, 05:03:10 PM »
Interesting thing I stumbled upon!

If an item has the word "magic" in its name then it triggers the chanting audio when either crafting the item, or "walking over" it.

Tested it with a few items, both with and without the word "magic".

I wonder if there are other such words that work.


« Reply #1 on: January 11, 2021, 06:34:13 PM »
I vaguely remember "(tree) bark" barking at me whenever walked over, but that was fixed years (decades?) ago.


« Reply #2 on: January 11, 2021, 06:39:03 PM »

Quote from: Privateer UnReal World Jun 7, 2019 @ 2:07pm
Pulls a stump up next to the fire and sits down.
Few remember a time when stepping on a piece of bark made a dog bark sound. There are "magical" words, fewer now than there used to be, that when you use the name on an animal or a craft or item. Will "trigger" some old code and cause that sound to be played eg: Snappy makes a Snap sound. You have discovered a rarely seen legacy bug/feature.. Kind of like seeing the Big White Stag when using hunting horn ;)
To help is it's own reward.
Mods:;area=showposts;sa=attach;u=10 Player Quests, Arrow quiver, Bee hives honey & mead, Massive menus, Fish Farmer, Combat trainer, Player made markers, Weaving, Wood stacks, Chicken coop Fish cuts, string&bone.


« Reply #3 on: January 11, 2021, 07:49:40 PM »
Oh now I'm overwhelmed with poetic nostalgy.

Code: [Select]
I wish I could go spelunking.
Fall through a hole in the cave floor,
try to find stairs up in complete darkness,
stumble through yet another hole, even deeper...
and hear a growl echo in the pitch--