Poll

Would you like to add learning feature for crafts like swords, axes and tools, learning to forge and smelt?

Do it! Add learning for every damn item!
1 (12.5%)
Yes, I have been dreaming with this feature.
2 (25%)
Yes, but I'd like to start with some knowledge. (Tools knowledge)
0 (0%)
No, I don't like that idea.
0 (0%)
Great! As if the mod wasn't hard enough already...
0 (0%)
Am just passing by.
5 (62.5%)

Total Members Voted: 8

Voting closed: August 23, 2018, 07:41:08 PM

Topic: Crafts, Roleplaying stuff and Ritual 0.7 - Smith update  (Read 2453 times)


Nydxz

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« on: August 10, 2018, 05:57:13 AM »
 Edit: Now i'll keep the mod version at the title so people can see more easily if there's a new version or not.
 Edit2: - Added scan to appease the minds of anyone who wants to download but is triggered by the file size. Should've added this from the begining.

 Fully functional.

 Hello, this is my very first own mod. It's not complete yet but I can guarantee it have enough content to add a whole new flavor to UrW, I wish animals modding was add soon.


Download 0.7 - No smith learning
 Current size: 27MB
VirusTotal scan

Download 0.7.1 - Smith learning
 Current size: 27MB
VirusTotal scan
Hotfix 0.7.1 Smith learning

What's this mod about?

That's a good question, this mod aim to add a big chunk of "missing" content to Unreal World, giving a lot of useless items already in the game a puporse and significance. Not only that, it's going to add Rituals of some sorts and some new weaponry.

Changes

Some screenshots (Not yet done completely)

Spoiler: show
Whittling a wolf :D


Menus





New Buildings

Water well - no more water shortage, make your settlement anywhere.

Roads - Organize your settlement.

New Crafts

Craft items from bones and barks
Make low quality cords from bark fibres
New bows
Make any weapon or tool in the game (not finished)

Flora

Added Flax from Sufficiency mod

Extracting, smelting, forging and smithing

 A whole new level on the Ironworking others mod have done.

 Added recipes for all tools in the game.

 Ironworking is now based on a real skill you can level up. (This is secret and should be kept like that, don't look the files, that'll ruin your playtime, this should be keept secret)

 Quary an stone anvil for your Ironworking desires, build a Forge and Bloomery.

 Craft fishing hooks and other things.

 Slow development of the Ironworking (It will take a long time to set up and start producing... Even longer to be a master)

Spinning and Weaving

This feature was added from Sufficiency mod, it was very well done after all.

Sources, Credit, and Inspiration

 *First of to the original developers Sami Maaranen and Erkka Lehmus for creating URW and its modding system in the first place.
 *Caethan for his sufficiency mod (Whose I took the Weaving and flax from)
 *Buoidda for his crafts mod (From where I took most sprites)
 *Endive for his sufficiency mod
 *To whoever made the Shaman mod in the first place. I don't know his name, if anyone could tell me.
 *Privateer for helping out with some modding doubts and Monstrous menu mod.
 *Weathereye for modloader.
 *Hamsolovski for sprite mod
 *Wickerman_156 for sprite mod

 The mod is free to use and alter, but give credits to the right people.

Planned features
 
 New weapon recipes and whole new weapons.
 Brewery
 Furniture
 Rituals (the whole thing)
 Graves and funerals. (Random graves around the world)
 New plants and uses for them
 New buildings
 New animals
 New wilderness foods and cooking recipes. (Say hi to bugs)
 New structures in the wild (Whenever the game allows map modding)
 New sprites

 Please, report any bug, incoscistency or balance breaking features. This mod was made completely by me, Sufficiency weaving and spinning was the only script I didn't made.

Changelog 0.6
-Added limestone mining and limestone powder to ironworking.
-Added Whittling wood and ornament crafting. Partially. (Good for those long winter nights)
-Added new sprites (Still lacking alot of those)
-Other minor fixes.

Changelog 0.7 Smith
-Added new sprites.
-Added learning for smithing.
-Added ability to repair iron, mail and lamellar armor.
-Added some new armors and weapons.
-Armor and weapon will only have fixes from now on, no new stuff for them.
-Minor fixes.

Changelog 0.7.1 Smith
-Minor fixes to recipe descriptions.
« Last Edit: August 20, 2018, 02:26:21 PM by Nydxz »

Faatal

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« Reply #1 on: August 10, 2018, 06:38:33 AM »
Very ambitious. I am excited to see where this goes.  :D

Nydxz

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« Reply #2 on: August 13, 2018, 07:42:28 PM »
Very ambitious. I am excited to see where this goes.  :D
Am honored to have someone excited about this. I started a poll for a new feature I have been thinking about and know how to add already. Now please, vote.

 Thank you.

Nydxz

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« Reply #3 on: August 14, 2018, 10:13:50 PM »
 Sorry for double-posting.
 The mod is now fully functional and updates will be slower since my free-time will be reduced from now on.

Aethernai

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« Reply #4 on: August 17, 2018, 09:43:08 AM »
Looks good.
« Last Edit: August 17, 2018, 09:55:05 AM by Aethernai »

Aethernai

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« Reply #5 on: August 20, 2018, 06:11:04 AM »
Update: When crafting bone spearhead, it asks for bones, grinding, grinding, and knife. What ingredient is grinding?

Nydxz

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« Reply #6 on: August 20, 2018, 01:55:55 PM »
 The itens you use for grinding a bone spearhead are a stone and a rock.
 I will recheck the recipes descriptions to see if there's any other problem of that sort.

 Edit: Found two or so more misplaced descriptions, hotfix is up.
« Last Edit: August 20, 2018, 02:22:14 PM by Nydxz »

notafinn

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« Reply #7 on: September 10, 2018, 04:53:19 PM »
Sorry if this has already been answered somewhere else, or if I have a bad install of your mod, but how do you make charcoal? I have checked every craft and skill menu and can't seem to find the recipe for it.

teenencore

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« Reply #8 on: September 17, 2018, 04:11:35 AM »
cant find charcoal