Trading
Trading is the act of bartering for items that are desired by the player with other items that are given as a payment. Any friendly character is a potential trading partner, but more valuable goods are usually found only in the possession of villagers found in settlements, especially those of wealthier cultures, as well as the wandering foreign traders.
Value of items and services in the Unreal World, especially in the context of quest rewards, is often measured in squirrel hides. A small day-to-day task might be rewarded with 5 squirrel hides, while a heroic deed may warrant a reward of a hundred such hides. Other useful items used as a form of currency are arrows, boards and food, especially high-protein meat.
Contents
Trading basics
Trading with people is simple:
Select "chat” [C] Select who you wish to talk to Select the "Trade Items” option.
From here, you can barter for any items you have picked up within the the settlement. If nothing has been picked up, the NPC may offer you an opportunity to barter for items on their person – select “let’s see what I can trade from you” to browse these items.
If you want to buy an animal, select the "Buy Animal" option from the conversation main menu. Every villager except the children can sell you any animals they have. It's possible that the settlement may be in possession of animals which they are unwilling to sell, or they may simply not have any animals.
Hirelings must also be compensated in a manner similar to trading before and/or after their service is considered done, by delivering them items.
Bartering
If the NPC finds your offer acceptable, the trade window will turn green and you will have the opportunity to finalize the transaction or start again. If the offered items are inadequate, the NPC will give feedback reflecting how close you are to a satisfactory trade. Items with less than roughly 1% the value of the intended purchase will be refused if offered – get around this by offering such items in bulk.
Message | % of Value |
---|---|
Very marginal | 0-10% |
Only the start | 10-20% |
Good start | 20-30% |
Needs to be tripled | 30-40% |
Needs to be doubled | 40-50% |
Halfway there | 50-60% |
Two thirds | 60-70% |
Getting promising | 70-80% |
Pleasantly close | 80-90% |
Few more items | 90-100% |
The player may start the deal over from the beginning as many times as they want and request the trading NPC of what items they would like in return for their goods. However, villagers may become upset if the player does not return unpaid items in time or otherwise fails to deliver payment for them.
There is a system of supply and demand in place, where characters or even entire settlements may stop accepting repeat offers of same type of item if it is already available to them in abundant amounts.
Quality
Quality of most items impacts their value, for both buying and selling:
Quality | Value Modifier |
---|---|
Poor, crude, curved, leaky, awful, ragged | 0x |
rough, bland, harsh, inferior | 0.5x |
decent | 1x |
fine, tasty | 1.25x |
masterwork, superior, beautiful, delicious, perfect | 1.5x |
Trading reputation
As the player completes barters in settlements, their reputation will improve among the villagers. Generous barters will earn considerable amount of reputation and result in positive reactions and letting lesser slights such as accidentally taking possession of unpaid goods for too long time.
Foreign traders
Since foreign traders do not belong to any settlement, trades with them do not influence the character's reputation. Additionally, foreign traders won't remark anything if a finalized deal was generous or average; they will simply take the valuable goods from the player and close the deal without saying much. They will also refused any offers of items except furs.
Encyclopedia entry
You can trade goods from the villages or barter with individual people for their personal belongings.
Goods in the villages are owned by the whole community and you can start trading for them with any adult village member. It doesn't matter in which building the goods are stocked, they are all available for trading. In short, obtaining village goods by trading goes as follows:
Pick up the items you want from buildings and in around village and start trading for the collected items when you are ready by talking to an adult villager. Collecting items you want to trade for can be done by picking them up, starting to move them, or packing them on your pack animal. You can collect several items from several different buildings and start trading only when you've got everything you want. When trading is started you then need to offer enough goods from your own inventory to pay for the items you've collected.
Villagers can also start self-imposed bargaining if you have held the unpaid items in your possesion for too long. It's wise not to hesisate when you've been asked to pay.
It's easy to change your mind if you don't want to trade for something you happened to pick up. Dropping unpaid items back to their place, or close by, removes them from your debt list. There's also "I can't pay" trading chat option which can be used if you've picked an excess amount of debt and find it impossible pay what they want. If that option is chosen villagers will reclaim their goods from your possession.
To barter with individual people to obtain items from their personal inventory you should talk to them and choose trade option. If they have something to trade you can then select the items you desire and the bartering starts. One-to-one trading with villagers is not possible if you are carrying unpaid community owned goods. In that case they will ask you to pay for the goods you taken first.
Your trading manners affect to your reputation with village.
Gallery
Male PC initiating bartering with a Seal-Tribe adventurer NPC (ver. 3.52)