Topic: Galgana's creature sprites  (Read 916 times)


Galgana

  • Member
  • *
  • Posts: 34
    • View Profile
« on: August 16, 2020, 10:06:36 AM »
This weekend, I took some time to revamp some predator models. Check them out in the before/after demo picture under the spoiler. Their prone sprites are also revamped.
The bird models had a bit of recoloring to make black grouse and capercaillie more distinguishable.
I also revised the water spirit after witnessing him walk on shore because the vanilla sprite did not help my immersion (especially since he showed up with nothing in his inventory).

Installation: unzip and drop PNG files into the truetile folder

list of revised sprite sheets:
  • black grouse
  • capercaillie
  • arctic fox
  • red fox
  • lynx
  • wolf
  • water spirit
  • dog (v1.01)

Preview and comparison of animals with vanilla eastern man and prone bull for scale (v1.0):
Spoiler: show


Preview and comparison of water spirit (npc-wtrman):
Spoiler: show
« Last Edit: September 12, 2020, 04:49:18 AM by Galgana »

trowftd

  • Member
  • *
  • Posts: 39
    • View Profile
« Reply #1 on: August 16, 2020, 11:25:32 AM »
These look really nice, superb job especially on the waterman. May I ask you what program did you use while creating these, I've done some small editing on my own in paint but I find the workflow to be a little clunky.
Thanks in advance.

Galgana

  • Member
  • *
  • Posts: 34
    • View Profile
« Reply #2 on: August 16, 2020, 12:26:02 PM »
Hah, these were all done in good old ms paint (not paint 3D, for clarification's sake). I gotta admit, my first attempt at the wolf went disastrously because I hadn't saved my work before hitting undo in several steps to look over my progress, though it wasn't a terrible loss because the silhouette looked overly similar to a giant squirrel.

Workflow indeed is clunky. Some of what I've done involved opening other sprite files to grab colors for my palette. In fact, the waterman's feet and the color of his reed kilt were taken from the forest spirit, while some of the flesh tones for his body were from the vanilla northern woodsman's face. I also kept to one side of my screen either photo or illustration references for pelt patterns or pose inspiration.

Perhaps the most painstaking part was applying a checkerboard-style recolor on the black grouse: that involved using the eraser tool to swap a vanilla color for one of the program's default colors and then going over the marked section with alternating left-/right-clicks to paint on the target vanilla/vibrant hue.

(Oops, I realize I forgot to flip the arctic fox for some of the directional frames. Original post has been updated with the corrected file in the compressed folder.)

trowftd

  • Member
  • *
  • Posts: 39
    • View Profile
« Reply #3 on: August 16, 2020, 01:13:32 PM »
Yep my biggest problem is quickly using and creating color palettes too. Thank you for the long reply though you hinted some stuff that I didn't really thought about using. Good old paint never lets you down :D

Not saving always happens to the best of us, it is always annoying though. ;D

Ezezaguna

  • Member
  • *
  • Posts: 13
    • View Profile
« Reply #4 on: August 20, 2020, 10:18:19 PM »
Nice!

Galgana

  • Member
  • *
  • Posts: 34
    • View Profile
« Reply #5 on: September 12, 2020, 05:11:42 AM »
The mod has been updated! The attachment on the original post marked v1_01 now includes a revamp for dog sprites inspired by the Finnish Spitz and other Arctic breeds. I think they are very cute and heroic. When compared with the wolf sprite, dogs stand a bit taller because they are not trying to be sneaky predators.

I also made a tiny adjustment to the wolf sprite: eyes have been moved 1 pixel down to make their long faces slightly less silly.

Preview and comparison of dog, before and after:
Spoiler: show
Before


After



Privateer

  • Honorary Lifetime Supporter
  • Member
  • *
  • Posts: 435
    • View Profile
    • My Channel
« Reply #6 on: September 12, 2020, 06:39:49 AM »
 Nice,
jmho I think the dog needs to be reduced in size by about 15% to about 75~85% from the spoiler shot.

 Good work!

Galgana

  • Member
  • *
  • Posts: 34
    • View Profile
« Reply #7 on: September 12, 2020, 07:27:07 AM »
Nice,
jmho I think the dog needs to be reduced in size by about 15% to about 75~85% from the spoiler shot.

 Good work!

Lucky for you, I have a puppy version in my working file.

Preview and comparison - vanilla and 2 revamp variants:
Spoiler: show

 

anything