Topic: [Fixed - persists in 3.72.2.] 3.50 villagers dying in wells (again)  (Read 16519 times)


aat

« on: June 14, 2018, 01:12:17 PM »
Sorry for opening again a thread about this bug, previous report is archived as fixed in 3.40 but it seems regressing.

Start of winter, waters have already frozen once, unfrozen and then froze again, but still do not support human weight.
 
In the "well" (single water tile) of a Owl-tribe village there are several tools and clothes, supposedly owned by a villager drowned there. No corpse.

I will attach a  screenshot asap
« Last Edit: February 28, 2023, 06:59:07 PM by Sami »

PALU

« Reply #1 on: June 14, 2018, 01:28:52 PM »
Yes, it's not fixed. The incident rate might have been reduced, though.

I've got one set of clothes remaining in one of my nearby villages, and there's another in one further away (but still in Reemi territory). I've got a save from when one of the victims was found by my character, if that's of interest (the character was generated with 3.50 beta1).

Saiko Kila

« Reply #2 on: April 12, 2019, 05:51:56 PM »
Not only villagers die in shallow water. Robbers can too - for example they enter water if PC is on the boat shooting at them. They won't move to the deep water, but are "running" only in shallow water, sometimes even getting out and walking away for a while. They are tiring when in water, and if they tire too much, they drown. The log entry is for example "The Vagabond robber seems to have drowned".

Interestingly, they don't drown (usually?) while lying unconscious on the water, they almost always regain consciousness only to drown a moment later.
« Last Edit: April 12, 2019, 05:54:53 PM by Saiko Kila »

PALU

« Reply #3 on: April 12, 2019, 08:06:49 PM »
The robbers/Njerps that have drowned in combat against my characters have done so after first tiring themselves and then getting injured into unconsciousness, which I find rather reasonable, but I've never seen someone/something tiring themselves into unconsciousness.

However,  drowning due to exhaustion is a completely different issue from drowning in single tile water sources without any tiring factors involved.

Saiko Kila

« Reply #4 on: April 12, 2019, 09:33:04 PM »
The robbers/Njerps that have drowned in combat against my characters have done so after first tiring themselves and then getting injured into unconsciousness, which I find rather reasonable, but I've never seen someone/something tiring themselves into unconsciousness.

What I find unreasonable is that unconscious robbers on water float, instead of drowning almost instantly.

Quote
However,  drowning due to exhaustion is a completely different issue from drowning in single tile water sources without any tiring factors involved.

You can't know that.

skyleaf

« Reply #5 on: August 21, 2020, 03:49:25 AM »
It persists in 3.63. Happened seconds ago, foreign trader this time.

Privateer

« Reply #6 on: August 21, 2020, 07:32:07 AM »
To help is it's own reward.
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Sami

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« Reply #7 on: September 27, 2020, 05:56:59 PM »
It persists in 3.63. Happened seconds ago, foreign trader this time.

It is happening again...

In the first image the trader seems to be still alive...and then he dies not in the pond/well, but next to it. Am I right?
If the drowning occurs, the corpse should be located in the pond/well, so I wonder if this is something different. Did you manage to see it?
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skyleaf

« Reply #8 on: September 28, 2020, 04:40:26 PM »
Sadly that's not the case, I just drag him out from the well for a better angle of selfie.

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« Reply #9 on: October 04, 2020, 03:21:40 PM »
Sadly that's not the case, I just drag him out from the well for a better angle of selfie.

Okay, this was good to know. How about did you actually see it happen, or just noticed the body at some point?
- Sami | UnReal World creator

skyleaf

« Reply #10 on: October 04, 2020, 04:53:02 PM »
Actually I had witnessed the whole thing and even asked his name before he decided to end his life in the water pit. That guy didn't struggle at all, what a tough guy.   :P

Quote

 (143270):ebi9:[ #]{03E006E4}      | You see Foreign trader there.
 (143270):ebi9:[ #]{03E006E4}      | You see Foreign trader there.
 (143270):ebi9:[ #]{03E006E4}      | You see Foreign trader there.
 (000000):ebi9:[C]{03E006E4}      | Chips withdraws from your way.
 (143270):ebi9:[ #]{03E006E4}      | You see female dog called Chips (leashed) here.
 (008000):ebi9:[=]{03E006E4}      | Aake says: "Good morning and an even better day to you, Leafsky!"
 (000000):ebi9:[H]{03E006E4}      | Halfrey seems to have drowned.
 (143270):ebi9:[# ]{03E006E4}      | Things that are there:
 (000000):ebi9:[2 ]{03E006E4}      | 2 salted black grouse cuts
 (000000):ebi9:[4 ]{03E006E4}      | 4 dried capercaillie cuts
 (000000):ebi9:[f ]{03E006E4}      | fine shortsword
 (000000):ebi9:[s ]{03E006E4}      | spear
 (000000):ebi9:[s ]{03E006E4}      | shortsword
 (000000):ebi9:[c ]{03E006E4}      | crossbow
 (000000):ebi9:[8 ]{03E006E4}      | 8 superior arrows
 (000000):ebi9:[i ]{03E006E4}      | iron coudes
 (000000):ebi9:[l ]{03E006E4}      | leather shoes
 (000000):ebi9:[l ]{03E006E4}      | linen trousers
 (000000):ebi9:[f ]{03E006E4}      | fur shirt
 (000000):ebi9:[l ]{03E006E4}      | linen tunic
 (000000):ebi9:[f ]{03E006E4}      | fur mittens
 (000000):ebi9:[i ]{03E006E4}      | iron kneecops
 (000000):ebi9:[d ]{03E006E4}      | dead Halfrey the Foreign trader
 (000000):ebi9:[W ]{03E006E4}      | Water

Edit: btw I recall I saw a post in reddit earlier described this also happened in villager in 3.63 (oh no), I think you might be interested: https://www.reddit.com/r/URW/comments/ik25hh/literally_just_walked_into_a_village_and_saw_this/
« Last Edit: October 04, 2020, 04:58:15 PM by skyleaf »

Wolvgar

« Reply #11 on: November 03, 2020, 07:29:01 PM »
not sure if it would help, maybe fence off the villages water holes not sure if possilbe design like
or add a "well" object to interact

Adamsor

« Reply #12 on: September 02, 2021, 11:32:44 AM »
I don't know if that would be of any help, but problem persists in 3.70 beta 3.

Image is not proof by itself but I doubt villagers stack items in a well (neither I do).

Plotinus

« Reply #13 on: October 16, 2021, 01:12:59 PM »
persis in 3.70 stable too.

I have a save available if needed


Sami

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« Reply #14 on: February 28, 2023, 06:58:48 PM »
We believe this is now fixed, as a spin-off result of this:
https://www.unrealworld.fi/forums/index.php?topic=6900.0

Fixed - persists in 3.72.2
- Sami | UnReal World creator

 

anything