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Messages - More_tribal_interaction

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A village lost a boar and I have to find it.

This is what I understand from the old man who gave the quest and the village sage.

Spoiler: show
The boar has been "hidden" in "forest cover". I have to find the last tracks of the boar and perform a spell on the most recent tracks. The thing is, where do I start finding any of the tracks in the first place?

The quest area is just a vague circle and it just says the boar is under forest cover. The terrain inside the quest circle consists of parts of a village road, a village (not the original quest village), spruce mire (most of it), coniferous forest, open mire/pine mire, heathland, lichenous pine forest, groves and 1X1 tiles of water.

Do I just go into each tile of coniferous forest or lichenous pine forest and walk around looking for boar tracks? Because they contain the word "forest"? Could someone explain what is meant by "forest cover"?
I don't understand the quest....

TLDR: Define what is meant by "forest cover" as stated by the quest giver.

Any help is much appreciated. I'm kind of stuck in the game. Thanks for reading.

Suggestions / Don't see villagers working the fields
« on: April 21, 2019, 05:56:19 AM »
The seeds miraculously go into the ground themselves and sprout.

The grown plants magically transport themselves from the field to the village huts.

Where are the villagers working the fields?

Also, if the village is quite small, it should hire the player for field preparation and harvesting work.
In agricultural societies, they usually hire extra hands during the labour intensive periods like harvesting.

Also, one last thing, which is quite devious but entirely possible.
If the Njerp villagers are out tending the field, and the player is taking them on solo, the player has ambush opportunities.

Gameplay questions / Spoiler quest question don't understand quest
« on: March 30, 2019, 03:19:26 PM »
Doing the bird thief quest.
The trapping site lies at "border location of heathland area right next to coniferous forest in the east".

This means I should search all the borders within the blue circle which have heathland on the left and coniferous on the right?

Or is it the other way round? Coniferous on the left and heathland on the right?

I have tried checking all the heathland tiles with CF on the right and I don't see any snares on the ground or feathers. What am I doing wrong?

Suggestions / Finding fresh water should be more challenging
« on: March 26, 2019, 12:50:43 AM »
If you think about it, one of the harder aspects of survival is finding freshwater. Just watch any Bear Grylls documentary.

I think finding water should be much more difficult. You should have to trek long distances up river to the original mountain stream (the game doesn't have such a feature yet), dig a well, use the well water in villages, boil rainwater, or boil fresh snow.

If you drink mire or sea or river water, you should get a stomach ache and diarrhoea. Do you know how much moss, bacteria or animal waste there is in there?

Gameplay questions / Re: What are some good early game barter items?
« on: March 09, 2019, 05:38:34 AM »
If you want to kill njerps, do take note:
1) Ensure the njerp doesn't have arrows.
2) Have at least 7 javelins, and at least 50 in spears.
3) Don't bring non combat items. Drop them before zooming in
4) Kite the njerp! If you miss from two tiles away, and the njerp is closing in, wield the javelin and keep retreating.

Gameplay questions / Re: What are some good early game barter items?
« on: March 09, 2019, 05:31:10 AM »
Bowls, cups, paw boards, and javelins. You can also set small deadfall traps which don't require cords to get food, furs, or leather.

Prioritise the tools which would allow you to hunt, fish, or craft effectively.

General Discussion / Re: Watchdogs just watched...
« on: March 06, 2019, 10:28:09 AM »
Fyi, I always try to set up on an island out in the sea, which is not accessible even in winter.

Your dogs need to be fired haha.

General Discussion / Using fire against predators
« on: March 02, 2019, 03:44:17 AM »
Any field biologists or experienced hunters here?

How afraid of fire are bears, wolves, or lynxes?

If I were to wave a flaming branch in their face, is that enough to deter an attack or even scare them off?

If so, can we code in fear of fire in the animal behaviour in our game?

Suggestions / Re: Text filter for lists
« on: February 28, 2019, 01:45:38 AM »

Seconded. Great idea.

Also, the items should be further categorised. For example, weapons can be split into melee weapons and ranged weapons. Armour can be sub-categorised based on material or body area covered.

Gameplay questions / Bird bait
« on: February 26, 2019, 01:26:07 AM »
Anyone know what kind of bait works for aquatic fowls like kuikka?

Is it raw fish?

Also, has anyone tried if seeds work as bait for small animals like grouses and hares? I have so far only used turnips and berries and found that they worked, i.e. captured animal with bait consumed. I was wondering if anyone has tried using seeds before and if they work.

Gameplay questions / Spoiler! Quest related
« on: February 25, 2019, 06:39:58 AM »
Spoiler: show

Do bronze items count for the meet forest spirit quest? Or must it be silver specifically?

General Discussion / Re: How to survive (maybe) wolves
« on: February 25, 2019, 01:47:03 AM »
Easy peasy way to take down wolves.

Make sure the terrain is open mire or pine mire with lots of water bodies.
Ensure you have at least 20 arrows or similar projectiles. You should make sure that your skill is enough to shoot consistently at an object about 7 small tiles away.
Make sure you zoom in when the wolves are in the *adjacent* world tile.

Hide, and move in the direction you last saw the wolves.
Check that there are at most 4 or 5 wolves.

Choose the terrain such that there is a wide body of water, at least 5 tiles deep, between you and the wolves. There should be nothing behind you since you approached from one direction. Fire off to aggro the wolves; usually one or two will aggro you while the rest will hang back.

Wait until the first wolf is at the water edge or in the water, then fire at the body. As the water will slow it down, make sure you get to fire at least 3 arrows to severely injure your first wolf.

Judge the situation. Is there only one wolf near you? If so, keep trying to take down the 1st wolf. If there are too many, retreat and shoot those near the front. Aim to injure as many of them as possible. You are not afraid of them when their movement is as slow was you.

Also, if you have javelins, javelin those that are within 3 tiles, because javelins are heavy and weigh them down.

Your big problem is running out of ammo. So try to lure one or two away, kill them, retrieve your projectiles, and then recover your strength. Be mindful that aggroed wolves can suddenly retreat, while those that ran away can suddenly aggro.

Anyway, have fun with your shooting gallery. If you win, wolf pelts are quite valuable. If not...

Suggestions / Dual wield/throw like a rogue
« on: February 20, 2019, 01:33:58 AM »
If it's not too difficult to code, can we have dual wielding of knives, and the ability to throw 2 rocks or knives in the same action?

Sometimes you need extra firepower to deal more damage before the enemy closes in, so you should be able to throw 2 small objects at once. There's a higher chance that at least one hits too.

Also, knives don't deal that much raw damage, but dual wielding should even the playing field somewhat. There are higher chances to hit your target because you are stabbing twice in one action. Of course, it should be more tiring to dual rather than single wield. And if your skill is too low, you can't do it, or you have a chance of losing ur balance if you do so. This should incentivise the player to consider using knives, as currently they really aren't worth the time due to low attack and defense bonus. Oh and two knives (if they are not small knives) should allow you to parry enemy weapons now, as they form a cross to catch weapons inside the overlapping part of the X.

Suggestions / Super Mario...
« on: February 19, 2019, 01:53:56 AM »
Why can't the chracter or animals jump?

The character should be able to jump across small bodies of water (with a running start) in pursuit of prey, rather than going the long way round, to save time. Jumping would also help to avoid getting wet and cold.

Some of the smarter or stronger animals like lynxes should be able to jump across small bodies of water or certain traps. This would make hunting more challenging. Currently, you just need to chase prey into mires and you are almost guaranteed success because they don't jump across water. Something is wrong with how easy hunting is now.

If jumping is too difficult to code then nvm.


Gameplay questions / Re: Trees as effective barriers?
« on: February 13, 2019, 07:09:00 AM »
1) Squirrels can climb trees.
2) lynxes and foxes can pass through the parts of the barrier which are fences. I dunno if lynxes can "pass thru" trees.
3) bears can knock down fences.
4) the barrier you described is only wolf, elk, and reindeer proof afaik.

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