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Topics - More_tribal_interaction

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A village lost a boar and I have to find it.

This is what I understand from the old man who gave the quest and the village sage.

Spoiler: show
The boar has been "hidden" in "forest cover". I have to find the last tracks of the boar and perform a spell on the most recent tracks. The thing is, where do I start finding any of the tracks in the first place?

The quest area is just a vague circle and it just says the boar is under forest cover. The terrain inside the quest circle consists of parts of a village road, a village (not the original quest village), spruce mire (most of it), coniferous forest, open mire/pine mire, heathland, lichenous pine forest, groves and 1X1 tiles of water.

Do I just go into each tile of coniferous forest or lichenous pine forest and walk around looking for boar tracks? Because they contain the word "forest"? Could someone explain what is meant by "forest cover"?
I don't understand the quest....

TLDR: Define what is meant by "forest cover" as stated by the quest giver.

Any help is much appreciated. I'm kind of stuck in the game. Thanks for reading.

Suggestions / Don't see villagers working the fields
« on: April 21, 2019, 05:56:19 AM »
The seeds miraculously go into the ground themselves and sprout.

The grown plants magically transport themselves from the field to the village huts.

Where are the villagers working the fields?

Also, if the village is quite small, it should hire the player for field preparation and harvesting work.
In agricultural societies, they usually hire extra hands during the labour intensive periods like harvesting.

Also, one last thing, which is quite devious but entirely possible.
If the Njerp villagers are out tending the field, and the player is taking them on solo, the player has ambush opportunities.

Gameplay questions / Spoiler quest question don't understand quest
« on: March 30, 2019, 03:19:26 PM »
Doing the bird thief quest.
The trapping site lies at "border location of heathland area right next to coniferous forest in the east".

This means I should search all the borders within the blue circle which have heathland on the left and coniferous on the right?

Or is it the other way round? Coniferous on the left and heathland on the right?

I have tried checking all the heathland tiles with CF on the right and I don't see any snares on the ground or feathers. What am I doing wrong?

Suggestions / Finding fresh water should be more challenging
« on: March 26, 2019, 12:50:43 AM »
If you think about it, one of the harder aspects of survival is finding freshwater. Just watch any Bear Grylls documentary.

I think finding water should be much more difficult. You should have to trek long distances up river to the original mountain stream (the game doesn't have such a feature yet), dig a well, use the well water in villages, boil rainwater, or boil fresh snow.

If you drink mire or sea or river water, you should get a stomach ache and diarrhoea. Do you know how much moss, bacteria or animal waste there is in there?

General Discussion / Using fire against predators
« on: March 02, 2019, 03:44:17 AM »
Any field biologists or experienced hunters here?

How afraid of fire are bears, wolves, or lynxes?

If I were to wave a flaming branch in their face, is that enough to deter an attack or even scare them off?

If so, can we code in fear of fire in the animal behaviour in our game?

Gameplay questions / Bird bait
« on: February 26, 2019, 01:26:07 AM »
Anyone know what kind of bait works for aquatic fowls like kuikka?

Is it raw fish?

Also, has anyone tried if seeds work as bait for small animals like grouses and hares? I have so far only used turnips and berries and found that they worked, i.e. captured animal with bait consumed. I was wondering if anyone has tried using seeds before and if they work.

Gameplay questions / Spoiler! Quest related
« on: February 25, 2019, 06:39:58 AM »
Spoiler: show

Do bronze items count for the meet forest spirit quest? Or must it be silver specifically?

Suggestions / Dual wield/throw like a rogue
« on: February 20, 2019, 01:33:58 AM »
If it's not too difficult to code, can we have dual wielding of knives, and the ability to throw 2 rocks or knives in the same action?

Sometimes you need extra firepower to deal more damage before the enemy closes in, so you should be able to throw 2 small objects at once. There's a higher chance that at least one hits too.

Also, knives don't deal that much raw damage, but dual wielding should even the playing field somewhat. There are higher chances to hit your target because you are stabbing twice in one action. Of course, it should be more tiring to dual rather than single wield. And if your skill is too low, you can't do it, or you have a chance of losing ur balance if you do so. This should incentivise the player to consider using knives, as currently they really aren't worth the time due to low attack and defense bonus. Oh and two knives (if they are not small knives) should allow you to parry enemy weapons now, as they form a cross to catch weapons inside the overlapping part of the X.

Suggestions / Super Mario...
« on: February 19, 2019, 01:53:56 AM »
Why can't the chracter or animals jump?

The character should be able to jump across small bodies of water (with a running start) in pursuit of prey, rather than going the long way round, to save time. Jumping would also help to avoid getting wet and cold.

Some of the smarter or stronger animals like lynxes should be able to jump across small bodies of water or certain traps. This would make hunting more challenging. Currently, you just need to chase prey into mires and you are almost guaranteed success because they don't jump across water. Something is wrong with how easy hunting is now.

If jumping is too difficult to code then nvm.


Suggestions / Camouflage and hunting platforms
« on: February 11, 2019, 11:58:59 AM »
Let's make hunting more in-depth.

1) camouflagE
Let's have camouflage attire for winter and summer. Summer's attire would consist of spruce twigs joined to the overcoat or coat.
Winter's would be white coloured fur.
With camouflage, if you don't move, the animal won't notice you so easily and may move very close to your actual position.

2) hunting platforms
We should be able to build hunting platforms on the trees where animals pass by frequently. We hide on the platforms and the animals can't detect it so easily. When the animals come close, we can shoot them from an elevated position, thus ensuring a greater chance to land a critical shot.

Suggestions / Live bait for tricky predators
« on: February 11, 2019, 11:13:41 AM »
Currently, foxes and lynxes and other similar predators are quite elusive and hard to trap.

Can we please have the option to capture birds and hares alive? That way, we can use live animals as the bait.

I'm sure the terrified whimpers/chirps of frightened live prey would be an almost irresistable lure to cunning predators. Using live bait would increase the chances of catching such predators, and it's more realistic. However, we would need enough food to keep the prey alive for a week or so.

We can also have the option of live bait for more aggressive animals like bears and wolves. Should make the game more exciting.

Suggestions / Birds of prey as hunting assistant
« on: February 05, 2019, 04:37:34 AM »
Does anyone know if iron age Finnish used falcons/owls/kites as hunting assistants?

It would be so helpful to have them spot lynxes and foxes, as these animals are quite elusive.

Suggestions / Forming own band of robbers
« on: February 05, 2019, 03:24:13 AM »
Can we recruit our own band of robbers permanently? I want to role play a robber baron...

Currently you can try shooting up a whole pack of foreign raiders that have minimal archers if you have a bow god, but its no fun after a while. I want to lay in ambush for the foreign traders, then wave my scimitar and scream at my gang of cutthroats, "off with their heads, bois!"

Gameplay questions / Do bears, wolves etc have a lair that they return to?
« on: February 05, 2019, 03:15:24 AM »
Do the animals just roam around randomly? Surely they have a nest/lair that they return to?

I know bears can be found in caves in winter, but how about wolves, for instance? I have never come across a wolf den...

I'm just thinking that as a hunter, I would get rid of any competition. If I see wolves, I want to track them to the lair and exterminate the whole pack.

Suggestions / Bait not req for fishing? Really?
« on: February 02, 2019, 06:34:13 AM »
1) Are fishing rods in iron age historically accurate? What kind of string did they use? Would visible string still result in successful enticement of fish?

2) why issit bait is not req to catch fish when using fishing rod?

3) using nets w/o bait shld result in lower yields...

4) using branches and twigs, we shld be able to make primitive coned shaped fish traps. This is a simple low cost way to do passive fishing, should make it easier to survive the early game. Its relatively straightforward and only req hands to weave. Of course, bait such as berries must be used.

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