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Re: Reduce the difficulty of climbing trees I think anything carried gives severe penalties when climbing trees.  I was going nuts trying to find a wounded adventurer's camp so I started using it in desperation.  I didn't have any mishaps after I started dropping everything, even taking off heavy winter clothes beforehand.  This character isn't even maxed out on climbing skill.
March 11, 2018, 12:58:20 AM
Add set pieces scattered in the world similar to starting scenarios. I think adding some rare and hard to find sites would add a cool element to the game.  These would be similar to some of the starting scenarios, such as you find a partially completed cabin or an abandoned trap fence.  Even just an occasional abandoned shelter would be a neat find while you're tracking an animal through the woods. 
March 11, 2018, 04:31:25 AM
Re: Frequent Map Maintenance I compressed the folder (with contents) bearing the character's name, hopefully this is everything that's needed.

March 15, 2018, 08:59:30 PM
Re: Insufficient unity Once you have enough wealth, start carrying high quality knives and arrows around with you.  I have received three new spells from characters that want to trade them for nice knives or arrows.  These quests won't be known by everyone in the village, but the quest giver will walk right up to you and start talking.
March 21, 2018, 09:11:28 PM
Re: Rauko Watch out, he could be a berserker with 2 axes like that!
April 09, 2018, 12:27:29 AM
Re: Utility knives and axes in 3.50 From my reading of the logs it seems that some crafting projects have different steps.  I think producing a wooden shovel and building a wooden wall both  both have 2 different "best tools".  When producing a wooden wall from logs, you need to carve out the notches where the logs will fit together (I picture Lincoln logs) as well as smoothing the overall shape of the log so it sits flush with its neighbor.  This makes sense to me, where you would want a broad axe to shave down the overall surface but a carving axe to make the notch.

The time taken depending on the tool seems to vary wildly as any poor sod making a shelter with only a stone knife will tell you.

Small knives are preferred for peeling the bark from trees, and they seem to be selected over any other available when making clothes or bandages.

April 09, 2018, 05:17:49 PM
Re: Short Questions/Quick Answers Finding silver things can be somewhat elusive.  It seems to me that villages might become a bit more wealthy over time and when they restock they might have a silver trinket.  Also keep some high value furs with you at all times and keep your eyes peeled for the boys in blue, foreign traders have something silver about half the time, give or take.
April 14, 2018, 03:21:55 AM
Re: Short Questions/Quick Answers Lin, I just recently figured out that you can [A]pply a bear skull to pull out the teeth, you will need a knife.  Then the bear skull can be [P]ushed into a pine tree to complete the bear skull rite.  This is a ritual that all characters start with, so it must be common knowledge and important.  The teeth seem important even though I haven't fount any discrete use for them, I can say my survivor has been wrecking face since he started carrying the teeth around with him..

I haven't found any use for antlers, their trade value is painfully low, but they do look kinda nice when placed on a fence or a wall.

April 16, 2018, 10:13:20 PM
Re: What's Going On In Your Unreal World? I found this very secure house.  Is the builder still trapped inside?

April 19, 2018, 05:13:22 AM
Re: Testing ending in poisoning My survivors will seldom eat them if I want to RP a spirit day, perhaps on the day of meeting the spirit of the forest.

I thought the effects might be useful if I was searching for items or perhaps tracks in a spruce infested area, as the effects make items (not sure about tracks) show up on adjacent tiles and might make them easier to see if they would have been hidden behind a tree.

I have never experienced any injury from eating them raw or soups made with them.

In the real world, vomiting out toxins should help to reduce their effects on the body (as with alcohol), so taking with an antiemetic such as meadsweet would increase the danger of eating these mushrooms.  According to Wiki, a fatal dose of amanita muscaria would be 15 caps.

April 25, 2018, 07:57:24 AM