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Topics - MrMotorhead

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Suggestions / Automatic fire tending
« on: February 28, 2025, 07:43:49 PM »
I really like how shingles are replaced automatically to maintain light as our characters work on tasks nearby.  I'd like to see something similar implemented for fires.  Wood could be added from a nearby pile of firewood or branches as the fire starts to burn low.  Additionally many crafting processes reduce the weight of wood such as crafting a fox trap from a board.  It would be nice if that wasted wood could be added to a burning fire nearby.

2
Bug reports / [3.85] Birds fatigued in winter
« on: February 21, 2025, 04:12:02 AM »
I have been noticing that during winter with a lot of snow on the ground I find birds that are exhausted or breathless.  I notice it mostly with eagle owls and capercaillies.

I have attached a screenshot of zooming in on a bird that I spotted in the big map.  I don't see any evidence of a predator chasing it, it seems like it gets exhausted just walking on the snow.

https://imgur.com/a/TDjQuO8

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Bug reports / No feathers from hunting birds
« on: October 03, 2021, 10:09:21 AM »
I started a new survivor with 3.70b.  I have been hunting birds with a bow+arrow in order to get feathers to make more arrows.  I have tried this with 5-6 birds, (raven, black grouse, hazel grouse).  However, every kill has been "gristly" and unable to be skinned.  So I butcher the body to receive meat+fat but no feathers.  I would expect to get feathers from the bird, even with a skin damaged beyond using.  I think I should be getting some feathers because I found 8 feathers at the location where another bird's body was eaten by a predator.

Most of the kills were just one arrow and then some punches on an unconscious bird.  It seems odd that the skin wasn't usable at all.

This seems different from the behavior that I remember.

4
Suggestions / Wind
« on: May 18, 2018, 05:26:41 AM »
I think adding wind effects to the simulation would be a great benefit to the game.  This would add to the depth of the world in several ways.

We could have blizzards where high winds would cause low visibility and rapid heat loss, creating deadly conditions.  Weatherlore could help a survivor predict an incoming storm, prompting them to take shelter or at least seek a heavily wooded area.

Stalking prey downwind would be extra challenging because smells drifts toward them.  This might necessitate careful planning of a hunting expedition or the use of a ritual to mask a character's scent.

Strong and especially gusty wind conditions could cause projectiles to veer off course, especially long range shots.  Blowdown could cause trees to uproot and fall.

On the other end dead calm conditions might cause sound to travel extra far, I'm thinking of Sami's whistling arrow shot from the recent video.

Clearly this would be a large effort as it would change many existing systems.



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Off-topic / Exploring the medieval hunt (blog)
« on: May 11, 2018, 04:37:54 PM »
I was searching for some more information about javelins and I found this web site dedicated to historical reenactment.  They have some great stuff and I thought I'd share the link.

https://themedievalhunt.com/

https://youtu.be/jBeNW26oWHU

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Bug reports / Inaccessible cave
« on: May 01, 2018, 07:59:30 PM »
A quest reward directed my character to a cave in order to find some treasure, however there seems to have been a collapse and the treasure might exist in an inaccessible area.


Does anyone know how to work around this?  I was looking at the modding section but I didn't see anything that would change a terrain tile or allow a character to move through a wall.

7
This is a small inconsistency that was causing me some confusion.  Most crafting recipes call for "tying equipment" which can be satisfied by either a rope, leather rope or a cord.  However the raft and stone axe recipes specifically call for "Rope", and I just figured out that these requirements can also be satisfied with cords.

As a fix I suggest either:

1. Change the recipe requirements to show "Tying equipment" instead of "Rope".

or

2. Modify the recipes so they only accept rope or leather rope.

8
I think adding some rare and hard to find sites would add a cool element to the game.  These would be similar to some of the starting scenarios, such as you find a partially completed cabin or an abandoned trap fence.  Even just an occasional abandoned shelter would be a neat find while you're tracking an animal through the woods. 

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