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Suggestions / Re: Make Menu only for Modded items = saving BAC and other large mods
« on: May 03, 2024, 01:01:46 PM »QuoteHmm. Why won't you remove the duality from BAC then? If there is somekind of hafting in BAC, what's the reason for still keeping it in there and reserving the space when there's proper in-game hafting mechanics to use.
If the intention is to have modded counterpart for everything, and not to utilize the existing resources and mechanics, it's doomed way anyway.
Cart <> Horse debate.
As the ancestral mods go back to Rain's ironworking it added the ability to make most of the in game items. This being done at a time when vanilla had no way to do so.
I do think adding into vanilla making items is good. Your own views on times, resources and coding like haft will take of course be different and that's fine. Things like pausable crafting didn't exist so we had to limit times too.
For me there's a bit strange, topsy-turvy and unpleasant attitude here, so maybe I'll rest my case and the mod community can decide whether to streamline or not to streamline, now or in the future.
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So back to business, and now if there are modders reading this, you can pitch in. Whatever gets done with modding it has to serve large audience so custom solutions from one mods perspective aren't fair nor fruitful additions.
A suggestion was to add separate craft menu for mods to use. Right? Let's make sure I understand the proposed suggestion correctly and then brainstorm as necessary.
So, let's say we'll make a letter O to open a blank make menu, which you can then fill with modded stuff like the current Make menu. And this would be menu that is reserved for mods only. The game craftings would appear in the exisiting Make menu, like currently. Now, if you would then fill this one modders make menu (O) with one big mod it would be..well..full. If there was a few smaller mods that you would like to put there, with custom menu entries or keys even, they would get messed up and tangled together.
If implemented like this it doesn't sound like a plausible long-term solution, or am I not understanding the suggestion?