Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sami

Pages: 1 ... 81 82 [83] 84 85 86
1232
So, like the title say - turnip seeds can be used as "Vegetable" ingredients, while hemp seeds can only be seasoning. Interestingly, turnip seeds can also be used as Seasoning.

This wouldn't cause any harm but it's fixed now, persists in 3.40. This was due to old-fashion comparison leftover where every "turnip*" was consdered as vegetable.
Any seeds can be used as seasoning. It's ever so traditional, nutritious, and sometimes even tasty.

1233
Seems like a resurrecting bug. We fixed this kind of issue back in version 3.32. It was due to people tired people stumbling around, breaking through the ice and choosing to rest/sleep in the very puddle/well. Gotta add a new safety mechanism for them...

[EDIT]
Fixed. Rare condition. Persists in 3.40.

1234
Solved'n'fixed bug reports / Re: Pig in forest cover quest
« on: September 07, 2017, 02:46:34 PM »
Sorry if it's a bit of a tangent, but it definitely seems villagers are generated for at least some quest.

Yes, some NPCs are generated on the fly, and some conditions also. Hence let me re-bold, "we dearly try to avoid generating stuff.." and "It doesn't happen so that these Shamans are generated when this quest needs them."(But continuing on this matter is irrelevant in this thread.)

1235
Not bugs / Re: Building fires out of line of sight
« on: September 07, 2017, 02:04:30 PM »
Not a bug, there's a reason for this exception:
Building a fire needs to be allowed even if you don't see the tile. That's because otherwise you couldn't build a fire the pitch-dark winter night because of "select the direction you can see".
It feel funny to do it behind your back, but surely a master woodsman can do that also ;)


1236
Solved'n'fixed bug reports / Re: Pig in forest cover quest
« on: September 07, 2017, 02:00:11 PM »
I can't say for sure if it's a bug or not, but I can take a look at the saves, so just send 'em along.
The animals may also fail to reach you sometimes as the quests work in organic fashion, but in that case you maybe should have spotted released animal tracks at least - or found the carcass if it had been attacked by a predator or something.

But I'll be wiser after checking out Reko, for example.

When it comes Talvikaksi, there's been something hasty with quest flagging. It doesn't happen so that these Shamans are generated when this quest needs them, but the shamans existing in the village already come part of quest if the quest comes along. We dearly try to avoid generating stuff based on the quests needs, we try to utilize the world as it exists as seedbed for quests. And as seen, it's both revolutionary and problematic :D


1237
Solved'n'fixed bug reports / Re: Vanishing fire.
« on: September 07, 2017, 01:48:51 PM »
More details needed; screenshot of the fire site or how long the characters were away (how long the fire burned) etc.
If the area is super occupied with stuff/items/animals/buildings/etc. ashes can end up on the list of 'to be removed to free data stack'.
So if the area has been hoarded up with lots of stuff that might explain this.

1238
General Discussion / Re: Suggested forum modifications
« on: September 07, 2017, 01:30:53 PM »
I have noticed that you can select an avatar from a couple of galleries. Are this galleries editable? Maybe we could have some UrW related avatars. Like the pictures of the game characters, some tiles, some random Finnish stuff. I would rather have that than SciFy and Simpsons stuff like now, I'm ok with the cats tough.

Yes, it's possible to add new avatars. We can for example open up a new avatar gallery and fill it up with anything we like.
Simple Machines is the name of the forum engine if somebody wants to go for creating and look up details of SMF avatars.

1239
It's been a while since last video greetings, but now there's fresh greetings from horseback available for donors and supporters.
As usual, lifetimers can find the video at dedicated forum section, donors who place a donation of any sum will get to see it, and Steam purchasers can find it in the video greetings DLC.

...aand the previous epic winter video greetings is now available for everyone to see here at Enormous Elk YouTube channel.

Otherwise, I'm continuing my vacation and real life adventures for the rest of the august.
Cheers!


1240
Development News / Steam Trading Cards arrive in the Far North
« on: August 07, 2017, 06:08:50 PM »
Just quickly dropping by to post this Steam Trading Cards related news.
The card artwork is so great, and the reception has been so enthusiastic, that we gotta promote this on all fronts.
Even if it wouldn't concern you, check out the following picture at least :)

----

Six Cards for the adventurers under the northern sky,
Five Backgrounds for the settlers in their cabins of wood,
Nine emoticons for the community bound to cheer and sigh,
One badge, six levels, for the players struggling to survive for good
in the ancient north where you are free to roam or to settle.


Umm... you get the picture, right?

So...

UnReal World trading cards are here

Yes, our Trading Cards are now live and released.
And naturally with the finely tailored badges, emoticons and backgrounds included in the set.

There you go...


One background, one trading card, one badge -- and one developer -- in action.


Trading Cards and Backgrounds -- unique glimpses of the game world

It's all about deep thought, ambition, setting suitable design and talent.
Thus, Trading Card and Background artwork is drawn by Finnish comic artist Tuuli Hypén. Her creations are completely fresh moody imagery of carefully cherished and selected scenes. Beautiful, collectible, profile decorating unique glimpses of the game world for you.


Emoticons and Badges -- something old, something new

The badges kind of represent a coming-of-age story...
It's the familiar looking survivor, now only in hi-res and detailed, progressing through the course we have used to follow with many characters. Slowly acquiring wealth, equipment and skills on the way. And if you pay great attention to the details, in our setting appropriate badge artwork also the beard length is a sign of progress.

The emoticons come from the game world and tiles...
There's Noaidi's mushroom, and there's Elk.
There's Njerpez Warrior and there is Fire.
And a few others, to boost your communications.


Umm, but what are Steam Trading Cards?

Oh, you are new to Steam Trading Cards?
Well, they are virtual cards earned by playing games on Steam. Sets of cards can be turned into game badges and tradable Steam community items.

Check out the introduction page, and find detailed FAQ at the bottom:
http://steamcommunity.com/tradingcards


To whom it may concern or interest, here's UnReal World Steam store page .


Into the far north we shall take you...
...and have some trading cards drop on your way as well.

1241
Code: [Select]
You dream of a summer release.
You aim your fingers at the keyboard and code.
You fail to deliver a summer release.

You know, that's what has happened to me.
Like mentioned in earlier posts I dreamed of a summer release, and a proper long holiday afterwards.
But...we're behind the schedule with several planned goals and just can't make it.
Deadlines and summer - I should have known they don't go together.

So, hopes to come up with a new patch is thus postponed after the summer. I'll be entering summer vacation shortly, for the whole august.
This means I'll be more absent in regards to game related forums and e-mail activity.
Coding is to be continued in the autumn then, but some additional content is still to be expected sooner...

Steam Trading cards

Yeeees, the trading cards. That's what we will be releasing before I leave the development chambers. It's actually the trading cards (with emoticons, badges and all that extra) which have postponed my general working schedule more than expected. Ambitions can take time, you know, but we already love the outcome ever so much. So at least for Steam players there will be something new in UnReal World to browse during the summer.
A proper, loud and clear announcement of Trading Card release will be posted when the time is at hand.
You can still prepare yourselves, foreign and domestic card traders -- it's going to be beautiful!

Greetings from horseback

Code: [Select]
You aim your bow at a target from the horseback and shoot.
You are doing horseback archery.

You know, and speaking of dreaming, that has also happened to me.

For as long as I've been doing primitive and traditional archer I've dreamed of one day going for horseback archery. Until this summer it's been horseback riding and archery separately, but this very year I've picked up and entered this form of archery and horsemanship I've always craved for. This is going to be a dedicated horseback archery year for me, and whether I'm on a vacation or not, we just might see the next video greetings consisting of horseback archery footage.

Meanwhile, I'll leave you with these few still shots. First from the horseback, then by the tranquil summer lakes around my neighborhood.






Best wishes. We'll catch up with everything in the autumn. But I'm sure at some point I'll be tempted to post a few holiday greetings as well.

1242
Not bugs / Re: Crafting staves and javelins
« on: July 26, 2017, 09:27:47 PM »
This by design, not a bug. Reasons for the desing are numerous, which I don't unfortunately have time to open at this hour. Further mechanisms of how woodwork in case of staves and javelin could/should/might work can be opened and flourish at the suggestions section at will.

However, creating higher quality javelins and staves can be modded in if somebody craves for that. Using boards as raw material for those would be probably the most easy modding solution to get going.

1243
Not bugs / [let it be] Re: Left and Right are swapped
« on: July 26, 2017, 08:51:31 PM »
This gets reported at least once a year. Just as frequently people say it shouldn't be fixed since it's always been like that. Can be imagined as mirror image - before mirrors, but during the times of reflecting water.
Still, in 2017, we'll take no action on this one. Let's see next year :)

1244
Not bugs / [let it be] Re: Forest maiden quest (possible spoiler)
« on: July 26, 2017, 08:45:54 PM »
To me this is great, moody scene a game can generate. Really sparks your imagination.
I wouldn't take action on this one, unless it's reported, say, dozen times more ;)



1245
Not bugs / Re: Snow showing on open water tiles
« on: July 26, 2017, 08:40:47 PM »
Let's say it's frazil ice.



https://en.wikipedia.org/wiki/Frazil_ice

Pages: 1 ... 81 82 [83] 84 85 86
anything