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Here is a mace that I drew :P I drew it by editing the staff png.
Here is the mace in game and the png file.

Hope you like it. ;D

August 15, 2020, 08:34:49 PM
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Re: The quest about finding a lost sheep makes me really mad Tracking on the travel map is really notoriously unreliable. Even at 100 skill, you can actually fail to pick up tracks that you've seen on the zoomed-in map not 10 seconds ago. I tend to savescum these quests and create a restore point to give myself some insurance and plenty of time to search. Even then it's super tedious, but I found that zooming on each tile and then climbing the nearest tall tree gives you a solid chance of noticing tracks and/or the animal itself while being relatively quick to execute (climbing is also super easy to grind to a high level). All that's left is to be patient.
August 17, 2020, 07:06:30 PM
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Re: What will happen when using watercraft with hired companions? They have succeeded to swim over in all my attempts (although they haven't been many: I generally avoid crossing water with companions). There have been some reports on the forum about failures to make it, though.
August 18, 2020, 07:52:35 AM
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Re: What will happen when using watercraft with hired companions? I recently hired 5 Companions to hunt a group of thieves. The ice thawed while the hunt went on and when I left I had to make rafts and break the ice to cross the now-brittle rivers. Two Companions died trying to walk across the ice, by drowning.

On separate occasions, I've lost at least 3 other Companions who were trying to swim behind my raft. Some had previously crossed the waters where they died. I assume that fatigue factors heavily in their survival, perhaps swimming skills, too.

So, in answer to the question, they CAN die from drowning.

August 18, 2020, 08:45:59 PM
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Re: Parry as skill I feel like this is already modeled in the fact that the cultures that get + to timber craft also get + to axe skill. Those two skills also overlap in terms of starting stats, str/agi for axe and str/agi/dex for timber craft.

That would give axes a nice boost actually, since they kind of fall behind both spears and swords.

In my opinion If you don't consider starting skills the battle sword is the best melee weapon, if you do consider starting skills then the battle axe is the best weapon. Edge v. Point really seems to favor edge. I don't think axes need a boost.

August 19, 2020, 08:45:06 PM
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Re: Why is the mushroom named Tellervo's gift? My guess is that they seem to be the last mushrooms to wither and they can be picked well into winter after the snows have started falling.  My latest character found many of them while hunting near his settlement (between Sartola and the Driik).  After boiling them, they kept well in the cellar for many months inside of a wooden bowl.  They were mostly used as an addition to meat stews.
August 24, 2020, 07:38:34 PM
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Re: Increasingly realize the importance of eyesight attributes I rapidly derealized the importance of taste attributes.
August 25, 2020, 02:21:45 AM
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Gaining the high ground; Elevated hunting blinds/tree stands Elevation is crucial in UrW, both when hunting for game and exploring for encounters on the map. Finding game in a coniferous forest without a vantage point is a losing proposition most of the time.

Hence why I suggest; tree stands or raised hunting blinds! Wooden towers with a little optional windowed shed perched atop from where a character might be able to have a good view of the surroundings - and possibly shoot game within range. I figure they might have two different useful modes to them giving them increased versatility;

- A local zoomed-in mode, where you could physically climb up into the hunting blind and get a good overview of the local terrain just like when climbing a tree (and possibly not alert nearby game to your presence quite as much as on the ground) while still being able to take potshots at game coming close (bait coming in handy here).

- A wilderness map mode, giving that one map tile better vision over the surroundings by raising the effective elevation by 1 level (for example; a hunting blind built on a Coniferous Forest tile would raise it to the effective elevation of Heathland, giving sight over surrounding Coniferous Forest tiles and lower, but not over Heathland and up).

The cost is left to be determined, but trading wood, time and effort for one of these could be an attractive option for lots of players; hunters active and passive, merchants, explorers, Njerp headhunters ...


Hunting blind in a field in Baden Wuerttemberg, Germany


A small hunting tower made from logs in Salo, Finland


A deer stand in Bavaria, Germany

August 25, 2020, 05:56:04 AM
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Re: Bushcraft youtubers Amazing videos by koteko and Brygun. Let me add some aspects:

Fresh water

As I see there was enough rain. If not, in this vidoe the person knows what to do to get fresh water:

https://www.youtube.com/watch?v=zf4JrsqlIkU

Also very interesting is, that small wounds can turn into something, what would have been dangerous without a modern medical kit.
Also in another report I saw - it was an expedition of some scientists in the Amazonas related region, when they got infections unde the toe nails walking uncovered.
Related to the game some little birch bark shoes can have a function. We also see that a pot does not necessarily need to be from iron.

Birch tar

Something else: https://en.wikipedia.org/wiki/Birch_tar

This was used to build stone weapons but also later i.e. to mount the arrowhead to the shaft.

https://www.youtube.com/watch?v=l0wy7JdAXjk
https://www.outdoornet.de/survival/birkenpech-herstellen/
https://translate.google.com/

War archery

This video of Lars Andersen shows what war archery looked like and how fast it could be used:

https://www.youtube.com/watch?v=BEG-ly9tQGk

September 14, 2020, 11:23:11 PM
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Re: Which game update you are looking forward to? I’m waiting for travois/sled/sleigh/cart/wagon update the most. Hopefully it’ll have inventory management for rucksack/stuff sack at the same time.

2nd on my wishlist would be advanced crafting: making all bows, smithing broad heads, reusing broken arrows. Rehafting axes, repairing armor. Smithing axe and spearheads, knife and sword blades. Preferably unlocked via quests and not easy or quick to get unlocked or produce.

3rd would be world generation rework: to include springs, brooks, streams, digging ditches, and the narrowing of roads to more realistic width.


September 17, 2020, 07:18:53 PM
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anything