Difference between revisions of "Conversation"

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m (Rhapsody moved page Conversations to Conversation: singular case is appropriate)
(cleaning up, adding some red links for future pages about different NPCs)
 
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Conservations of the player character with [[NPC|NPCs]] (non-player characters) form a social and diplomatic aspect of the gameplay interactions in ''UnReal World''.
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[[Conversation]] or '''chat''' of the player character with [[NPC|NPCs]] (non-player characters) form a social and diplomatic aspect of the gameplay interactions in the UnReal World.
  
The player character can converse with various characters, particularly those from local settlements. These include local farmers, hunters, craftsmen, sages or shamans, traders, and so on. Players can converse with male and female locals, and even children.
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The player character can converse with various NPCs, particularly those from local settlements. These include [[peasant]]s, [[hunter]]s, [[craftsman|craftsmen]], [[sage]]s or [[shaman]]s, [[foreign trader]]s, and so on. Players can converse with male and female locals, and even children.
  
 
Various characters will have varying levels of interest and willingness to provide the player character with travel advice, hunting advice, barter trade offers, etc.  
 
Various characters will have varying levels of interest and willingness to provide the player character with travel advice, hunting advice, barter trade offers, etc.  
  
== Usage ==
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==Usage==
  
*Conversations are critical to all [[Trading|trading]] in the game via barter.
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*{{key|G}} Greet and ask about recent events in a settlement
*Conversations are necessary to receive new [[Quests|quests]], including advice on procedure and collecting the reward once the quest is completed.
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*{{key|A}} Ask for directions to another settlement, water supply or knowledge of nearby [[cave]]s
*Conversations with [[Sage|sages]] ([[:Category:Western Cultures|western]] and [[:Category:Eastern Cultures|eastern cultures]]) or [[Sage|shamans]] ([[:Category:Eastern Cultures|northern cultures]]) have a distinct status in particular, as sages (or shamans) can teach the player character new useful [[Ritual (Skill)|rituals]].
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*{{key|C}} Command a companion to perform a particular task
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*{{key|H}} Ask the other party to help you as temporary follower, or inquire about their [[skill]]s
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*{{key|D}} Deliver an item, either as part of a quest, as payment for their work, or as a gift
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*{{key|T}} Initiate [[trading]] of items by bartering
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*{{key|B}} Ask to buy an [[animal]] from the [[settlement]]
  
== Gallery ==
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In addition to above inquiries, conversations are necessary to receiving new [[quest]]s, including advice on the procedure and collecting the reward once the quest is completed. Sometimes an NPC will be the party to initiate conversation with the player. They may offer a quest in this way, or approach the player about their wrong-doing in their lands e.g. damaging or taking their property without permission.
  
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==Gallery==
 
<gallery>
 
<gallery>
 
File:3.19 islanders ritual conversation.png|A conversation on learning rituals between an [[Islanders|Islander]] female PC and an Islander sage NPC ''(ver. 3.19)''
 
File:3.19 islanders ritual conversation.png|A conversation on learning rituals between an [[Islanders|Islander]] female PC and an Islander sage NPC ''(ver. 3.19)''

Latest revision as of 15:55, 25 January 2023

Conversation or chat of the player character with NPCs (non-player characters) form a social and diplomatic aspect of the gameplay interactions in the UnReal World.

The player character can converse with various NPCs, particularly those from local settlements. These include peasants, hunters, craftsmen, sages or shamans, foreign traders, and so on. Players can converse with male and female locals, and even children.

Various characters will have varying levels of interest and willingness to provide the player character with travel advice, hunting advice, barter trade offers, etc.

Usage

  • G Greet and ask about recent events in a settlement
  • A Ask for directions to another settlement, water supply or knowledge of nearby caves
  • C Command a companion to perform a particular task
  • H Ask the other party to help you as temporary follower, or inquire about their skills
  • D Deliver an item, either as part of a quest, as payment for their work, or as a gift
  • T Initiate trading of items by bartering
  • B Ask to buy an animal from the settlement

In addition to above inquiries, conversations are necessary to receiving new quests, including advice on the procedure and collecting the reward once the quest is completed. Sometimes an NPC will be the party to initiate conversation with the player. They may offer a quest in this way, or approach the player about their wrong-doing in their lands e.g. damaging or taking their property without permission.

Gallery