Animal Template

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Animal Template
File:Animal Template.png
Basic Info
Type: '
Regions: '
Terrain: '
Skin: '
Statistics
Weight: '
Speed: '
Movement Types: '
Health: '
Hunting Information
Best Weapon: '
Trap Type: '
Bait: '
Armor Protection
Average: '
Warmth: '
Tear: '
Edge: '
Squeeze: '
Point: '
Blunt: '
Butcher Yield
Butcher: '

All elements can contain multiple entries, separate with commas

type = Example [[:Category:Aquatic Mammal]]
Valid types are Aquatic Mammal, Land Mammal, Sea Fish, Rapids Fish, Lake Fish, Shallow Fish, Deep Fish, Water Bird, Land Bird


regions = Example [[requires::Northern]]
Northern, Eastern, Western, Southern


terrain = Example [[requires::Spruce Mire]]
All types are valid, separate types with ,


skin = Example [[:Skin:Raindeer fur]]
What type of skin do you get?


weight = Weight in lbs
Weight of the animal pre-butcher/skin.


speed = Movement rate of the animal in /kmh


movement = Examples [[Category:Flying]]
The ways the animals can move, valid types are Flying, Swimming, Walking, Wading


health = Examples HP: 10
How many hit points the animal has.


weapon = Examples [[requires::Spear]]
Best weapon for hunting this animal (hunting squirrels with spears is hard)
This section only appears if animal type is other than fish.


trap = Example [[requires::Loop Trap]]
Valid types are Net ,Light lever trap ,Small deadfall trap ,Big deadfall trap ,Heavy deadfall bear trap ,Trap pit ,Trap pit with sharp stakes ,"Käpälälauta"-fox trap ,Loop snare ,Trap fence
This section only appears if animal type is other than fish.


bait = Example [[requires::raw meat]]
What type of bait is best for this animal.
This section only appears if animal type is other than fish.


water = Example [[:Category:Shallow Water Fish]]
Depth of Water for fish only, valid types are Shallow River Fish, Deep River Fish, Shallow Lake Fish, Shallow River Fish, Shallow Sea Fish, Deep Sea Fish


This section covers the animals armor specifications:

avgProtection =
warmthProtection =
tearProtection =
edgeProtection =
squeezeProtection =
pointProtection =
bluntProtection =


butcher =