Difference between revisions of "Trapping"
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| − | [[ | + | '''Trapping''' is one of the most efficient methods of obtaining [[food]] in ''UnReal World''. The skill involves constructing and setting various types of [[traps]] and waiting for [[animals]] to stumble into them. With good placement, bait, and skill, trapping can supply enough meat to last through winter. |
| − | + | == Summary == | |
| − | + | [[Traps]] are relatively easy to set and can yield significant rewards. One of the most effective methods is the use of [[Trap fence|trap fences]] — long rows of [[Trap fence|fences]] with trap pits placed at intervals, designed to funnel large animals like [[elk]] and [[forest reindeer]] into the pits. | |
| − | + | Example layout: | |
| − | < | + | <code>==O==O==O==</code> |
| − | + | Where `=` is a fence and `O` is a trap pit. | |
| − | + | There are several strategies when choosing traps: | |
| + | * [[Trap pit with sharp stakes]] often kills the animal, ideal for dangerous creatures like [[bears]] or [[lynx]]. | ||
| + | * Plain [[trap pit]]s only incapacitate, keeping prey alive longer — useful when you can't check traps daily. | ||
| + | * Baited traps attract specific animals — predators may try to steal meat from traps and get caught themselves. | ||
| − | + | As of version 3.13, trap success is influenced by terrain, bait, and proximity to animals. If a trap remains inactive for weeks, it may be due to poor location or inappropriate bait. | |
| − | + | New players should start with: | |
| + | * [[Loop snare]]s and [[small deadfall trap]]s for small game like [[fox]]es or [[hare]]s. | ||
| + | * Set traps in areas where you've seen animals. | ||
| + | * Use the [[Favourableness of the Trap]] ritual to improve your odds. | ||
| − | + | A well-placed trap-fence near a lake, surrounded by forest, can provide a steady supply of medium-to-large game. After the first month, local populations may decline, so seasonal rotation of trap sites is beneficial. | |
| − | + | == Strategy Tips == | |
| + | * [[Trap pit]]s are safer than spiked variants — they won’t kill you if you fall in. | ||
| + | * Spiked pits are lethal to both prey and the player. | ||
| + | * Alive prey allows skill training — stand near the pit and attack with your weapon of choice. | ||
| + | * Reset traps using {{key|Mtr}} after triggering them with {{key|0}} or {{key|9}}. | ||
| − | + | == Skill Mechanics == | |
| + | The '''Trapping skill''' increases: | ||
| + | * The likelihood animals will be caught. | ||
| + | * The spawn rate of trap-specific animals near your traps. | ||
| − | + | Animals may still evade traps if your skill is low. Using multiple trap types ensures broader animal coverage — large traps for bears, smaller ones for hares, etc. | |
| − | + | If animals raid your [[cellar]], consider placing traps in all 8 surrounding directions. | |
| − | + | == Choosing Bait == | |
| − | + | Different animals respond to different bait. Use unprocessed (raw) food when possible, especially for predators. Birds may not eat bread. | |
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| − | == | + | === Bait Reference === |
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| − | + | ;[[Bear]] | |
| − | + | * Raw/cooked [[meat]] | |
| − | *[[ | + | * [[Fish]] |
| − | + | * [[Carcass]]es | |
| + | * [[Berries]] | ||
| − | + | ;[[Fox]] | |
| + | * Raw [[meat]] | ||
| + | * Small game or bird carcasses | ||
| + | ;[[Elk]] / [[Forest reindeer]] | ||
| + | * [[Peas]], [[broad beans]], [[lake reed root]] | ||
| + | * [[Berries]] | ||
| + | |||
| + | ;[[:Category:Bird|Game birds]] (e.g. willow grouse, ducks) | ||
| + | * [[Berries]] | ||
| + | * [[Peas]], [[grain]], [[broad beans]] | ||
| + | |||
| + | ;[[Hare]] | ||
| + | * [[Turnips]] | ||
| + | * [[Lake reed root]] | ||
| + | |||
| + | ;[[:Category:Bird|Ravens and birds of prey]] | ||
| + | * Raw/prepared [[meat]] and [[fish]] | ||
| + | * Small game carcasses | ||
| + | |||
| + | ;[[Seal]] | ||
| + | * Do not respond to bait | ||
| + | |||
| + | ;[[Badger]] | ||
| + | * Raw/cooked meat | ||
| + | * [[Grain]], [[vegetables]], [[berries]] | ||
| + | |||
| + | ;[[Lynx]] | ||
| + | * Raw meat | ||
| + | * Bird or small animal carcasses | ||
| + | |||
| + | ''Note: This list may be incomplete. To test bait, observe if the bait disappears after the animal is caught.'' | ||
| + | |||
| + | == Types of Traps == | ||
| + | |||
| + | Each trap is suited for specific animals, based on size and behavior. | ||
| + | |||
| + | * '''[[Trap pit]]''' – Large, non-lethal; used for elk, bears, lynx, humans | ||
| + | * '''[[Trap pit with sharp stakes]]''' – Same as above, but lethal | ||
| + | * '''[[Light lever trap]]''' – For birds and squirrels | ||
| + | * '''[[Small deadfall trap]]''' – For small mammals like badgers, foxes | ||
| + | * '''[[Big deadfall trap]]''' – For wolves and similar-sized animals | ||
| + | * '''[[Heavy deadfall bear trap]]''' – For bears; bone-breaking and powerful | ||
| + | * '''[["Käpälälauta"-fox trap]]''' – For foxes; requires bait | ||
| + | * '''[[Loop snare]]''' – For [[hare]] and small birds | ||
| + | |||
| + | == Rituals == | ||
| + | |||
| + | Certain rituals can boost trapping success: | ||
| + | |||
| + | * '''[[Favourableness of the Trap]]''' – Improves trap effectiveness | ||
| + | * '''[[Hunter's Request to Catch a Fox]]''' – Increases fox activity | ||
| + | * '''[[Oath of Iron]]''' – Strengthens iron weapons | ||
| + | * '''[[Sacrifice For a Newly Killed Animal]]''' – Boosts spiritual favor | ||
| + | * '''[[Setting Snares for Hares]]''' – Increases hare trapping success | ||
| + | |||
| + | == Encyclopedia Entry == | ||
| + | From the in-game [[Encyclopedia]] ({{key|F1}}): | ||
| + | |||
| + | ''Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Even the most perfect trap may fail if set by an inexperienced trapper, who might overlook details like human scent or bait preparation.'' | ||
| + | |||
| + | ''Poorly set traps may fail to trigger properly or scare off prey. Complex traps require more skill to build effectively. But even beginners can succeed with simple traps and clever placement. Experienced trappers may draw in predators with well-placed, baited traps.'' | ||
| + | |||
| + | === Passive Hunting === | ||
| + | ''Passive hunting allows the player to set traps and return later to check for game — safer and more convenient than active hunting. Many players create a trap-path with a mix of trap types that can be checked in a day. Smaller traps are useful during travel or exploration.'' | ||
| + | |||
| + | == See also == | ||
| + | * [[Fishing]] | ||
| + | * [[Foraging]] | ||
| + | * [[Hunting]] | ||
| + | * [[Agriculture (Skill)|Agriculture]] | ||
| + | |||
| + | [[Category:Skill]] | ||
[[Category:Traps]] | [[Category:Traps]] | ||
| + | [[Category:Gameplay]] | ||
| + | [[Category:Food gathering]] | ||
| + | [[Category:Resource gathering]] | ||
Latest revision as of 12:35, 13 June 2025
| Trapping | ||
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Trapping is one of the most efficient methods of obtaining food in UnReal World. The skill involves constructing and setting various types of traps and waiting for animals to stumble into them. With good placement, bait, and skill, trapping can supply enough meat to last through winter.
Contents
Summary
Traps are relatively easy to set and can yield significant rewards. One of the most effective methods is the use of trap fences — long rows of fences with trap pits placed at intervals, designed to funnel large animals like elk and forest reindeer into the pits.
Example layout:
==O==O==O==
Where `=` is a fence and `O` is a trap pit.
There are several strategies when choosing traps:
- Trap pit with sharp stakes often kills the animal, ideal for dangerous creatures like bears or lynx.
- Plain trap pits only incapacitate, keeping prey alive longer — useful when you can't check traps daily.
- Baited traps attract specific animals — predators may try to steal meat from traps and get caught themselves.
As of version 3.13, trap success is influenced by terrain, bait, and proximity to animals. If a trap remains inactive for weeks, it may be due to poor location or inappropriate bait.
New players should start with:
- Loop snares and small deadfall traps for small game like foxes or hares.
- Set traps in areas where you've seen animals.
- Use the Favourableness of the Trap ritual to improve your odds.
A well-placed trap-fence near a lake, surrounded by forest, can provide a steady supply of medium-to-large game. After the first month, local populations may decline, so seasonal rotation of trap sites is beneficial.
Strategy Tips
- Trap pits are safer than spiked variants — they won’t kill you if you fall in.
- Spiked pits are lethal to both prey and the player.
- Alive prey allows skill training — stand near the pit and attack with your weapon of choice.
- Reset traps using Mtr after triggering them with 0 or 9.
Skill Mechanics
The Trapping skill increases:
- The likelihood animals will be caught.
- The spawn rate of trap-specific animals near your traps.
Animals may still evade traps if your skill is low. Using multiple trap types ensures broader animal coverage — large traps for bears, smaller ones for hares, etc.
If animals raid your cellar, consider placing traps in all 8 surrounding directions.
Choosing Bait
Different animals respond to different bait. Use unprocessed (raw) food when possible, especially for predators. Birds may not eat bread.
Bait Reference
- Raw meat
- Small game or bird carcasses
- Game birds (e.g. willow grouse, ducks)
- Do not respond to bait
- Raw/cooked meat
- Grain, vegetables, berries
- Raw meat
- Bird or small animal carcasses
Note: This list may be incomplete. To test bait, observe if the bait disappears after the animal is caught.
Types of Traps
Each trap is suited for specific animals, based on size and behavior.
- Trap pit – Large, non-lethal; used for elk, bears, lynx, humans
- Trap pit with sharp stakes – Same as above, but lethal
- Light lever trap – For birds and squirrels
- Small deadfall trap – For small mammals like badgers, foxes
- Big deadfall trap – For wolves and similar-sized animals
- Heavy deadfall bear trap – For bears; bone-breaking and powerful
- "Käpälälauta"-fox trap – For foxes; requires bait
- Loop snare – For hare and small birds
Rituals
Certain rituals can boost trapping success:
- Favourableness of the Trap – Improves trap effectiveness
- Hunter's Request to Catch a Fox – Increases fox activity
- Oath of Iron – Strengthens iron weapons
- Sacrifice For a Newly Killed Animal – Boosts spiritual favor
- Setting Snares for Hares – Increases hare trapping success
Encyclopedia Entry
From the in-game Encyclopedia (F1):
Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Even the most perfect trap may fail if set by an inexperienced trapper, who might overlook details like human scent or bait preparation.
Poorly set traps may fail to trigger properly or scare off prey. Complex traps require more skill to build effectively. But even beginners can succeed with simple traps and clever placement. Experienced trappers may draw in predators with well-placed, baited traps.
Passive Hunting
Passive hunting allows the player to set traps and return later to check for game — safer and more convenient than active hunting. Many players create a trap-path with a mix of trap types that can be checked in a day. Smaller traps are useful during travel or exploration.
