Difference between revisions of "Trapping"

From UnReal World Wiki
Jump to: navigation, search
m (missed a few links like 'Trap fence' due to poor labelling...)
 
(70 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Infobox_Skill
+
{{Skill nav}}
}}
+
  
The trapping skill increases the chance that animals will fall into your traps. Having any traps will increase the spawn rate of that type of animal but the animal may evade your traps if your trapping skill is low. You can best train trapping by triggering the trap with 0 or 9 and then [Mtr] to reset the trap.
+
'''Trapping''' is one of the most efficient methods of obtaining [[food]] in ''UnReal World''. The skill involves constructing and setting various types of [[traps]] and waiting for [[animals]] to stumble into them. With good placement, bait, and skill, trapping can supply enough meat to last through winter.
  
It is best to have traps of all different types because each one spawns different animals. Bears won't get stuck in loop snares because they are too small and hares won't get caught in bear traps because they are too big.
+
== Summary ==
  
If you don't want animals eating meat out of your cellar you should put traps all around your cellar. There are 8 types of traps and 8 directions around the cellar.
+
[[Traps]] are relatively easy to set and can yield significant rewards. One of the most effective methods is the use of [[Trap fence|trap fences]] — long rows of [[Trap fence|fences]] with trap pits placed at intervals, designed to funnel large animals like [[elk]] and [[forest reindeer]] into the pits.
  
 +
Example layout: 
 +
<code>==O==O==O==</code> 
 +
Where `=` is a fence and `O` is a trap pit.
  
Animals (except dogs) don't eat roasted, smoked, or dried meat. Carnivores will only eat raw meat. They don't mind if it is spoiled and will eat spoiled raw meat happily.
+
There are several strategies when choosing traps:
 +
* [[Trap pit with sharp stakes]] often kills the animal, ideal for dangerous creatures like [[bears]] or [[lynx]].
 +
* Plain [[trap pit]]s only incapacitate, keeping prey alive longer — useful when you can't check traps daily.
 +
* Baited traps attract specific animals — predators may try to steal meat from traps and get caught themselves.
  
It is thought that herbivores can be baited with plants but we don't yet know which plants attract which herbivores. You can help us find out by putting different types of plants in your traps and then when an animal is caught, checking whether the animal ate the bait, or left it in the trap.
+
As of version 3.13, trap success is influenced by terrain, bait, and proximity to animals. If a trap remains inactive for weeks, it may be due to poor location or inappropriate bait.
  
For example, if you put a bream in a bear trap and catch a bear, after you kill the bear, the bream will be gone because the bear ate it. So we know that bears like breams (and raw fish in general). If you put a milkweed root in the bear trap, after you kill the bear the milkweed root will still be there, so we know that bears don't eat milkweed roots.
+
New players should start with:
 +
* [[Loop snare]]s and [[small deadfall trap]]s for small game like [[fox]]es or [[hare]]s.
 +
* Set traps in areas where you've seen animals.
 +
* Use the [[Favourableness of the Trap]] ritual to improve your odds.
  
It is a long and slow process, but you can learn what we already know by coming onto [[IRC]] and typing:
+
A well-placed trap-fence near a lake, surrounded by forest, can provide a steady supply of medium-to-large game. After the first month, local populations may decline, so seasonal rotation of trap sites is beneficial.
  
/msg urwbot bait for bear
+
== Strategy Tips ==
 +
* [[Trap pit]]s are safer than spiked variants — they won’t kill you if you fall in.
 +
* Spiked pits are lethal to both prey and the player.
 +
* Alive prey allows skill training — stand near the pit and attack with your weapon of choice.
 +
* Reset traps using {{key|Mtr}} after triggering them with {{key|0}} or {{key|9}}.
  
If you learn something new, please share it with the bot:
+
== Skill Mechanics ==
 +
The '''Trapping skill''' increases:
 +
* The likelihood animals will be caught.
 +
* The spawn rate of trap-specific animals near your traps.
  
/msg urwbot bear ate raw fox cut
+
Animals may still evade traps if your skill is low. Using multiple trap types ensures broader animal coverage — large traps for bears, smaller ones for hares, etc.
/msg urwbot bear didn't eat roasted fox cut
+
 
 +
If animals raid your [[cellar]], consider placing traps in all 8 surrounding directions.
 +
 
 +
== Choosing Bait ==
 +
 
 +
Different animals respond to different bait. Use unprocessed (raw) food when possible, especially for predators. Birds may not eat bread.
 +
 
 +
=== Bait Reference ===
 +
 
 +
;[[Bear]]
 +
* Raw/cooked [[meat]]
 +
* [[Fish]]
 +
* [[Carcass]]es
 +
* [[Berries]]
 +
 
 +
;[[Fox]]
 +
* Raw [[meat]]
 +
* Small game or bird carcasses
 +
 
 +
;[[Elk]] / [[Forest reindeer]]
 +
* [[Peas]], [[broad beans]], [[lake reed root]]
 +
* [[Berries]]
 +
 
 +
;[[:Category:Bird|Game birds]] (e.g. willow grouse, ducks)
 +
* [[Berries]]
 +
* [[Peas]], [[grain]], [[broad beans]]
 +
 
 +
;[[Hare]]
 +
* [[Turnips]]
 +
* [[Lake reed root]]
 +
 
 +
;[[:Category:Bird|Ravens and birds of prey]]
 +
* Raw/prepared [[meat]] and [[fish]]
 +
* Small game carcasses
 +
 
 +
;[[Seal]]
 +
* Do not respond to bait
 +
 
 +
;[[Badger]]
 +
* Raw/cooked meat
 +
* [[Grain]], [[vegetables]], [[berries]]
 +
 
 +
;[[Lynx]]
 +
* Raw meat
 +
* Bird or small animal carcasses
 +
 
 +
''Note: This list may be incomplete. To test bait, observe if the bait disappears after the animal is caught.''
 +
 
 +
== Types of Traps ==
 +
 
 +
Each trap is suited for specific animals, based on size and behavior.
 +
 
 +
* '''[[Trap pit]]''' – Large, non-lethal; used for elk, bears, lynx, humans
 +
* '''[[Trap pit with sharp stakes]]''' – Same as above, but lethal
 +
* '''[[Light lever trap]]''' – For birds and squirrels
 +
* '''[[Small deadfall trap]]''' – For small mammals like badgers, foxes
 +
* '''[[Big deadfall trap]]''' – For wolves and similar-sized animals
 +
* '''[[Heavy deadfall bear trap]]''' – For bears; bone-breaking and powerful
 +
* '''[["Käpälälauta"-fox trap]]''' – For foxes; requires bait
 +
* '''[[Loop snare]]''' – For [[hare]] and small birds
 +
 
 +
== Rituals ==
 +
 
 +
Certain rituals can boost trapping success:
 +
 
 +
* '''[[Favourableness of the Trap]]''' – Improves trap effectiveness
 +
* '''[[Hunter's Request to Catch a Fox]]''' – Increases fox activity
 +
* '''[[Oath of Iron]]''' – Strengthens iron weapons
 +
* '''[[Sacrifice For a Newly Killed Animal]]''' – Boosts spiritual favor
 +
* '''[[Setting Snares for Hares]]''' – Increases hare trapping success
 +
 
 +
== Encyclopedia Entry ==
 +
From the in-game [[Encyclopedia]] ({{key|F1}}):
 +
 
 +
''Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Even the most perfect trap may fail if set by an inexperienced trapper, who might overlook details like human scent or bait preparation.''
 +
 
 +
''Poorly set traps may fail to trigger properly or scare off prey. Complex traps require more skill to build effectively. But even beginners can succeed with simple traps and clever placement. Experienced trappers may draw in predators with well-placed, baited traps.''
 +
 
 +
=== Passive Hunting ===
 +
''Passive hunting allows the player to set traps and return later to check for game — safer and more convenient than active hunting. Many players create a trap-path with a mix of trap types that can be checked in a day. Smaller traps are useful during travel or exploration.''
 +
 
 +
== See also ==
 +
* [[Fishing]]
 +
* [[Foraging]]
 +
* [[Hunting]]
 +
* [[Agriculture (Skill)|Agriculture]]
 +
 
 +
[[Category:Skill]]
 +
[[Category:Traps]]
 +
[[Category:Gameplay]]
 +
[[Category:Food gathering]]
 +
[[Category:Resource gathering]]

Latest revision as of 12:35, 13 June 2025

Trapping
Trapping.png

Attributes Skills Cultures
Lore & craft Physical Combat
Agriculture Skiing Dodge
Building Stealth Shield
Cookery Climbing Knife
Herblore Swimming Sword
Fishing Club
Hideworking Axe
Timbercraft Flail
Physician Spear
Trapping Bow
Tracking Crossbow
Weatherlore Unarmed
Textilecraft
Carpentry


Trapping is one of the most efficient methods of obtaining food in UnReal World. The skill involves constructing and setting various types of traps and waiting for animals to stumble into them. With good placement, bait, and skill, trapping can supply enough meat to last through winter.

Summary

Traps are relatively easy to set and can yield significant rewards. One of the most effective methods is the use of trap fences — long rows of fences with trap pits placed at intervals, designed to funnel large animals like elk and forest reindeer into the pits.

Example layout:

==O==O==O==  

Where `=` is a fence and `O` is a trap pit.

There are several strategies when choosing traps:

  • Trap pit with sharp stakes often kills the animal, ideal for dangerous creatures like bears or lynx.
  • Plain trap pits only incapacitate, keeping prey alive longer — useful when you can't check traps daily.
  • Baited traps attract specific animals — predators may try to steal meat from traps and get caught themselves.

As of version 3.13, trap success is influenced by terrain, bait, and proximity to animals. If a trap remains inactive for weeks, it may be due to poor location or inappropriate bait.

New players should start with:

A well-placed trap-fence near a lake, surrounded by forest, can provide a steady supply of medium-to-large game. After the first month, local populations may decline, so seasonal rotation of trap sites is beneficial.

Strategy Tips

  • Trap pits are safer than spiked variants — they won’t kill you if you fall in.
  • Spiked pits are lethal to both prey and the player.
  • Alive prey allows skill training — stand near the pit and attack with your weapon of choice.
  • Reset traps using Mtr after triggering them with 0 or 9.

Skill Mechanics

The Trapping skill increases:

  • The likelihood animals will be caught.
  • The spawn rate of trap-specific animals near your traps.

Animals may still evade traps if your skill is low. Using multiple trap types ensures broader animal coverage — large traps for bears, smaller ones for hares, etc.

If animals raid your cellar, consider placing traps in all 8 surrounding directions.

Choosing Bait

Different animals respond to different bait. Use unprocessed (raw) food when possible, especially for predators. Birds may not eat bread.

Bait Reference

Bear
Fox
  • Raw meat
  • Small game or bird carcasses
Elk / Forest reindeer
Game birds (e.g. willow grouse, ducks)
Hare
Ravens and birds of prey
  • Raw/prepared meat and fish
  • Small game carcasses
Seal
  • Do not respond to bait
Badger
Lynx
  • Raw meat
  • Bird or small animal carcasses

Note: This list may be incomplete. To test bait, observe if the bait disappears after the animal is caught.

Types of Traps

Each trap is suited for specific animals, based on size and behavior.

Rituals

Certain rituals can boost trapping success:

Encyclopedia Entry

From the in-game Encyclopedia (F1):

Trapping is a skill that not only covers your ability to construct various traps, but also determines your success in setting said traps. Even the most perfect trap may fail if set by an inexperienced trapper, who might overlook details like human scent or bait preparation.

Poorly set traps may fail to trigger properly or scare off prey. Complex traps require more skill to build effectively. But even beginners can succeed with simple traps and clever placement. Experienced trappers may draw in predators with well-placed, baited traps.

Passive Hunting

Passive hunting allows the player to set traps and return later to check for game — safer and more convenient than active hunting. Many players create a trap-path with a mix of trap types that can be checked in a day. Smaller traps are useful during travel or exploration.

See also