Topic: URWEP 1.1 - Smithing, Pottery, Seasonal Festival and much more! [3.86]  (Read 6962 times)


Plasmator94

« on: September 30, 2025, 09:37:06 PM »
URWEP – URW Expanded Plasmator Mod

(for Unreal World 3.86, now finally updated to the latest version!)

After the legendary BAC (Brygun and Community Mod), URWEP is the largest expansion ever made for Unreal World, bringing massive depth and variety to survival, crafting, and roleplay. It expands every corner of the game world with new resources, professions, rituals, and ways to live your Iron Age life.

This massive mod adds new plants, animals, crafting systems, rituals, festivals, mining, forging, and survival mechanics, taking your Iron Age experience to a whole new level.

Explore the wild and gather hazelnuts, wild apples, rose hips, lentils, ramsons, and more, while fishing and harvesting clams, mussels, crayfish, and prawns. Cook massive meals in a giant cauldron, preserve food with berry jams, make butter, aged cheeses, mead, beer, and wine, or try new recipes like snail stew and enhanced fish soups.

Expand your crafting skills with mining, forging, and smithing: smelt bog iron into steel, craft weapons and shields, and even create jewelry with precious metals and gems. Build clay pots, cups, bowls, and huge amphorae, or craft textiles from linen and hemp.

Celebrate seasonal festivals and rites, honor your fallen with graves or cremations, and enjoy unique ritual items like drums, flutes, and masks. URWEP also introduces advanced survival features, from farming, composting, and straw harvesting to birdhouses, wells, roads, and fishing traps.

In short, URWEP transforms Unreal World into a richer, more immersive survival sandbox, where every action—hunting, cooking, forging, or ritual—adds depth to your Iron Age life.

HOW TO INSTALL
Simply copy and paste all files in the URW directory
Make a biy_glossary, diy_glossary and diy_cookery backup first!

MOD OVERVIEW

Spoiler: show
URWEP - URW Expanded Plasmator Mod - Overview

NEW PLANTS
- Bugs: Bees and Snail
- Wild fruit trees: Hazelnut and wild apple
- plants and berries: Rose hip, lentils, ramsons, oat and cabbage.

NEW SEA\RIVER FAUNA
- Clams
- Mussels
- Crayfish
- Prawns

COOKERY
- Dry mushrooms
- Seal your berries making Berries Jam
- Make butter and two kind of long lasting cheese
- Huge meals to cook in the new outstanding cauldron
- Harvest bee hives to get honey (extremely carb nutritional) or to get beeswax to seal food like Berry Jams!
- Harvest snails, a new bug food to find around. Purge them, and taste this delicious stew!
- Harvest new plant like hazelnut (hight fats!), wild apple, rose hip, lentils and ramsons garlic.
- Boil bones for marrow
- Make beverage like Mead, beer, fermented berries wine and sour milk to entertain your guests or to get drunk!
- Modified fish soups to include also shellfishes, dedicated sea soup and freshwater soup!
- Make sourdough for a lot of bread, with many new types of breads

RITES & FESTIVALS
- Seasonal festivals with unique rewards, like winter and summer solstices, harvest fest and first snow fest
- Funeral rites, graves and cremations. Horour the graves of your felled companions and pets
- Unique ritual items like shamn drums, flutes, mask, and much more

MINING
- Look for open mire to dig ferrous stones
- Look for caves to dig various ore like copper, silver and gold


FORGING
- Smelt bog ferrous stones into impure iron, smelt again for rough iron block and forge them into pure steel bars!
- Smelt and forge precious metal ores for jewelry making, to barter on your trading routes

SMITHING
- Forge and shape rough blades, then bury them in a swamp to increase the carbon inside the steel and wait for some months.
- Dig out your blades and forge them into valuable tools or weapons.
- Craftable items: almost all vanilla tools and weapons, kite-shield, roundshield, braided shield, vikings-baltic-norman swords, rus pick-axe and some more unique weapons to discover!
- Now you can make your own pot, and the huge cauldron

JEWELRY
- Make rings, brooches, sun\moon symbol pendant and brachelet with copper, silver or gold metals.
- Find and refine precious gems and put them on your ring, barter them to be a rich man, or give as a gift for your future wife\husband (if marriage will back one day :) )

POTTERY
- Dig on the river for clay, shape it and make your clay containers! Avaiable to craft: clay cup, clay bowl, clay pot, and the huge amphora

GATHERING
- Harvest pine tar to varnish punts and rafts
- Make Charcoal for pottery, smithing and jewelry crafting.
- Look for baltic amber on the seashore and put them on your own jewelry, as well quartz on mountains
- Dig for worms to use as baits
- Build and place bird-houses for harvesting eggs after a while
- Dig for stones and rocks
- Crush bones into powder to eat it in emergency situation

TEXTILECRAFT
- Craftable simple yarn clothes from linen and hemp
- Make straw hats to cover your head from the sun during summer!

FARMING
- Bird coop (code and graphic by @Privateer)
- All crops now can actually give you straw, not just hemp
- Make compost to use as fertilizer for faster prepared soil than slash-and-burn
- Scarecrow (will be used for training recipes on future versions)

FISHING
- Make and set crayfish\prawn traps (meaby I will remove the shrimp trap or modify a bit)

BUILDINGS
- Dig a primitive well
- Make roads



CREDITS
Spoiler: show
All codes and graphics made by Plasmator, except the Bird Coop code and graphic made by @Privateer
A big big thanks to @Sami to bring the separate mod menu feature to life!!! 


OLD MOD FOR 3.72: https://www.unrealworld.fi/forums/index.php?topic=6911.0
« Last Edit: November 07, 2025, 10:17:14 PM by Plasmator94 »
URWEP Mod - mining, smithing, pottery, brewery, rites&festivals, jewellery, enhanced water fauna and much more!
https://www.unrealworld.fi/forums/index.php?topic=7560.0

Mareika

« Reply #1 on: October 02, 2025, 01:17:53 AM »
You are awesome!

Plasmator94

« Reply #2 on: October 02, 2025, 07:28:24 PM »
You are awesome!

Thanks you so much!

I’ve been working on this mod for several years now, and I’m really proud of what it has become. While I know it could still use plenty of polishing and fine-tuning, I believe it’s already in a playable state and enjoyable for everyone.

Unlike the BAC, this isn’t a community-driven project—it’s something I’ve been developing on my own. Because of that, I sometimes miss details here and there, so any feedback is very welcome and extremely valuable in helping me improve the experience for all players.

Looking ahead, I’d love to expand the mod further by adding dedicated sections to the in-game encyclopedia, especially for seasonal festivals.
URWEP Mod - mining, smithing, pottery, brewery, rites&festivals, jewellery, enhanced water fauna and much more!
https://www.unrealworld.fi/forums/index.php?topic=7560.0

Plotinus

« Reply #3 on: October 04, 2025, 10:40:12 PM »
This looks really cool, I've missed that old shaman mod. Did you make your own diy_glossary.txt because you want to change the vanilla recipes or because you wanted the things to be in the relevant vanilla menus?

How hard would you say your smithing is? I usually use a heavily modified verison of BAC (inspired by Nydxz's version) for smithing because regular BAC is too easy for me -- I don't want to create an armory for hiring 20 adventurers, I want to work long and hard at craft that takes a lot of time and resources. If I imagine myself trying to take up mining + smithing in real life with the body i have now and the environment i live in now i'm imaging it'd be a multi-year endeavour, starting with a long journey because the highest hill within 50km of me is 12 meters tall and it probably does not have any ore.

jonjo

« Reply #4 on: October 10, 2025, 03:31:52 AM »
Do you just use the gather function "dig for stones" to get the ferrous stones? I have only found normal stones.

Dungeon Smash

« Reply #5 on: October 13, 2025, 03:53:44 AM »
Looks like a lot of work went into this!  Thanks for sharing your efforts.

One small typo I noticed: in the "Rituals" section, under "Talvi - First Snow Fest"
Woollen Cloak is mispelled as "Wollen Cloak" under [NAME:]

Dungeon Smash

« Reply #6 on: October 14, 2025, 04:47:54 AM »
I've been enjoying the mod so far - one more minor thing I noticed:

It appears that ashes of the dead can "spoil", as though they were a food item?  I found it a little odd when I returned to my father's cremation site to find that his ashes were no longer fit for eating  :P

Noopi

« Reply #7 on: October 20, 2025, 07:51:14 PM »
Can this be used along with BAC, or do they conflict?

::edit:: eh looks like BAC has issues with pushing things off the menus on it's own, i think i'll not try and mix
« Last Edit: October 23, 2025, 12:07:53 AM by Noopi »

Plasmator94

« Reply #8 on: November 07, 2025, 10:16:46 PM »
Hey everyone! I'm very sorry that I was absent, but I was sick and had no time at all to check forum or the mod itself.

About smithing, there was somehow missing a line of code were there was the actual recipe to gather bog stones... so was pratically impossible to actually perform smithing. Now is fixed, so download the latest version and overwrite everything (or just copy paste the mining submenu)
Can this be used along with BAC, or do they conflict?

::edit:: eh looks like BAC has issues with pushing things off the menus on it's own, i think i'll not try and mix

About compatibility with BAC, I think is not possible, and require some effort to merge the two mods.

I've been enjoying the mod so far - one more minor thing I noticed:

It appears that ashes of the dead can "spoil", as though they were a food item?  I found it a little odd when I returned to my father's cremation site to find that his ashes were no longer fit for eating  :P

Oh gosh, that is hilarious  :o  I will fix that by putting no spoiling time at all

Looks like a lot of work went into this!  Thanks for sharing your efforts.

One small typo I noticed: in the "Rituals" section, under "Talvi - First Snow Fest"
Woollen Cloak is mispelled as "Wollen Cloak" under [NAME:]

Thanks for the feedback! Going to fix that too!


This looks really cool, I've missed that old shaman mod. Did you make your own diy_glossary.txt because you want to change the vanilla recipes or because you wanted the things to be in the relevant vanilla menus?

How hard would you say your smithing is? I usually use a heavily modified verison of BAC (inspired by Nydxz's version) for smithing because regular BAC is too easy for me -- I don't want to create an armory for hiring 20 adventurers, I want to work long and hard at craft that takes a lot of time and resources. If I imagine myself trying to take up mining + smithing in real life with the body i have now and the environment i live in now i'm imaging it'd be a multi-year endeavour, starting with a long journey because the highest hill within 50km of me is 12 meters tall and it probably does not have any ore.

Yeah I made my own diy_glossary because I wanted some stuff to be inside the vanilla submenu (eg. modified torch that require pine tar, or harrowhead that require iron block instead of simple rocks). About how much smithing is hard... is not that hard, but I think is a bit harder than BAC: finding bog stone is possible only in Open Mire, and require 30 minutes of hard work. Then you have to smelt stone, and then smelt them into steel bars, and after that, forge a blade, bury it in a bog for some months, and only after that, you can actually make a weapon\tool. Also, some unique weapons like Baltic sword or Vikingr sword require you to smith also guard and pommel. So I would say is quite complex and long. I usually gather bog stones during autumn, and then in winter I spend a lot of time into forging.
URWEP Mod - mining, smithing, pottery, brewery, rites&festivals, jewellery, enhanced water fauna and much more!
https://www.unrealworld.fi/forums/index.php?topic=7560.0

jonjo

« Reply #9 on: November 15, 2025, 02:54:28 AM »
For some reason even with the new code I don't have the option in mining to dig ferrous stones.

kubamakar22

« Reply #10 on: November 25, 2025, 10:38:22 PM »
Hello, has anyone tested yet with 3.87, I imagine it needs an update due to the new textilecraft recipes.