Is there a way to create 2 separate items from a single recipe? I currently have a custom recipe like this
.Njerpez Skull. "Stone" [effort:2] [phys:hands,one-armed] *HIDEWORKING* %100% |1| /20/
{*dead Njerpez*} [ground] [remove] '+(Njerpezit corpse)'
{Knife} <Broad knife>
[TYPE:tool]
[WEIGHT:3]
[PRICE:0]
[TILEGFX:human-skull]
But i want to keep the carcass so it can be reused for additional items like red cloth, blood etc. Is there a way to do this, as in have two outputs (skull and beheaded corpse)? or do i have to bite the bullet and change the recipe so it uses a certain amount of weight from the carcass to produce the skull, allowing for the discrepency for multiple skulls from a single carcass?