Topic: Splashes and ripples - visual fish activity indicators  (Read 2868 times)


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« on: September 19, 2023, 07:20:14 PM »
The fish spawning cycles are in action and pikes, breams, salmons and lavarets now gather at their species specific spawning locations at their specific times of the year.
As the fish spawn in shallow waters they do splash in noticeable way, so we just had to also add splashing sounds to be heard and round water ripples to be seen.
These are completely new indicators of fish activity and quite essential in order to find the fish spawning locations.
The water ripples have other uses too as they can be added to indicate diving of aquatic birds or seals, or added as simple eye candy when you throw something into the water.
But first things first... we're now testing and making last adjustments to the new fishing stuff, then fix a few fistfuls of most critical bugs, and then wrap up the new version for a release.

Here's a few screenshots of the newly added splashes and ripples:

Isto hears a splash from the west. It's pike and bream spawning season, and the shallow vegetation rich shore looks just the right kind for that.
Could it be the spawning fish? All the evidence, and even the Kuikka, seems to be pointing that way.

More splashing and now Isto notices it's the fish. Now if you look two tiles north from the character you'll see round water ripples.
In the game these come with a modest little animation. Easier to notice, prettier to witness. Now Isto will know at where he should try spearfishing - or maybe using a lippo.

These are future features - not yet functional in current version 3.81.

- Sami | UnReal World creator